xgaming.configs
configs/cod2
cod2
1 file

Call of Duty 2 Server Config

Ready-to-use server config files for Call of Duty 2 dedicated game servers — copy, paste and run.

Config files

server.cfg
// ************************************************************************** //
//                                                                            //
//     Call of Duty 2 - server.cfg                                            //
//     Version 260426                                                         //
//                                                                            //
// ************************************************************************** //

// .................................. Basic ................................. //

// sv_hostname - Name of the server.
set sv_hostname "SERVERNAME"

// scr_motd - Message shown to connecting players.
set scr_motd "COD2 Server"

// rconpassword - Remote console password.
set rconpassword "ADMINPASSWORD"

// ................................. Runtime ................................. //

// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"

// sv_maxclients - Maximum player slots.
set sv_maxclients "20"

// g_password - Join password for private servers.
set g_password ""

// ............................. Server Logging ............................. //

// logfile - Enable server logging.
set logfile "1"

// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"

// g_log - Log filename.
set g_log "games_mp.log"

// ................................ Network ................................ //

// sv_minPing - Minimum client ping allowed.
set sv_minPing "0"

// sv_maxPing - Maximum client ping allowed.
set sv_maxPing "350"

// sv_timeout - Seconds before timing out inactive clients.
set sv_timeout "40"

// sv_reconnectlimit - Minimum seconds before reconnect allowed.
set sv_reconnectlimit "5"

// ................................ Gameplay ................................ //

// g_gametype - Default game type.
set g_gametype "dm"

// map_rotate - Start rotation from current map list.
map_rotate

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