How to Upload a Save to Your Sons of the Forest Server
Transfer a local co-op or singleplayer world to your Sons of the Forest dedicated server.
You can upload a world from singleplayer, co-op, or another server to your dedicated server. Note that player-specific data (inventory, position, stats) does not transfer — only world data (structures, items on the ground, game progress).
Finding Your Local Save
On Windows, saves are stored at:
%AppData%\LocalLow\Endnight\SonsOfTheForest\Saves\<SteamID64>\Multiplayer\<SaveID>\Each save folder contains a SaveData.zip and various .json files.
Server Save Structure
The folder name corresponds to the SaveSlot value in dedicatedserver.cfg (slot 1 = 0000000001, slot 2 = 0000000002, etc.).
Upload Your Save
Stop the server
Go to Console in the XGamingServer Panel and stop the server.
Back up the existing save (optional)
Go to Backups and create a backup before overwriting.
Navigate to the save slot
Click Files in the sidebar. Navigate to Saves/DedicatedServer/Multiplayer/. Open the folder matching your SaveSlot (e.g., 0000000001).
Upload save files
Delete the existing contents and upload all files from your local save folder.
Set SaveMode to Continue
Open dedicatedserver.cfg and ensure:
"SaveSlot": 1,
"SaveMode": "Continue"SaveMode must be "Continue" — if set to "New", the server will overwrite your uploaded save.
Start the server
Start from Console. The server loads your uploaded world.
Starting a Fresh World
To generate a new world instead of uploading:
- Set
"SaveMode": "New"indedicatedserver.cfg - Optionally change
SaveSlotto keep the old save - Start the server — it creates a new world and auto-switches
SaveModeback to"Continue"
Setting
SaveModeto"New"overwrites any existing save in that slot. Use a differentSaveSlotnumber to preserve the old world.
Related Guides
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