How to Change Maps & Install Mods on Your Unturned Server

All official and curated Unturned maps, Steam Workshop mods, and RocketMod/OpenMod plugin setup.

Changing the Map

Stop the server

Go to Console in the XGamingServer Panel and stop the server.

Edit Commands.dat

In Files, navigate to Servers/<ServerName>/Server/ and open Commands.dat. Change the Map line:

Map PEI

Save and start

Click Save Content and start from Console.

Official Maps

MapCommand ValueSize
PEI (Prince Edward Island)PEISmall
WashingtonWashingtonMedium
RussiaRussiaLarge
GermanyGermanyLarge
GreeceGreeceMedium
HawaiiHawaiiMedium

Curated Maps

Community-made maps officially endorsed by Smartly Dressed Games:

MapCommand Value
AridArid
ElverElver
KuwaitKuwait
BuakBuak
CarpatCarpat

Use the exact map folder name in the Map command.

Workshop Maps

Find the Workshop ID

Browse the Unturned Steam Workshop for maps. The Workshop ID is the number in the URL.

Add to WorkshopDownloadConfig.json

In Files, navigate to Servers/<ServerName>/Workshop/ and open WorkshopDownloadConfig.json:

{
  "File_IDs": [1234567890]
}

Set the map name

In Commands.dat, set Map to the Workshop map's folder name (check the Workshop page description for the exact name).

Restart

The server downloads the map on startup.

Installing Workshop Mods

Get mod IDs

Find mods on the Workshop. Copy their Workshop IDs.

Add to WorkshopDownloadConfig.json

Add all mod IDs to the same file:

{
  "File_IDs": [1234567890, 9876543210, 5555555555]
}

Restart

The server downloads mods automatically. Players also auto-download them on connect.

Plugin Frameworks

RocketMod is built into Unturned. To enable it, add to Commands.dat:

Rocket

Plugins go in Servers/<ServerName>/Rocket/Plugins/. Download .dll plugin files from sites like unturnedstore.com and upload them.

RocketMod configs are in Servers/<ServerName>/Rocket/.

OpenMod is a modern alternative to RocketMod with .NET support and a package manager. It can run alongside RocketMod.

Install via the in-game console. OpenMod plugins are managed through its own package system rather than manual file uploads.

How is this guide?

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