# How to Backup and Restore Your Schedule 1 Server (/docs/schedule-1/backup-restore)



import { Step, Steps } from 'fumadocs-ui/components/steps';

Schedule I is in Early Access. The game patches frequently, and the community DedicatedServerMod + MelonLoader stack has to keep up. Backups are your safety net.

***

Create a Backup [#create-a-backup]

<Steps>
  <Step>
    Stop your server from the **Dashboard** for a clean backup.
  </Step>

  <Step>
    In the panel sidebar, click **Backups**.
  </Step>

  <Step>
    Click **Create Backup**. Name it (e.g. `before-EA-patch-0.4` or `pre-MultiplayerPlus-install`).
  </Step>

  <Step>
    Wait for it to finish — it'll appear in the list with a timestamp.
  </Step>
</Steps>

***

Restore a Backup [#restore-a-backup]

> ⚠️ Restoring overwrites your current server files. Snapshot the current state first if you might want to come back to it.

<Steps>
  <Step>
    Stop your server.
  </Step>

  <Step>
    Open **Backups** in the sidebar.
  </Step>

  <Step>
    Click the three-dot menu (⋮) on the backup → **Restore**.
  </Step>

  <Step>
    Optionally check **"Delete all files before restoring"** for a clean restore.
  </Step>

  <Step>
    Confirm. Start the server when the restore finishes.
  </Step>
</Steps>

***

Download a Backup [#download-a-backup]

Keep an off-site copy in case anything happens to the panel:

1. **Backups** → three-dot menu (⋮) on any backup
2. Click **Download**
3. Save the archive locally

***

Manual Save Snapshot (File Manager) [#manual-save-snapshot-file-manager]

If you only want the save data, not the full server:

<Steps>
  <Step>
    Stop your server.
  </Step>

  <Step>
    Open **File Manager** and navigate to the save folder (`UserData/Saves/` or similar under the Schedule I install — exact path depends on the DedicatedServerMod release).
  </Step>

  <Step>
    Click the **⋮** menu on the folder → **Archive**.
  </Step>

  <Step>
    Download the resulting `.zip`.
  </Step>
</Steps>

***

When to Back Up [#when-to-back-up]

* **Before any Schedule I patch.** Verify mods still work before committing.
* **Before installing or removing a content mod.** New mods can corrupt save state if they touch saved entities.
* **Before changing the MelonLoader version.** A bad MelonLoader can prevent the save from loading at all.
* **Weekly during long campaigns** — the panel's automated schedule covers this.

***

What Gets Backed Up [#what-gets-backed-up]

| Location                | Contents                                                   |
| ----------------------- | ---------------------------------------------------------- |
| Schedule I install root | Game executable and DedicatedServerMod DLL                 |
| `MelonLoader/`          | Mod loader binaries                                        |
| `Mods/`                 | All installed `.dll` mods                                  |
| `UserData/`             | DedicatedServerMod config, save data, operator/admin lists |

***

Related Guides [#related-guides]

* [Update Your Server →](/docs/schedule-1/update-server)
* [Reset Your Server →](/docs/schedule-1/reset-server)
* [Troubleshooting →](/docs/schedule-1/troubleshooting)
