Configure AI Settings on Your The Isle Evrima Server

Control AI dinosaur spawning, density, individual species, and migrations on your The Isle Evrima dedicated server.

AI dinosaurs are a core part of Evrima gameplay — they provide food for carnivores and populate the world. You can fully configure spawning, density, individual species, and migration behavior.

Enable / Disable AI

Stop the server

In the XGamingServer Panel, go to Console and stop the server.

Edit Game.ini

In Files, open TheIsle/Saved/Config/LinuxServer/Game.ini and set:

[/Script/TheIsle.TIGameSession]
bSpawnAI=true

Set to false to disable all AI spawning. Useful for PvP-only or event servers.

Toggle AI on/off without restarting:

toggleai

Or set explicitly:

toggleai 0
toggleai 1

AI Density

AIDensity is a multiplier controlling how many AI groups spawn around players. This is the single biggest lever for AI performance impact.

[/Script/TheIsle.TIGameSession]
AIDensity=1
ValueEffectPerformance
0.25Very sparseBest
0.5LightGood for constrained servers
1DefaultBalanced
1.5Denser, active ecosystemHeavier
2HeavyMaximum AI population — high CPU/RAM

Warning: High AIDensity values significantly increase CPU and RAM usage. On servers with 50+ players, keep this at 1 or lower.

Change live via RCON:

aidensity 0.5

AI Spawn Interval

How frequently (in seconds) the server checks whether to spawn more AI:

AISpawnInterval=40
ValueEffect
Lower (20–30)More frequent checks, responsive AI population
40 (default)Balanced
Higher (60–120)Less frequent checks, better performance, AI may feel sparse

Disable Specific AI Species

Block individual AI species without disabling all AI. Add under [/Script/TheIsle.TIGameSession]:

DisallowedAIClasses=Compsognathus
DisallowedAIClasses=Pterodactylus
DisallowedAIClasses=Boar
DisallowedAIClasses=Deer
DisallowedAIClasses=Goat
DisallowedAIClasses=Seaturtle

Available AI Classes

ClassType
CompsognathusSmall carnivore AI
PterodactylusFlying AI
BoarPrey AI
DeerPrey AI
GoatPrey AI
SeaturtleAquatic AI

Remove a line to allow that species. If the section is absent entirely, all AI classes spawn normally.

You can also manage this live via RCON:

disableaiclasses Compsognathus,Pterodactylus

Migration Zones

Migration zones move herbivore AI populations across the map. Patrol zones activate carnivore AI areas.

[/Script/TheIsle.TIGameSession]
bEnableMigration=true
MaxMigrationTime=5400
bEnableMassMigration=true
MassMigrationTime=43200
bEnablePatrolZones=true
SettingDefaultDescription
bEnableMigrationtrueEnable species migration zones
MaxMigrationTime5400Migration zone duration (seconds)
bEnableMassMigrationtrueEnable mass migration events
MassMigrationTime43200Mass migration interval (seconds, default 12h)
bEnablePatrolZonestrueEnable carnivore AI patrol zones

Toggle migrations live via RCON:

togglemigrations

Performance Tips for AI-Heavy Servers

If your server is struggling under AI load:

  1. Reduce AIDensity to 0.5 — biggest single improvement
  2. Increase AISpawnInterval to 60 or 90
  3. Disable unused AI classes — removing flying and aquatic AI helps on inland servers
  4. Use wipecorpses periodically via RCON — corpses persist and consume memory
  5. Disable mass migrations if you don't need them: bEnableMassMigration=false

See Server Requirements for RAM and CPU recommendations by player count.

How is this guide?

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