xgaming.configs
configs/cod4
cod4
1 file

Call of Duty 4: Modern Warfare Server Config

Ready-to-use server config files for Call of Duty 4: Modern Warfare dedicated game servers — copy, paste and run.

Config files

server.cfg
// ************************************************************************** //
//                                                                            //
//     Call of Duty 4 X - server.cfg                                          //
//     Version 260426                                                         //
//                                                                            //
// ************************************************************************** //

// ................................ Metadata ................................ //

// Optional server metadata used by some admin tools.
sets _Admin "Admin"
sets _Email ""
sets _Website ""
sets _Location ""
sets _Maps ""
sets _Gametype ""

// .................................. Basic ................................. //

// sv_hostname - Name shown in the server browser.
set sv_hostname "SERVERNAME"

// g_motd - Message shown to each player on first spawn.
set g_motd ""

// dedicated - 0 = listen, 1 = LAN dedicated, 2 = internet dedicated.
set dedicated "2"

// rcon_password - Remote console password. Leave empty to disable.
set rcon_password "ADMINPASSWORD"

// g_password - Join password. Leave empty to disable.
set g_password ""

// sv_privateClients - Reserved slots available only with private password.
set sv_privateClients "2"

// sv_privatePassword - Password for reserved slots.
set sv_privatePassword "mypassword"

// sv_authorizemode - 1 = legal clients only, 0 = allow cracked clients, -1 = mixed fallback.
set sv_authorizemode "0"

// sv_authtoken - CoD4X master-list auth token. Uncomment and set for public listing.
// set sv_authtoken "REPLACE_WITH_YOUR_COD4MASTER_TOKEN"

// sv_showasranked - 0 = show modded server as unranked, 1 = show as ranked.
set sv_showasranked 0

// ............................. Server Logging ............................. //

// g_logsync - Log write mode.
// 0 = no log, 1 = buffered, 2 = continuous, 3 = append
set g_logsync "2"

// logfile - 0 = disabled, 1 = enabled.
set logfile "1"

// g_log - Log file name. Default is games_mp.log.
set g_log "games_mp.log"

// sv_log_damage - Include damage events in logs.
set sv_log_damage "1"

// sv_statusfile - XML server status output. Leave empty to disable.
set sv_statusfile "serverstatus.xml"

// ................................ Network ................................ //

// net_ip - Bind address.
// set net_ip "0.0.0.0"

// net_port - Network port.
// set net_port 28960

// sv_maxRate - Maximum client rate.
// set sv_maxRate 25000

// sv_minPing - Minimum ping in ms allowed to join.
set sv_minPing "0"

// sv_maxPing - Maximum ping in ms allowed to join.
set sv_maxPing "350"

// sv_timeout - Seconds before timing out a client with no new message.
set sv_timeout 40

// sv_connectTimeout - Seconds to wait while a client is loading.
set sv_connectTimeout 90

// sv_zombieTime - Seconds to keep a disconnected client for final message handling.
set sv_zombieTime 2

// sv_reconnectlimit - Seconds before a prior client can reconnect.
set sv_reconnectlimit 5

// Flood protection is enabled by default.
// sv_floodProtect, sv_maxRate

// ............................... Compatibility ............................ //

// sv_fps - Server FPS. Do not change.
// set sv_fps "20"

// sv_punkbuster - PunkBuster is not supported on CoD4X.
// set sv_punkbuster "0"

// sv_pure - IWD integrity checks.
// 0 = off, 1 = on
// set sv_pure "1"

// g_antilag - Anti-lag checks for weapon hits.
// 0 = off, 1 = on
// set g_antilag "1"

// ModStats - Legacy template variable for mod stats behavior.
// 1 = per-mod stats, 0 = basegame stats
// set ModStats 1

// sv_allowAnonymous - Allow anonymous clients.
// 0 = off, 1 = on
set sv_allowAnonymous "0"

// ................................ Gameplay ................................ //

// sv_mapRotation - Automatic map and gametype rotation.
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

// sv_randomMapRotation - 0 = random order, 1 = sequential order.
// set sv_randomMapRotation 1

// g_deadChat - Dead players can use text chat.
// 0 = off, 1 = on
set g_deadChat "1"

// voice_deadChat - Dead players can use voice chat.
// 0 = off, 1 = on
set voice_deadChat "0"

// g_gravity - Player gravity. Default is 800.
set g_gravity "800"

// sv_disableClientConsole - Disable client console.
// 0 = no, 1 = yes
set sv_disableClientConsole "0"

// scr_teambalance - Automatic team balancing.
// 0 = no, 1 = yes
set scr_teambalance "1"

// scr_team_fftype - Friendly fire mode.
// 0 = off, 1 = on, 2 = reflect damage, 3 = shared damage
set scr_team_fftype "0"

// scr_game_spectatetype - Spectator mode.
// 0 = off, 1 = team/player, 2 = free
set scr_game_spectatetype "2"

// scr_hardcore - Hardcore mode.
// 0 = off, 1 = on
set scr_hardcore 0

// scr_oldschool - Oldschool mode.
// 0 = off, 1 = on
set scr_oldschool "0"

// g_friendlyPlayerCanBlock - Collision between teammates.
// 0 = off, 1 = on
set g_friendlyPlayerCanBlock 1

// g_FFAPlayerCanBlock - Collision in free-for-all modes.
// 0 = off, 1 = on
set g_FFAPlayerCanBlock 1

// Additional gameplay settings.
set scr_drawfriend "1" // Show teammates. 0 = off, 1 = on
set scr_enable_scoretext "1" // Show hit message. 0 = no, 1 = yes
set scr_game_allowkillcam "1" // Allow killcam after death. 0 = no, 1 = yes
set scr_game_deathpointloss "0" // Deduct points on death. 0 = no, 1 = yes
set scr_game_suicidepointloss "0" // Deduct points on suicide. 0 = no, 1 = yes
set scr_game_matchstarttime "10" // Seconds until match starts
set scr_game_playerwaittime "10" // Respawn delay in seconds
set scr_player_forcerespawn "-1" // Force respawn behavior. Engine/mod dependent
set scr_player_healthregentime "5" // Health regeneration delay in seconds
set scr_player_maxhealth "100" // Maximum health
set scr_player_sprinttime "4" // Sprint time in seconds
set scr_game_onlyheadshots "0" // Headshots only. 0 = no, 1 = yes
set scr_teamKillPunishCount "3" // Kick after this many team kills
set scr_team_teamkillspawndelay "20" // Spawn delay after team kill in seconds
set scr_team_teamkillpointloss "1" // Deduct points for team kill. 0 = no, 1 = yes
set scr_enable_hiticon "1" // Show hit icon. 0 = off, 1 = on

// ................................. Game Modes ............................. //

// Deathmatch (dm)
set scr_dm_scorelimit "1000"
set scr_dm_timelimit "15"
set scr_dm_roundlimit "1"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "3"
set scr_dm_waverespawndelay "0"

// Team Deathmatch (war)
set scr_war_scorelimit "2000"
set scr_war_timelimit "10"
set scr_war_roundlimit "1"
set scr_war_numlives "0"
set scr_war_playerrespawndelay "3"
set scr_war_waverespawndelay "0"

// Domination (dom)
set scr_dom_scorelimit "250"
set scr_dom_timelimit "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "3"
set scr_dom_roundlimit "1"
set scr_dom_waverespawndelay "0"

// Headquarters (koth)
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set koth_kothmode "0" // Classic HQ mode. 0 = off, 1 = on
set koth_capturetime "20"
set koth_spawntime "3" // 0 = immediate, x = seconds
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "3"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_delayPlayer "3"
set koth_destroytime "10"
set koth_spawnDelay "3"

// Sabotage (sab)
set scr_sab_scorelimit "2"
set scr_sab_timelimit "10"
set scr_sab_roundswitch "1"
set scr_sab_bombtimer "30"
set scr_sab_planttime "2.5"
set scr_sab_defusetime "5"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_playerrespawndelay "5"
set scr_sab_roundlimit "0"
set scr_sab_waverespawndelay "0"

// Search and Destroy (sd)
set scr_sd_scorelimit "9"
set scr_sd_timelimit "2.5"
set scr_sd_roundswitch "4"
set scr_sd_bombtimer "45"
set scr_sd_planttime "5"
set scr_sd_defusetime "7"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_waverespawndelay "0"

// g_gametype - Active gametype. One of war, dm, sd, sab, or koth.
set g_gametype "war"

// ............................. Optional Features .......................... //

// Optional CoD4X features.
// set sv_autodemorecord 1 // Record player demos server-side into the demos folder
// set sv_demoCompletedCmd "" // Command to execute when a demo is saved
// set sv_screenshotArrivedCmd "" // Command to execute when a screenshot arrives
// set sv_legacyguidmode 0 // 1 = old 32-char GUIDs, 0 = CoD4X GUID format

// CoD4X v15.9+ banlist support moved to plugins.
// loadplugin simplebanlist
// loadplugin legacybanlist

// ............................... Custom Maps .............................. //

// Setup for custom maps when running a mod.
// seta sv_wwwDownload "1" // Enable download redirection
// seta sv_wwwBaseURL "http://someserver/cod4dl/" // URL to download from
// seta sv_wwwDlDisconnected "0" // Disconnect clients while downloading

// sv_nosteamnames - Use CoD4X names when Steam is available.
// 0 = off, 1 = on
set sv_nosteamnames 1

// Startup command.
// Required to load the first map in rotation. Alternatives include map mp_killhouse
// or setting +map mp_killhouse in launch parameters.
map_rotate

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