# How to Change Max Players on Your Schedule 1 Server (/docs/schedule-1/player-slots)



import { Step, Steps } from 'fumadocs-ui/components/steps';

Schedule I caps lobbies at **4 players** in vanilla. The community **MultiplayerPlus** mod raises that to **up to 20**. Both numbers are set in the DedicatedServerMod config — the mod just unlocks the higher range.

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Raise the cap (with MultiplayerPlus) [#raise-the-cap-with-multiplayerplus]

<Steps>
  <Step>
    Install MultiplayerPlus on the server. See [MultiplayerPlus →](/docs/schedule-1/multiplayerplus).
  </Step>

  <Step>
    Stop your server from the panel **Dashboard**.
  </Step>

  <Step>
    Open **File Manager** and edit the DedicatedServerMod config file.
  </Step>

  <Step>
    Change `"maxPlayers"` to your target (max 20):

    ```json
    {
      "maxPlayers": 20
    }
    ```
  </Step>

  <Step>
    Save and start the server.
  </Step>
</Steps>

Every connecting player must have the matching MultiplayerPlus build on their client — see the install guide above.

***

Pick the right hosting tier [#pick-the-right-hosting-tier]

Adding players raises CPU and RAM usage:

| Target players                 | Recommended tier |
| ------------------------------ | ---------------- |
| Up to 4 (vanilla)              | **Starter 4 GB** |
| Up to 10 (modded)              | **Novice 6 GB**  |
| Up to 20 (MultiplayerPlus cap) | **Rookie 8 GB**  |

You can upgrade tier mid-campaign — your save and mods carry over.

***

Stay vanilla? [#stay-vanilla]

Leave MultiplayerPlus uninstalled and keep `"maxPlayers"` at `4` or lower. The DedicatedServerMod still gives you 24/7 uptime and admin tools, just within the vanilla cap.

***

Related Guides [#related-guides]

* [MultiplayerPlus →](/docs/schedule-1/multiplayerplus)
* [Server Config Reference →](/docs/schedule-1/server-config)
* [Server Password →](/docs/schedule-1/server-password)
