How to Enable or Disable Mutations on Your The Isle Evrima Server

Configure the mutations system on your The Isle Evrima dedicated server. Toggle them on or off via Game.ini.

The mutations system in The Isle Evrima lets dinosaurs develop random genetic traits as they grow — affecting stats like health, stamina, weight, and appearance. The system is enabled by default, but you can toggle it off for vanilla servers or reset it for events.

What Mutations Do

Mutations are random genetic variations that activate at specific growth stages:

Trait TypeExamples
Stat boosts+5% health, +10% stamina, +15% bite force
Stat penalties−5% turn speed, −10% nutrition efficiency
AppearanceColor shifts, body markings, scarring
DietModified diet preferences

Each playable species has its own mutation pool. Players can see their dinosaur's mutations in the character info screen.

Enable or Disable Mutations

Stop the server

In the XGamingServer Panel, go to Console and stop your server.

Open Game.ini

Click Files in the sidebar and navigate to:

TheIsle/Saved/Config/LinuxServer/Game.ini

Set bEnableMutations

Under [/Script/TheIsle.TIGameSession]:

[/Script/TheIsle.TIGameSession]
bEnableMutations=true

To disable mutations entirely, set it to false:

bEnableMutations=false

Save and start

Click Save Content and start the server from Console. Mutations take effect for any new growth on next server start.

When to Disable Mutations

Most servers leave mutations enabled — they add gameplay variety and are a core part of the Evrima experience. Reasons to disable:

ScenarioWhy
Competitive PvP serversRemoves randomness so all dinosaurs of the same species are identical
Tournament eventsLevels the playing field for organized matches
Hardcore vanilla serversSome communities prefer the pre-mutation gameplay
Testing / developmentEasier to test mechanics without random stat variation

Existing Mutations Are Not Removed

Disabling mutations does not remove existing mutations from already-grown dinosaurs. They keep whatever traits they already have. Mutations only stop being rolled at growth milestones going forward.

To remove all mutations, you'd need to wipe player progress (see Wipe & Reinstall).

The diet system (bEnableDiets) is similar — it adds nutritional variety to dinosaurs. They're independent toggles:

bEnableMutations=true
bEnableDiets=true

You can run with mutations on but diets off, or any combination.

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