# How to Install Steam Workshop Mods on Your Project Zomboid Server (/docs/project-zomboid/mod-setup)



Adding Mods [#adding-mods]

In `[servername].ini`:

```ini
WorkshopItems=498441420;2297098490;2782891992
Mods=Hydrocraft;Arsenal(26)GunFighter;Brita_2
```

**Two settings needed:**

* `WorkshopItems` = Workshop file IDs (from the URL `?id=XXXXX`)
* `Mods` = Mod folder names (from the mod's Workshop description)

Both are **semicolon-separated** — never commas.

Finding Mod IDs [#finding-mod-ids]

* **Workshop ID**: The number in the Steam Workshop URL
* **Mod ID/name**: Listed on the mod's Workshop page description

These are different values — you need both.

Map Mods [#map-mods]

Also add the map name to the `Map=` line:

```ini
Map=Muldraugh, KY;Riverside, KY;BedfordFalls
```

Load Order [#load-order]

Order in `Mods=` matters. Load dependencies before the mods that need them. See [Mod Load Order](/docs/project-zomboid/mod-load-order).

Clients Must Match [#clients-must-match]

All players need the same mods subscribed. The game prompts missing mods on connect.

Related Guides [#related-guides]

* [Server Configuration](/docs/project-zomboid/server-config)
* [Mod Load Order](/docs/project-zomboid/mod-load-order)
