Configuring AI on The Isle Evrima Server
Control AI dinosaur spawning, density, and behaviour on your The Isle Evrima dedicated server.
AI dinosaurs are a core part of Evrima gameplay. Here is how to configure AI spawning, density, and which species appear on your server.
Enabling and Disabling AI
To turn AI on or off entirely, edit Game.ini:
[/script/theisle.tigamesession]
bSpawnAI=trueSet to false to disable all AI spawning. Useful for PvP-only or event servers. Requires a restart.
You can also toggle AI live via RCON without restarting:
toggleaiAI Density
AIDensity is a multiplier that controls how many groups of AI spawn around players. This is the single biggest lever for AI performance impact.
[/script/theisle.tigamesession]
AIDensity=1| Value | Effect |
|---|---|
0.25 | Very sparse — minimal AI, best performance |
0.5 | Light — good for performance-constrained servers |
1 | Default — balanced |
1.5 | Denser — more active ecosystem |
2 | Heavy — maximum AI population |
High AIDensity values significantly increase CPU and RAM usage. On servers with 50+ players, keep this at 1 or lower to avoid performance issues.
Change live via RCON (no restart needed):
aidensity 0.5AI Spawn Interval
Controls how frequently (in seconds) the server checks whether to spawn more AI:
[/script/theisle.tigamesession]
AISpawnInterval=40- Lower = more frequent checks = more responsive AI population replenishment
- Higher = less frequent = better performance, AI may feel sparse after kills
- Default is
40seconds — range of30–120is typical
Disabling Specific AI Classes
You can disable individual AI species without turning off AI entirely. Add one line per species you want to remove under [/script/theisle.tigamestatebase]:
[/script/theisle.tigamestatebase]
DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
DisallowedAIClasses=Boar
DisallowedAIClasses=Deer
DisallowedAIClasses=Goat
DisallowedAIClasses=SeaturtleAvailable AI classes to disable:
| Class | Type |
|---|---|
Compsognathus | Small carnivore AI |
Pterodactylus | Flying AI |
Boar | Prey AI |
Deer | Prey AI |
Goat | Prey AI |
Seaturtle | Aquatic AI |
Remove lines for any species you want to keep. If the section is absent entirely, all AI classes spawn normally.
You can also manage this live via RCON:
disableaiclasses Compsognathus,PterodactylusMigration Zones
Migration zones move herbivore populations around the map over time. Related settings:
[/script/theisle.tigamesession]
bEnableMigration=true
MaxMigrationTime=5400
SpeciesMigrationTime=10800
bEnableMassMigration=true
MassMigrationTime=43200
MassMigrationDisableTime=7200
bEnablePatrolZones=trueToggle migrations live via RCON without restarting:
togglemigrationsFor the full settings reference, see the Server Configuration Guide.
Performance Tips for AI
If your server is struggling under AI load:
- Reduce
AIDensityto0.5— biggest single improvement - Increase
AISpawnIntervalto60or90 - Disable unused AI classes — removing flying and aquatic AI helps on inland servers
- Use
wipecorpsesvia RCON — corpses persist and consume memory; wiping them periodically helps - Disable mass migrations if you don't need them:
bEnableMassMigration=false
See the Server Requirements guide for RAM and CPU recommendations by player count.
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