Configure AI Settings on Your The Isle Evrima Server
Control AI dinosaur spawning, density, individual species, and migrations on your The Isle Evrima dedicated server.
AI dinosaurs are a core part of Evrima gameplay — they provide food for carnivores and populate the world. You can fully configure spawning, density, individual species, and migration behavior.
Enable / Disable AI
Stop the server
In the XGamingServer Panel, go to Console and stop the server.
Edit Game.ini
In Files, open TheIsle/Saved/Config/LinuxServer/Game.ini and set:
[/Script/TheIsle.TIGameSession]
bSpawnAI=trueSet to false to disable all AI spawning. Useful for PvP-only or event servers.
Toggle AI on/off without restarting:
toggleaiOr set explicitly:
toggleai 0
toggleai 1AI Density
AIDensity is a multiplier controlling how many AI groups spawn around players. This is the single biggest lever for AI performance impact.
[/Script/TheIsle.TIGameSession]
AIDensity=1| Value | Effect | Performance |
|---|---|---|
0.25 | Very sparse | Best |
0.5 | Light | Good for constrained servers |
1 | Default | Balanced |
1.5 | Denser, active ecosystem | Heavier |
2 | Heavy | Maximum AI population — high CPU/RAM |
Warning: High
AIDensityvalues significantly increase CPU and RAM usage. On servers with 50+ players, keep this at1or lower.
Change live via RCON:
aidensity 0.5AI Spawn Interval
How frequently (in seconds) the server checks whether to spawn more AI:
AISpawnInterval=40| Value | Effect |
|---|---|
| Lower (20–30) | More frequent checks, responsive AI population |
40 (default) | Balanced |
| Higher (60–120) | Less frequent checks, better performance, AI may feel sparse |
Disable Specific AI Species
Block individual AI species without disabling all AI. Add under [/Script/TheIsle.TIGameSession]:
DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
DisallowedAIClasses=Boar
DisallowedAIClasses=Deer
DisallowedAIClasses=Goat
DisallowedAIClasses=SeaturtleAvailable AI Classes
| Class | Type |
|---|---|
Compsognathus | Small carnivore AI |
Pterodactylus | Flying AI |
Boar | Prey AI |
Deer | Prey AI |
Goat | Prey AI |
Seaturtle | Aquatic AI |
Remove a line to allow that species. If the section is absent entirely, all AI classes spawn normally.
You can also manage this live via RCON:
disableaiclasses Compsognathus,PterodactylusMigration Zones
Migration zones move herbivore AI populations across the map. Patrol zones activate carnivore AI areas.
[/Script/TheIsle.TIGameSession]
bEnableMigration=true
MaxMigrationTime=5400
bEnableMassMigration=true
MassMigrationTime=43200
bEnablePatrolZones=true| Setting | Default | Description |
|---|---|---|
bEnableMigration | true | Enable species migration zones |
MaxMigrationTime | 5400 | Migration zone duration (seconds) |
bEnableMassMigration | true | Enable mass migration events |
MassMigrationTime | 43200 | Mass migration interval (seconds, default 12h) |
bEnablePatrolZones | true | Enable carnivore AI patrol zones |
Toggle migrations live via RCON:
togglemigrationsPerformance Tips for AI-Heavy Servers
If your server is struggling under AI load:
- Reduce
AIDensityto0.5— biggest single improvement - Increase
AISpawnIntervalto60or90 - Disable unused AI classes — removing flying and aquatic AI helps on inland servers
- Use
wipecorpsesperiodically via RCON — corpses persist and consume memory - Disable mass migrations if you don't need them:
bEnableMassMigration=false
See Server Requirements for RAM and CPU recommendations by player count.
Related Guides
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How to Add Admins on Your The Isle Evrima Server
Grant admin access on your The Isle Evrima dedicated server using AdminsSteamIDs in Game.ini, plus VIP queue bypass setup.
Backup and Restore Your The Isle Evrima Server
Back up player save data and configuration files on your The Isle Evrima dedicated server, and restore from previous backups.