# Palworld World Saves & Transfers (/docs/palworld/world-saves)



import { File, Folder, Files } from 'fumadocs-ui/components/files';

> For the **migration workflow** (DedicatedServerName trick to move a save between hosts), see the dedicated [Backup & Restore](/docs/palworld/backup-restore) page. For **player character recovery** after a co-op→dedicated migration, see [Character Save Fix](/docs/palworld/character-save-fix).

Save File Location [#save-file-location]

<Files>
  <Folder name="Pal" defaultOpen>
    <Folder name="Saved" defaultOpen>
      <Folder name="SaveGames" defaultOpen>
        <Folder name="0" defaultOpen>
          <Folder name="[WorldID]" defaultOpen>
            <File name="Level.sav" />

            <File name="LevelMeta.sav" />

            <File name="WorldOption.sav" />

            <File name="LocalData.sav" />

            <Folder name="Players">
              <File name="[PlayerID].sav" />
            </Folder>
          </Folder>
        </Folder>
      </Folder>
    </Folder>
  </Folder>
</Files>

The `[WorldID]` is a random hex string (e.g., `A1B2C3D4E5F67890...`).

Save File Breakdown [#save-file-breakdown]

| File              | Purpose                                     |
| ----------------- | ------------------------------------------- |
| `Level.sav`       | Main world data (terrain, structures, Pals) |
| `LevelMeta.sav`   | World metadata                              |
| `WorldOption.sav` | World settings snapshot                     |
| `LocalData.sav`   | Server-specific data                        |
| `Players/*.sav`   | Individual player data                      |

Backing Up Your World [#backing-up-your-world]

1. In the [XGamingServer Panel](https://panel.xgamingserver.com), click **Files**
2. Navigate to `Pal/Saved/SaveGames/0/`
3. Download the entire world folder (the hex-named folder)
4. Store it safely

> 💡 **Tip:** Enable `bIsUseBackupSaveData=True` in PalWorldSettings.ini for automatic rolling backups.

Uploading an Existing Save [#uploading-an-existing-save]

1. Start the destination server once to generate a new save folder, then stop it
2. Delete the contents of the new world folder
3. Upload your save files (`Level.sav`, `LevelMeta.sav`, `LocalData.sav`, `Players/` folder)
4. **Exclude `WorldOption.sav`** — this lets your PalWorldSettings.ini settings apply instead of the old world's settings
5. Start the server

Transferring Co-op to Dedicated Server [#transferring-co-op-to-dedicated-server]

Co-op host character data is encrypted differently and won't transfer natively. You need the community tool **[palworld-host-save-fix](https://github.com/xNul/palworld-host-save-fix)** to convert the host's save data.

* Non-host player characters transfer normally
* Windows-to-Linux transfers may cause character data loss — use same OS when possible

Starting a New World [#starting-a-new-world]

To create a fresh world without deleting the old save:

1. Stop the server
2. Delete the world folder from `Pal/Saved/SaveGames/0/`
3. Start the server — a new world generates automatically

Related Guides [#related-guides]

* [Server Configuration](/docs/palworld/server-settings)
* [Wipe & Reset](/docs/palworld/wipe-reset)
