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Soulmask Talents Database

Complete Soulmask talents (Natural Gifts) reference. 617 talents — 457 Positive (Movement Speed, Combat Mastery, Crafting Quality, Tribe traits, Title bonuses) and 160 Negative. Search by name, effect, or talent ID. Filter by polarity and source (Normal, Personality, Tribe, Origin, Title, Experience, Preferences). Essential for tribesman recruitment min-maxing.

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All 617 Soulmask Talents

Complete talent (Natural Gift) reference, split by polarity and source.

Positive Talents (457)

Normal(257)
  • Swift PaceFast paced, Movement Speed +[3,6,9]%.
  • Fierce AttackLaunches a fierce attack, Attack Speed +[3,6,9]%.
  • Powerful AttackHas a brutal strength. ATK +[3,6,9]%.
  • Enhance DEFHas a higher defense than most people, DEF +[3,6,9]%.
  • Injury RelieveBorn to be tough and resilient, DMG taken -[3,6,9]%.
  • Full VitalityA rosy, glowing complexion indicates good health, Max HP +[3,6,9]%.
  • Light FootstepsTakes soft steps, reducing the volume footfall noise by [10,30,50]%.
  • Without a SoundMoves stealthily, making [10,30,50]% fewer sounds.
  • UnnoticeableGood at disguising. When spotted by enemies, Vigilance -[20,40,60]%.
  • ResourcefulWhen self-awareness dominates the body, the likelihood of the body reacting to danger +[10
  • Nimble MovementI'm always a step ahead of death. Movement Speed +5%.
  • Strong PhysiqueThis body has endured so much. Max Stamina +20.
  • Crisis ResponseWhen attacked, has a 20% chance to increase DEF and Max HP by 5% each for 30 seconds. (CD:
  • Desperate StruggleRecovers 15% of HP in 5 seconds when HP is below 15%. (CD: 35s)
  • Critical CounterGains a 5% damage boost for 6 seconds after blocking an enemy attack. (CD: 15s)
  • Escaping DeathWhen HP is low (<15% or near death) and under attack, the attacker may face God's fury. (C
  • Camel CowCarries weight skillfully, Max Load +[20,40,60]%.
  • Anti-HungerHas a strong body that is more resistant to hunger and able to store more food. Max Satiet
  • Anti-ThirstHas a strong body that is more resistant to thirst and able to store more water. Max Hydra
  • Long SightExceptional vision, view distance +[3,5,10] meters.
  • Good HearingGood hearing, able to hear sounds [5,10,15] decibels lower than the average person.
  • Blood ActivatingHas abundant vitality, HP Recovery Speed +[50,100,200]%.
  • Full StaminaImproves stamina recovery, receiving an additional [15,25,50]% from each stamina recovery.
  • Slow Absorption (Food)The food is digested slower, Satiety Consumption -[10,30,50]%.
  • Slow Absorption (Water)Slow water absorption. Water Consumption -[10,30,50]%
  • Rapid GrowthGood at reflecting on the past. Character EXP gained +[30,50,80]%.
  • Single Blade DMG IncreaseA blade is more powerful when used with one hand. Single blade DMG +[3,6,9]%.
  • Spear DMG IncreaseA spear grants greater power. Spear DMG +[3,6,9]%.
  • Bow DMG IncreaseUsing a bow deals more damage. Bow DMG +[3,6,9]%.
  • Hammer DMG IncreaseA hammer grants greater power. Hammer DMG +[3,6,9]%.
  • Gauntlets DMG IncreaseUsing a pair of gauntlets deals more damage. Gauntlets DMG +[3,6,9]%.
  • Giant Sword DMG IncreaseUsing a giant sword deals more damage. Giant sword DMG +[3,6,9]%.
  • Dual-blade DMG IncreaseUsing a dual-blade deals more damage. Dual-blades DMG +[3,6,9]%.
  • Hardened Skin - Anti-PierceThick skin resists Pierce attacks. DMG taken from piercing-type attacks -[10,15,20]%.
  • Hardened Skin - Anti-SlashThick skin resists slashes. DMG taken from slash-type attacks -[10,15,20]%.
  • Hardened Skin - Anti-Blunt StrikeThick skin resists slams. DMG taken from blunt-type attacks -[10,15,20]%.
  • Pain ReversalTurn pain into power. Taking damage has a [5,10,15]% chance to reset the talent cooldown (
  • Multiple Shooting[Hunter Exclusive] Mastered the exclusive multi-shooting skill of bows. Shoots more arrows
  • Trick ForceMastered how to use force most effectively. Stamina cost -[10,20,30]%.
  • Good at Melee CombatEnthusiastic about close-quarters combat. DMG to enemies within 5 meters +[3,6,9]%
  • Remote StrikeThe attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +[3,
  • Extraordinary TalentBlessing bestowed by the gods; triggering chance of all probabilistic talents +[10,15,20]%
  • Marksman Footstep[Hunter Exclusive] Mastered the special movement skills of bows. Movement Speed +[10,15,20
  • Rapid Fire[Hunter Exclusive] An extremely challenging shot technique for archers to master. Full-cha
  • Quick ReloadA born genius, natural with all sorts of gadgets. Crossbow Tower, Ballista Reload Speed +[
  • Bone-gnawing Wound[Hunter Exclusive] Not all wounds show immediately. Ranged hits have a [5,10,15]% chance t
  • Last RadiancePossesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below [10,
  • Wild Nature AwakenedDangers of death will bring out the wildness within. When HP is below 30%, ATK +[10,15,20]
  • Raging Inferno[Claw Exclusive] Reduces the burn effect caused by flames. When the body is ignited, each
  • Spreading FlamesWhen I'm on fire, no one can escape! When the body is ignited, the burn effect can be tran
  • FatalDamaging a target with less than 30% HP has a 20% chance to increase the damage by [15,20,
  • Acceleration at StressGets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Sp
  • Bite the BulletPotential is activated under the spur of motivation. When under attack, there is a 30% cha
  • Getting Braver[Claw Exclusive] Attack enemies 5m from self for a 15% chance to gain a stack of Crit +[2,
  • Fire DeterrenceThe ghastly vision of the burning body deals a crushing blow to the enemy's courage, reduc
  • Crave for BloodWith the desire for blood, when attacking targets within 5 meters, has a 25% chance to con
  • Surprise AttackEach part has weak spots. 10% chance for taking any part hit as a weak spot.
  • Firm Will[Flint Exclusive] Firm and unshakable. Has a [15,20,25]% chance to become immune to Hitstu
  • Clever EscapeStores up Stamina to make a quick getaway at any time, also recovers [10,15,25] Stamina fr
  • Hardened BodyWhen facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance o
  • Head Stress ResponseThe stress response has a 20% chance to kick in when the head is attacked, DMG taken -[20,
  • Arm Stress ResponseThe stress response has a 20% chance to kick in when the arm is attacked, DMG taken -[20,3
  • Torso Stress ResponseThe stress response has a 20% chance to kick in when the torso is attacked, DMG taken -[20
  • Thigh Stress ResponseThe stress response has a 20% chance to kick in when the thigh is attacked, DMG taken -[20
  • Limb DestructionLimb expert. Attacking the enemy's limbs has a 20% chance of gaining [10,15,25]% bonus dam
  • Torso DestructionFamiliar with torso structure. When attacking the torso of the target, has a 20% chance to
  • Head DestructionSkull expert. Attacking the enemy's head has a 20% chance of gaining [10,15,25]% bonus dam
  • Tail DestructionFamiliar with tail structure. When attacking the tail of the target, has a 20% chance to i
  • Weak Spot EnhanceIntentionally strengthens own weak spots. Damage taken when hit -[20,40,60]%.
  • Fight BackEach joint of the body is a lethal weapon. When a body part(except head) other than the we
  • Weakness ThumpAttacking the enemy's weak spot has a 25% chance of increasing damage by [15,20,25]%.
  • Loadless Fast MarchingUnleash agility with a lighter pack. Movement Speed +5% faster the Load is less than 50%.
  • Loaded RaidTravels faster despite carrying weight. When load is above 90%, Movement Speed +[10,20,40]
  • EnduranceAfter fending off an enemy attack, DEF +[30,50,80]% for 12 seconds and gains immunity to c
  • Defense to OffenseMastered great skills for reflecting attacks. Returns a [20,35,50]% of damage to the attac
  • Dodge and StrikeSuccessfully dodging an enemy attack increases Movement Speed +[10,20]%, Attack Speed +[10
  • Extreme DodgeInstantly recovers [15,25,35] Stamina after dodging enemy attacks.
  • Tactical Dodge[Flint Exclusive] Successfully dodging an enemy attack reset the talent cooldown (CD: [60,
  • Calm and Peaceful[Fang Exclusive] Fight with grace and elegance. Gain a stat boost after receiving no damag
  • Static RecoveryLife is in stillness. When remaining stationary for 15 seconds without any movement, slowl
  • Logging Pro[Fang Exclusive] Cuts down trees without damaging their roots, greatly reducing the time r
  • Vein Protection[Fang Exclusive] Mine minerals without damaging the veins. Mine Regen Time -[20,30,40]%.
  • Planting Pro[Fang Exclusive] Tends crops meticulously and with extra care. Output of planted and harve
  • Quick BandagingThe multi-time 3rd place of the tribe's bandaging competition. Bandage Time -30%.
  • Blood AbsorptionSatiate hunger with blood. Dealing damage to targets within 5 meters has a [5,10,15]% chan
  • Tear Wound[Fang Exclusive] Ruptures the wound. Damage dealt to bleeding targets +[5,10,15]%.
  • Fight to DeathPrefers counterattack to defense. 20% chance when attacked to increase damage dealt by [20
  • Bloodbath RecoveryBlood is life. Taking damage has a 20% chance to activate Bloodlust Recovery, restoring HP
  • Lose-loseThe pain gradually becomes unbearable. When own weak spot is attacked, has a 25% chance to
  • Overwhelming Force[Claw Exclusive] Each strike carries tremendous force. When damaging a target, an extra 15
  • Shield BashBy mastering the shield technique, you can use (10% Max Stamina+[17,12,7]) Stamina to defl
  • Endurance Burst[Flint Exclusive] Stop tolerating when you cannot. After successfully defending against en
  • Skill RecoveryTimes the tempo of recovery. Recovers HP equal to [15,25,35]% of the damage dealt after su
  • Insight DEF[Flint Exclusive] Detects enemy's defensive deficiencies. Ignores the enemy's DEF within [
  • Wrath of RevengeChannels fury into strength, becoming utterly infuriated when there's a dying or dead ally
  • Enemy Down FervencyGet more pumped after taking down each enemy. If there is a dying or killed enemy within 1
  • Merciless MeansThe enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10
  • Slaughter FervencyThere are no words to describe the thrill from killing enemies. Each time you kill or brin
  • DeterminedStay composed in the face of danger. Gain a stat boost after staying still for 6 seconds,
  • Fatal Rhythm[Claw Exclusive] Controls the rhythm of the battle, and gains 1 stack of boosts for ATK +[
  • Go for the JugularKeen as an eagle's sight. When attacking an enemy 15 meters away, the damage to weak spots
  • Avoid Vitals[Flint Exclusive] The greater the distance, the less dangerous the threat. When hit by a r
  • Steel BodyWhen attacked, gains immunity to Hitstun if current Resilience is higher than [70,60,50]%.
  • Poisoned Body[Fang Exclusive] Full of lethal poison, each attack has a [5,10,15]% chance of inflicting
  • Mind-Heart UnisonLaunch fierce attacks; when hitting the target, has a [10,15,20]% chance to enter the hear
  • PEN DEFWhen hitting the target, there's a [5,10,15]% chance to ignore the target's DEF. (Cooldown
  • Morale Dampener[Claw Exclusive] The ferocious attacks instill fear in enemies' hearts. When hitting the t
  • Suppress ViolenceSuppress enemies with sheer power. When hitting the target, has a [5,10,15]% chance to red
  • MaliceGenerates malice towards enemies carries debuffs; when attacking targets within 5m under P
  • Drunken SensesDrunk in appearance, sober in spirit. Dodge 1 attack within 15 seconds after drinking. Dri
  • Onslaught[Warrior Exclusive] Unleash a ferocious offense to suppress the enemy. Depleting a target'
  • Backpack ExpansionA hidden compartment in the backpack increases storage space. Has [10,20,30] more inventor
  • Refined Armor[Flint Exclusive] Skilled in crafting. Probability of forging high-quality armor +[5,7.5,1
  • Weapon Enhancement[Flint Exclusive] Artisanal forging. Probability of producing high-quality weapons +[5,7.5
  • Refined Tool[Craftsman Exclusive] Crafting tools with inventive skills. Probability of producing high-
  • Accelerate Wood & Stone[Porter Exclusive] Dexterous, the time required to complete wood & stone work is reduced b
  • 切石加速切石熟手,完成切石工作的时间缩短[10,20,30]%。
  • Accelerate Kiln[Porter Exclusive] Enthusiasm is unaffected by high-temperatures. Time required for kiln w
  • Accelerate leatherworking[Porter Exclusive] Expert in leatherworking. Time required for leatherworking -[10,20,30]%
  • Accelerate Weaving[Porter Exclusive] Skilled in weaving, the time required for weaving work is reduced by [1
  • Accelerate potting[Porter Exclusive] Skilled in potting techniques, the time required to complete potting is
  • 研磨加速精通研磨手艺,完成研磨工作的时间缩短[10,20,30]%。
  • Crafting Speed Up[Craftsman Exclusive] Skilled in processing, the time required for completing crafting que
  • Accelerate Weapon Crafting[Craftsman Exclusive] Experienced in weapon crafting, the time required to complete weapon
  • Accelerate Armor Crafting[Craftsman Exclusive] Skilled in armor forging, the time required for armor crafting quest
  • 珠宝制造加速精通珠宝工艺流程,完成珠宝制作工作的时间缩短[10,20,30]%。
  • 建筑制造加速熟练掌握建筑制造工艺,完成建筑制造工作的时间缩短[10,20,30]%。
  • Accelerate Alchemy[Craftsman Exclusive] Talented in alchemy, the time required for alchemy quests is reduced
  • Accelerate Cooking[Craftsman Exclusive] Experienced in cooking, the time required to complete cooking is red
  • Rock-like Resolve[Guard Exclusive] After fending off an enemy attack, increases own Coma, Paralysis, and Bl
  • Tit for Tat[Claw Exclusive] Endure the pain to retaliate. When attacked, there is a 20% chance of sto
  • RiposteWhen defending against melee attacks with a weapon (not a shield), there is a [10,15,20]%
  • Pouring Rage[Fang Exclusive] Accumulate rage and deal a fatal blow. When attacked, there is a 20% chan
  • Strikeback[Fang Exclusive] Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the
  • Stimulate Morale[Flint Exclusive] Pain awakens self-hatred and activates potential. When attacked, has a [
  • Desperate Response[Fang only]When near death, a strong will to survive flares up, capping HP loss at [5,4,3]
  • Crisis ResolutionNo one can survive on this land without a trump card. When hit, there's a 15% chance that
  • Blood Staunching[Fang Exclusive] The blood clots unnaturally fast. When hit, there's a [5,10,15]% chance t
  • Breezy DownpourMovement Speed -[10,20,30]% permanently, but Attack Speed +[10,20,30]%.
  • Wolf Pack Protection[Wildwolf Exclusive] Upon full HP recovery or reviving from near-death, the character and
  • Protection of the Savagehorn[Savagehorn Exclusive] Upon full HP recovery or reviving from near-death, the character an
  • Last Light CounterFor [2,4,6] seconds after full HP recovery or reviving from near-death, reflect 100% of da
  • Body-Blood ConversionTriggers when HP is below 50%; for [8,10,12] seconds, damage taken is converted to Stamina
  • Body-Resilience ConversionTriggers when HP is below 50%; for [8,10,12] seconds, resilience damage taken is converted
  • Resilient HealingTaking damage while HP is above 70% restores HP by [10,20,30]% of DEF every second until f
  • Unyielding WillTriggers when HP falls below 50%: unable to Dodge, but Immune to Hitstun for [15,20,25]s.
  • EmbersPrevents entering Near-Death when HP is depleted; instead, grants immunity to 3 lethal att
  • Stamina SiphonHitting an enemy has a [5,10,15]% chance to trigger; for 12 seconds, each of the target's
  • Bloodfury Pursuit[5,10,15]% chance on hit to increase ATK by [15,30,50]% (up to [50,100,150]) at the cost o
  • Damage Immunity BlessingWhen attacked, a [5,10,15]% chance to trigger, during which all damage taken from enemies
  • Bloodstained ThornsWhen under the Bleed effect, the character inflicts Bleed on enemies within [1,2,3] meter.
  • Life ShaclesWhen attacked, a 15% chance to lose all HP recovery abilities for [15,20,25] seconds, but
  • Scapegoat[Savagehorn Exclusive] When attacked, a 15% chance to transfer all debuffs inflicted on th
  • Cunning[Wildwolf Exclusive] When attacked, a 15% chance to reflect any effects inflicted on the c
  • Tabooed BodyWhen attacked, a [5,10,15]% chance to disable all of the attacker's Talents for [5,10,15]
  • RampageEnters a [5,10,15]-second Rampage state when Ignited, Poisoned, or Bleeding: +20% Attack S
  • Courageous CurrentHitting the target has a [5,10,15]% chance to instantly reset the character's Talent coold
  • Damage Boost BlessingHitting an enemy has a [5,10,15]% chance to trigger; the next 10 instances of weapon damag
  • Shield Bash[Savagehorn Exclusive] When attacking a defending target, a [5,10,15]% chance to deplete t
  • Damage Boost Steal[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their damage
  • Damage Immunity Steal[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their dama
  • Attack Steal[Warrior Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their ATK (up
  • Defense Steal[Guard Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Defense (
  • Stamina Steal[Hunter Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 10% of their Max Stam
  • Crit stealHitting an enemy has a [5,10,15]% chance to steal 5% Crit and 10% Crit DMG Increase from t
  • Crit Resist StealHitting an enemy has a [5,10,15]% chance to steal 5% Crit Resist and 10% Crit DMG Reductio
  • Moment of RespiteUpon taking Weapon Damage for the first time, that Damage is recovered over [5,4,3]s. Taki
  • Attack-Defense Resonance - AttackHitting the target has a [10,15,20]% chance to boost the character's lower stat between AT
  • Damage Resonance - AttackHitting the target has a [10,15,20]% chance to boost the character's lower stat between DM
  • Damage Alteration - AttackHitting an enemy has a [5,10,15]% chance to convert 50% of the user's DMG Reduction into b
  • Attack-Defense Alteration - Attack[5,10,15]% chance on hit to convert half of current Defense into ATK at a 50% ratio (150 p
  • Full Power StateWhen hitting a target at full HP and Resilience, the user enters a 12-second Full Power st
  • InitiativeDealing damage to the target's back inflicts an additional [20,35,50] Coma damage. (Cooldo
  • Miasmic BloodUpon hit, a [5,10,15]% chance to cause the target to accumulate a great amount of poison w
  • Stagnating ToxinHitting a poisoned target has a [5,10,15]% chance to trigger, causing their Attack Speed o
  • Cursed StrikeUpon hit, a [5,10,15]% chance to disable all of the target's Talents for [5,7.5,10] second
  • Arterial RuptureAttacking a bleeding enemy has a [5,10,15]% chance to greatly increase their Bleed damage
  • Defensive AttackAfter blocking an enemy attack, the character's attack ignores the enemy's defense for the
  • Attack-Defense Resonance - DefenseDefending has a [15,20,25]% chance to boost the character's lower stat between ATK and Def
  • Damage Resonance - DefenseWhen defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat
  • Damage Alteration - DefenseWhen defending against enemy attacks, a [10,15,20]% chance to convert half of the user's c
  • Attack-Defense Alteration - Defense[10,15,20]% chance on defending to convert half of current ATK into Defense at a 200% rati
  • Chaos DefenseWhen defending against enemy attacks, a [5,10,15]% chance to Baffle the attacker, reversin
  • Confusion DefenseWhen defending against enemy attacks, a [5,10,15]% chance to Confuse the attacker, reversi
  • Shock DefenseWhen defending against enemy attacks, a [5,10,15]% chance to paralyze the attacker, making
  • Superarmor BreakWhen reflecting an enemy attack, a 20% chance to remove the attacker's Superarmor.(Cooldow
  • Confusion ReflectWhen reflecting an enemy's attack, the character Baffles the attacker, reversing their mov
  • Baffle ReflectWhen reflecting an enemy's attack, the character confuses the attacker, reversing their ca
  • Momentum ShiftWhen reflecting an enemy's attack, if the enemy's attack or defense stats exceed the chara
  • Shock ReflectWhen reflecting an enemy's attack, the character paralyzes the attacker, making them unabl
  • Chain DodgeSuccessfully dodging an enemy attack grants immunity to next incoming damage for the next
  • Limb Shatter[15,20,25]% chance to trigger after successfully dodging an enemy's attack; the next attac
  • Offense is the Best DefenseAfter a successful dodge, the character's attacks cannot be reflected back for [4,6,8]s, a
  • ReorganizeWhile in a [Near-Death] state, if a nearby enemy is downed to near-death or killed, the ch
  • Executioner's DreadWhen executing a target, enemies within 10 meters are weakened and enter the Coward state,
  • Perfect AbsorptionAll HP recovery effects are increased by [20,35,50]%.
  • Spirit of the Pack[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3,4
  • Savagehorn Soul[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to trigger, gaining a [2,3
  • Courage TransferGaining a buff has a [10,15,20]% chance to transfer some of the character's buffs to allie
  • Bloodline Suppression[15,20,25]% chance when attacked to inflict Dread on the attacker for 10 seconds. During t
  • Swiftness Resonance - AttackHitting the target has a [10,15,20]% chance to boost the user's lower stat between Movemen
  • Swiftness Resonance - DefenseWhen defending against enemy attacks, a [15,20,25]% chance to boost the character's lower
  • ResurgenceEnters a 10-second Rampage state upon full HP recovery or reviving from near-death: +20% A
  • Reverse-Dodge DefenseWhen defending against enemy attacks, a [5,10,15]% chance to disorient the attacker with R
  • Reverse-Dodge ReflectWhen reflecting an enemy's attack, the character disorients the attacker with Reverse-Dodg
  • Seed of CombustionAttacking an Ignited enemy with a Weapon has a [5,10,15]% chance to inflict "Seed of Combu
  • Seed of VemonAttacking a Poisoned enemy with a Weapon has a [5,10,15]% chance to inflict "Seed of Venom
  • Seed of BloodboilAttacking a Bleeding enemy with a Weapon has a [5,10,15]% chance to inflict "Seed of Blood
  • Movement Speed Steal[Savagehorn Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 6% of the target'
  • Attack Speed Steal[Wildwolf Exclusive] Hitting an enemy has a [5,10,15]% chance to steal 5% of the target's
  • Spiked Whip Damage BoostUsing a spiked whip grants greater power. Spiked whip weapons DMG +[3,6,9]%.
  • Sleight of Hand[15,20,25]% chance to not consume the item when firing an arrow or using a throwable.
  • Multi-Throw[10,15,20]% chance to throw several extras when using a throwable item.
  • Throw DodgeDodging automatically throws an equipped Throwing Axe, Knife, or Spear at an enemy within
  • Grapple-ThrowHitting a target with a Throwing Axe, Knife, or Spear pulls them towards the character.
  • Resonant Burst - AttackHitting an enemy has a [10,15,20]% chance to boost the lower stat between Crit Rate and Cr
  • Burst Alteration - AttackHitting an enemy has a [5,10,15]% chance to convert all current [Crit Resist] into [Crit R
  • Resonant Burst - DefenseWhen defending against enemy attacks, a [15,20,25]% chance to boost the user's lower stat
  • Burst Alteration - DefenseWhen defending against enemy attacks, a [10,15,20]% chance to convert 50% of the user's cu
  • Opportunistic Chain StrikeUpon successfully Dodging an enemy attack, gain 1 stack of "Chain Strike" for 3s: The next
  • Soulflame Sniping[Hunter Exclusive] While charging a bow, HP continuously drains; arrows fired deal additio
  • Intimidating Strike[5,10,15]% chance on melee hit to inflict Dread for 6 seconds, during which, the target's
  • Prime Battle SpiritWhen at full HP and Resilience, hitting an enemy grants a [4,6,8]-sec [Offense is the Best
  • Swiftness Alteration - AttackHitting an enemy has a [5,10,15]% chance to convert 25% of the user's current [Movement Sp
  • Swiftness Alteration - DefenseWhen defending against enemy attacks, a [10,15,20]% chance to convert 25% of the user's cu
  • Skillful Hand[Wildwolf Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra s
  • Masterwork Armor[Savagehorn Exclusive] As a craftsman, the character has a [5,10]% chance to add one extra
  • Armorer's Focus[Craftsman Exclusive] Exceptionally focused when crafting armor, chance to produce high-qu
  • Weaponsmith's Focus[Craftsman Exclusive] Exceptionally focused while forging weapons, chance to produce high-
  • Weapon Maintenance[Wildwolf Exclusive] As a craftsman, the character reduces durability cost by [20,35]% whe
  • Armor Maintenance[Savagehorn Exclusive] As a craftsman, the character reduces durability cost by [20,35]% w
  • Tool Maintenance[Craftsman Exclusive] Durability cost of repairer tools is reduced by [20,35]%.
Preferences(102)
  • Likes staple foodFeels content and gains [20,40] Mood when consuming food that provides satiety. For the ne
  • Love staple foodFeels satisfaction and gains 60 Mood when consuming staple food. For the next 15 minutes,
  • Likes meatLikes meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate of
  • Love meatA meat enthusiast who is satisfied when consuming meat and gains 60 Mood. For the next 15
  • Likes sauced meatLikes sauced meat and gains [20,40] Mood when consuming it. For the next 15 minutes, the r
  • Love sauced meatPassionate about sauced meat and gains 60 Mood when consuming it. For the next 15 minutes,
  • Likes tomatoesLikes tomatoes and gains [20,40] Mood when consuming it. For the next 15 minutes, the rate
  • Love tomatoesA tomato enthusiast who gains 60 Mood when consuming tomatoes. For the next 15 minutes, th
  • Likes fruits & vegetablesLikes fruits & vegetables and gains [20,40] Mood when consuming it. For the next 15 minute
  • Love fruits & vegetablesA fruits & vegetables enthusiast who gains 60 Mood when consuming fruits or vegetables. Fo
  • Likes tobaccoLikes the scent of tobacco and gains [20,40] Mood when smoking. For the next 15 minutes, t
  • Love tobaccoA tobacco enthusiast who gains 60 Mood when smoking tobacco. For the next 15 minutes, the
  • Likes drinkingLikes alcohol and gains [20,40] Mood when drinking. For the next 15 minutes, the rate of m
  • Love drinkingPassionate about alcohol and gains 60 Mood when drinking. For the next 15 minutes, the rat
  • Likes sunny daysLikes sunlight and gains [20,40] Mood in sunny days. For the next 15 minutes, the rate of
  • Love Sunny DaysLikes sunlight and gains 60 Mood in sunny days. For the next 15 minutes, the rate of mood
  • Likes rainLoves rain in particular and gains [20,40] Mood when it rains. For the next 15 minutes, th
  • Love RainLoves rain in particular and gains 60 Mood when it rains. For the next 15 minutes, the rat
  • Likes snowLoves winter in particular and gains [20,40] Mood when it snows. For the next 15 minutes,
  • Love SnowLoves winter in particular and gains 60 Mood when it snows. For the next 15 minutes, the r
  • Likes dancingSeems to forget about troubles and gains [20,40] Mood when dancing. For the next 15 minute
  • Love dancingFinds real freedom when dancing to the rhythm, and gains 60 Mood when dancing. For the nex
  • Likes BathsLikes baths and gains [20,40] Mood when having a bath. For the next 15 minutes, the rate o
  • Love bathsLikes baths and gains 60 Mood when having a bath. For the next 15 minutes, the rate of moo
  • Likes leather gearLikes the texture of leather and gains [20,40] Mood when equipped with leather gear. For t
  • Love leather gearA leather enthusiast who gains 60 Mood when equipped with leather gear. For the next 15 mi
  • Likes bone weaponsLikes bone weapons and gains [20,40] Mood when equipped with bone weapons. For the next 15
  • Love bone weaponsA bone weapon enthusiast who gains 60 Mood when equipped with bone weapons. For the next 1
  • Likes cloth wearsLikes the texture of cloth and gains [20,40] Mood when equipped with cloth gear. For the n
  • Love cloth gearA cloth enthusiast. Gains 60 Mood when equipped with cloth gear. For the next 15 minutes,
  • Likes stone weaponsLikes stone weapons and gains [20,40] Mood when equipped with stone weapons. For the next
  • Love stone weaponsA stone weapon enthusiast who gains 60 Mood when equipped with stone weapons. For the next
  • Likes bronze armorLikes the safety of bronze armor and gains [20,40] Mood when wearing it. For the next 15 m
  • Love bronze armorPassionate about bronze armor and gains 60 Mood when equipped with it. For the next 15 min
  • Likes bronze weaponsLikes bronze weapons and gains [20,40] Mood when equipped with bronze weapons. For the nex
  • Love bronze weaponsA bronze weapon enthusiast who gains 60 Mood when equipped with bronze weapons. For the ne
  • Likes to lie downSleep is particularly important. When resting, feels a sense of well-being and gains [20,4
  • Love lying downLikes sleeping and gains 60 Mood when resting. For the next 15 minutes, the rate of mood d
  • Likes living in herdsLikes living in crowded places and gains [20,40] Mood with over 10 people in the tribe. Fo
  • Love communal livingPassionate about communal living and gains 60 Mood when there are more than 10 people in t
  • Likes outstanding leadersWhen the leader is of purple or higher quality, the barbarian gains [20,40] Mood. For the
  • Love outstanding leadersWhen the leader is of purple or higher quality, the barbarian gains 60 Mood. For the next
  • Likes alpaca and llamaLoves being around alpacas or llamas. Gains [20,40] Mood periodically when there's an alpa
  • Loves alpaca and llamaLoves being around alpacas or llamas. Gains 60 Mood periodically when there's an alpaca or
  • Likes to be by waterLikes to be by water and gains [20,40] Mood when living near a water body. For the next 15
  • Love to be by waterWith a unique reliance on water bodies, gains 60 Mood when living near a water body. For t
  • Likes mild coldA special physiological response to mild cold that gives [20,40] Mood. For the next 15 min
  • Love mild coldDue to a special preference, gains 60 Mood when feeling the mild cold. For the next 15 min
  • Likes mild heatA special physiological response to mild heat that gives [20,40] Mood. For the next 15 min
  • Love mild heatDue to a special preference, gains 60 Mood when feeling the mild heat. For the next 15 min
  • Likes comfortable temperaturesGains [20,40] Mood when enjoying pleasant weather. For the next 15 minutes, the rate of mo
  • Love comfortable temperaturesPassionate about comfortable temperatures. When in such environments, mood increases by 60
  • Likes the coldA special physiological response to cold that gives [20,40] Mood. For the next 15 minutes,
  • Love the coldDue to a special preference, gains 60 Mood when feeling the cold. For the next 15 minutes,
  • Likes scorching heatA special physiological response to scorching heat that gives [20,40] Mood. For the next 1
  • Love scorching heatDue to a special preference, gains 60 Mood when feeling the scorching heat. For the next 1
  • Likes legendary leadersWhen the leader is of red or higher quality, the barbarian gains [20,40] Mood. For the nex
  • Love legendary leadersWhen the leader is of red quality, the barbarian gains 60 Mood. For the next 15 minutes, t
  • Likes pantherFeels elated when there's a panther nearby and gains [20,40] Mood at a fixed interval. For
  • Passionate about pantherLoves panthers in particular and gains 60 Mood at a fixed interval when there's a panther
  • Likes parrotFeels elated when there's a parrot nearby and gains [20,40] Mood at a fixed interval. For
  • Passionate about parrotGets captivated by the alluring parrots, and gains 60 Mood at a fixed interval when there'
  • Likes monkeyGains [20,40] Mood at a fixed interval when there's a monkey nearby. For the next 15 minut
  • Passionate about monkeyAlways amused by funny monkeys, and gains 60 Mood at a fixed interval when there's a monke
  • Likes ostrichFeels elated when there's an ostrich nearby and gains [20,40] Mood at a fixed interval. Fo
  • Passionate about ostrichLoves ostrich in particular and gains 60 Mood at a fixed interval when there's an ostrich
  • Likes defecationLikes defecating and gains [20,40] Mood when doing so. For the next 15 minutes, the rate o
  • Loves defecationDue to a special preference, feels satisfied and gains 60 Mood when defecating. For the ne
  • Unusual likingHow come it's liked this way? Being covered in feces adds to the excitement; gains 20 Mood
  • Yummy!Yeah, this flavor is the one - insanely stimulating and totally addictive. Being covered i
  • Terrifying HobbiesThe taste is hard to talk about, yet irresistible. Being covered in feces adds to the exci
  • Likes whipping othersLikes whipping others. Reaches full effect after [3,2] whippings and gains [20,40] Mood. F
  • Loves whipping othersLikes whipping others. Reaches full effect after 1 whipping and gains 60 Mood. For the nex
  • Likes being whippedHas a special physiological response to being whipped. Reaches full effect after [3,2] whi
  • Loves being whippingHas a special physiological response to being whipped. Reaches full effect after 1 whippin
  • Likes boarFeels joyful when a boar is nearby, gaining 20 Mood at fixed intervals, with a 30% reducti
  • Loves BoarFeels joyful when a boar is nearby, gaining 60 Mood at fixed intervals, with a 70% reducti
  • Likes camelFeels joyful when a camel is nearby, gaining [20,40] Mood at fixed intervals, with a [30,5
  • Loves camelFeels joyful when a camel is nearby, gaining 60 Mood at fixed intervals, with a 70% reduct
  • Likes donkeyFeels joyful when a donkey is nearby, gaining [20,40] Mood at fixed intervals, with a [30,
  • Loves donkeyFeels joyful when a donkey is nearby, gaining 60 Mood at fixed intervals, and for the next
  • Likes RhinoFeels joyful when a rhino is nearby, gaining [20,40] Mood at fixed intervals, with a [30,5
  • Loves RhinoFeels joyful when a rhino is nearby, gaining 60 Mood at fixed intervals, with a 70% reduct
  • Likes hippopotamusFeels joyful when hippos are nearby, gaining [20,40] Mood at fixed intervals, with a [30,5
  • Loves hippopotamusFeels joyful when a hippo is nearby, gaining 60 Mood at fixed intervals, with a 70% reduct
  • Likes flamingoFeels joyful when a flamingo is nearby, gaining [20,40] Mood at fixed intervals, with a [3
  • Loves flamingoFeels joyful when a flamingo is nearby, gaining 60 Mood at fixed intervals, with a 70% red
  • Likes longhornFeels joyful when a longhorn is nearby, gaining [20,40] Mood at fixed intervals, with a [3
  • Loves longhornFeels joyful when a longhorn is nearby, gaining 60 Mood at fixed intervals, with a 70% red
  • Likes armadillo lizardFeeling joyful when an armadillo lizard is nearby, gaining [20,40] Mood at fixed intervals
  • Loves armadillo lizardFeels joyful when an armadillo lizard is nearby, gaining 60 Mood at fixed intervals, with
  • Likes piranhasFeels joyful when piranhas are nearby, gaining [20,40] Mood at fixed intervals, with a [30
  • Loves piranhasFeeling joyful when piranhas are nearby, gaining 60 Mood at fixed intervals, and for the n
  • Likes chickenFeels joyful when chickens are nearby, gaining [20,40] Mood at fixed intervals, with a [30
  • Loves chickenFeels joyful when chickens are nearby, gaining 60 Mood at fixed intervals, and for the nex
  • Likes tortoiseFeels joyful when a tortoise is nearby, gaining [20,40] Mood at fixed intervals, with a [3
  • Loves tortoiseFeels joyful when a tortoise is nearby, gaining 60 Mood at fixed intervals, with a 70% red
  • Likes giant elephantFeels joyful when a giant elephant is nearby, gaining [20,40] Mood at fixed intervals, wit
  • Loves giant elephantFeels joyful when a giant elephant is nearby, gaining 60 Mood at fixed intervals, with a 7
  • Likes animalsFeels joyful when any animal is nearby, gaining [20,40] Mood at fixed intervals, with a [3
  • Loves animalsFeels joyful when any animal is nearby, gaining 60 Mood at fixed intervals, with a 70% red
Tribe(44)
  • Tribe - SurvivorAs a survivor of the tribe wars, you'll need strength to survive in this land. Max Load +2
  • Tribe - Power of ErosionAs people from Claw Tribe, DMG to Flint Tribe, Fang Tribe, Outcast, and Plunderers enemies
  • Tribe - Wild PowerAs people from Claw Tribe, Crit DMG +[6,8,10]% permanently.
  • Tribe - Power of CritAs people from Claw Tribe, Crit Rate +[2,5,8]% permanently.
  • Tribe - Power of DefenseAs people from Flint Tribe, DEF +[3,6,9]% permanently.
  • Tribe - Power of TenacityAs people from Flint Tribe, Max Resilience +[15,20,25] permanently.
  • Tribe - Power of Crit ResistAs people from Flint Tribe, Crit Resist +[3,6,9]% permanently.
  • Tribe - Poison ResistAs people from Fang Tribe, Poison Resist +[20,25,30] permanently.
  • Tribe - Poison ImmunityAs people from Fang Tribe, Poison DMG taken -[15,20,25]% permanently.
  • Tribe - Crit DMG & Cold ResistThe Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +
  • Tribe - Crit & Cold ResistThe Claw Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +
  • Tribe - Resilience & Cold ResistThe Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist
  • Tribe - DEF & Cold ResistThe Flint Tribe living in the Snow Mountain has developed natural resistance; Cold Resist
  • Tribe - Poison & Cold ResistThe Fang Tribe living in the Snow Mountain has developed natural resistance; Cold Resist +
  • Tribe - Poison DMG Immunity & Cold ResistThe Fang Tribe lives in the Snow Mountain and has developed natural resistance; Cold Resis
  • Tribe - Crit DMG & Radiation ResistThe Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist
  • Tribe - Crit & Radiation ResistThe Claw Tribe living in the Wasteland has developed natural resistance; Radiation Resist
  • Tribe - Resilience & Radiation ResistThe Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist
  • Tribe - DEF & Radiation ResistThe Flint Tribe living in the Wasteland has developed natural resistance; Radiation Resist
  • Tribe - Poison & Radiation ResistThe Fang Tribe living in the Wasteland has developed natural resistance; Radiation Resist
  • Tribe - Crit DMG & Heat ResistThe Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resi
  • Tribe - Crit DMG & Scorching Heat ResistThe Claw Tribe living in the Volcano has developed natural resistance; Scorching Heat Resi
  • Tribe - Resilience & Scorching Heat ResistThe Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Res
  • Tribe - DEF & Scorching Heat ResistThe Flint Tribe living in the Volcano has developed natural resistance; Scorching Heat Res
  • Tribe - Poison & Scorching Heat ResistThe Fang Tribe living in the Volcano has developed natural resistance; Scorching Heat Resi
  • Tribe - Poison DMG Immunity & Scorching Heat ResistThe Fang Tribe lives in the Volcano and has developed natural resistance; Scorching Heat R
  • Outcast - Cold ResistFolks living in the Snow Mountain are getting used to the cold. Cold Resist +[5,10,15].
  • Outcast - Radiation ResistFolks living in the Wasteland are getting used to the radiation. Radiation Resist +[5,10,1
  • Outcast - Scorching Heat ResistFolks living in the Volcano are getting used to the scorching heat. Scorching Heat Resist
  • Tribe - Breath of the WildwolfThe people of the Wildwolf Tribe have extraordinary endurance. Stamina recovery is increas
  • Tribe - Might of the WildwolfThe people of the Wildwolf Tribe are ruthless. Damage +[4,6,8]% and attacks inflict [2,4,6
  • Tribe - Endurance & Heat ResistHaving long lived in the scorching lands, the Wildwolf people have developed natural resis
  • Tribe - Increased Damage & Heat ResistHaving long lived in the scorching lands, the Wildwolf people have developed natural resis
  • Tribe - Endurance & Radiation ResistHaving long lived in the radiation wasteland, the Wildwolf people have developed natural r
  • Tribe - Increased Damage & Radiation ResistHaving long lived in the radiation wasteland, the Wildwolf people have developed natural r
  • Tribe - Breath of the SavagehornThe people of the Savagehorn Tribe have an indomitable will. [Max Stamina] +[10,15,20], [R
  • Tribe - Might of the SavagehornThe people of the Savagehorn Tribe are steadfast and strong. [Damage Reduction] is increas
  • Tribe - Stamina & Heat ResistHaving long lived in the scorching lands, the Savagehorn people have developed natural res
  • Tribe - DMG Immunity & Heat ResistHaving long lived in the scorching lands, the Savagehorn people have developed natural res
  • Tribe - Stamina & Radiation ResistHaving long lived in the radiation wasteland, the Savagehorn people have developed natural
  • Tribe - DMG Immunity & Radiation ResistHaving long lived in the radiation wasteland, the Savagehorn people have developed natural
  • Outcast - Scorching Heat ResistHaving long lived in the scorching lands, outcasts have developed natural resistance: [Hea
  • Outcast - Radiation ResistHaving long lived in the radiation wasteland, outcasts have developed natural resistance:
Title(26)
  • Weapon MasterProficient in a variety of weapons, DMG dealt with any weapon +10%, Attack Speed +10%.
  • HardboneA true master of endurance. Immune to critical hits if the unit's Resilience is above 50%
  • HeartcaptorThe notorious executioner of the tribe. +12% Damage when attacking the Torso of the target
  • NightwalkerGet used to the dark and become a part of it. When moving at night, Movement Speed +10%, C
  • Axe KillerThe ancestral throwing axe skill has the power to render prey fragile. Hitting a target wi
  • Fly Cutter AssassinMade a name by taking down a tribal leader with a fly cutter from several meters away, lea
  • Lung PiercerThrows off the prey's breathing rhythm. Hitting a target with the lance reduces its Stamin
  • Archery MasterThe prey's destiny is sealed as the arrow leaves the bowstring. Using a bow grants a 20% c
  • Expert CraftsmanSkilled in crafting, the proficiency growth rate for cooking and crafting +50%.
  • Skilled HandSkilled in crafting, the proficiency growth rate for weapon crafting, armor crafting, and
  • Butcher In WoodsAnimal killer; Damage dealt to non-human creatures +10%.
  • Death BringerGets a rush from attacking near-death enemies or enemies below 30% of Max HP, gaining a 25
  • Chest BreakerAble to quickly open any box, no matter how intricate it is. The speed of opening boxes +8
  • The ChosenThere are always a few lucky folks in every village, and I'm one of them! Chance of droppi
  • Mad WorkerTireless as a machine and make people worry about the mental health. Max Morale +100%.
  • The UnburnedBecause of their strange skin, tribesmen see them as alien. They are not affected by burn
  • Blood DrinkerBlood nourishment. 40% of Bleeding DMG dealt to melee targets is converted into healing. I
  • The DauntlessSacrifices Dodge ability for Immunity to Hitstun.
  • Skilled Work ExpertAttentive to details. Proficiency growth rate for weaving, potting, and leatherworking +50
  • Manual Labor ExpertGood at heavy works. Proficiency growth rate for wood planing, stone cutting, and kilning
  • Fate-ChokerSuppress enemies with an invisible hand clamping their throat. Taking damage from melee at
  • BonebreakerGreatsword Mastery: Release the button at the perfect moment during a Charged Heavy Strike
  • OppressorHitting an enemy has a 15% chance to inflict a 15-sec Dread on them: the target's single-h
  • Born LaborerDestined to be a hardworking laborer, with a 50% increase in proficiency growth rate for l
  • Farming ExpertExperienced in farming. The crops the character plants grow 20% faster.
  • Expert SlaughterThe best slaughter in the village; output from slaughtering animals increases by 20%.
Origin(21)
  • Origin - LaborerBorn into a poor and inferior clan and makes a living through hard manual labor. Proficien
  • Origin - PorterThere are many apprentices in the clan, and as a result of the influences, the proficiency
  • Origin - CraftsmanBorn into a craftsman clan and skilled in crafting. Proficiency growth rate for learning c
  • Origin - FightingBorn into a warrior clan and skilled in fighting. Proficiency growth rate for blade, dual-
  • Origin - HuntingBorn into a hunter clan and skilled in hunting. Proficiency growth rate for bow, spear, bl
  • Origin - GuardRaised in the company of a squad of clan guards, and as a result of their influences, the
  • 出身·生存亲人有着出色的生存技巧,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度大幅度提升。
Personality(6)
  • Personality: GentleHas a gentle nature and is pretty normal in both life and combat. It's unlikely he'll do a
  • Personality: CautiousHas a cautious nature and is pretty proper in both life and combat. It's unlikely this per
  • Personality: AggressiveBoasts a radical personality that is contagious; strong and determined in both life and co
  • Personality: ManicProne to both mania and rage; lives a brash life and fights with reckless abandon; has hug
  • Personality: LazyLazy with no interest in progress. Feebly sits and waits for work in both life and combat.
  • Personality: CowardWhen you're all panicky or too scared to stand up for yourself, things can go downhill rea
Experience(1)
  • Experience - Battle-testedHas a lot of combat experience and skills. DMG taken -[40,50,60]% when fighting as a compa

Negative Talents (160)

Preferences(92)
  • Aversion to staple foodFeels nauseous and loses [2,4] Mood when consuming staple food. For the next 5 minutes, th
  • Dislikes staple foodFeels nauseous and loses 6 Mood when consuming staple food. For the next 5 minutes, the ra
  • Aversion to meatEating meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increases
  • Dislikes meatEating meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases by 1
  • Aversion to sauced meatEating sauced meat lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline inc
  • Dislikes sauced meatEating sauced meat lowers 6 Mood. For the next 5 minutes, the rate of mood decline increas
  • Aversion to tomatoesEating tomatoes lowers [2,4] Mood. For the next 5 minutes, the rate of mood decline increa
  • Dislikes tomatoesEating tomatoes lowers 6 Mood. For the next 5 minutes, the rate of mood decline increases
  • Aversion to fruits & vegetablesEating fruits or vegetables lowers [2,4] Mood. For the next 5 minutes, the rate of mood de
  • Dislikes fruits & vegetablesEating fruits or vegetables lowers 6 Mood. For the next 5 minutes, the rate of mood declin
  • Aversion to tobaccoFeels aversion to tobacco and Mood drops by [2,4] when smoking. For the next 5 minutes, th
  • Dislikes tobaccoDislikes the scent of tobacco and Mood drops by 6 when smoking. For the next 5 minutes, th
  • Aversion to alcoholDislike of alcohol causes mood to drop by [2,4] when drinking. For the next 5 minutes, the
  • Dislikes alcoholExtremely sensitive to the scent of alcohol, Mood drops by 6 when drinking. For the next 5
  • Aversion to Sunny DaysFeels aversion to sunlight and Mood drops by [2,4] in sunny days. For the next 5 minutes,
  • Dislikes sunny daysFeels aversion to sunlight and Mood drops by 6 in sunny days. For the next 5 minutes, the
  • Aversion to RainGet irritated in rainy days and Mood drops by [2,4] when it rains. For the next 5 minutes,
  • Dislikes rainGet irritated in rainy days and Mood drops by 6 when it rains. For the next 5 minutes, the
  • Aversion to SnowFeels aversion to everything in snowy days and Mood drops by [2,4] when it snows. For the
  • Dislikes snowFeels aversion to everything in snowy days and Mood drops by 6 when it snows. For the next
  • Aversion to dancingFeels aversion to dancing due to uncoordinated limbs, and loses [2,4] Mood when dancing. F
  • Dislikes dancingHates dancing due to uncoordinated limbs, and loses 6 Mood when dancing. For the next 5 mi
  • Aversion to BathsFeels aversion to baths and Mood drops by [2,4] when having a bath. For the next 5 minutes
  • Dislikes bathsDislikes the feeling of being soaked by water and loses 6 Mood when having a bath. For the
  • Aversion to leather gearLoses [2,4] Mood when equipped with leather gear. For the next 5 minutes, the rate of mood
  • Dislikes leather gearLoses 6 Mood when equipped with leather gear. For the next 5 minutes, the rate of mood dec
  • Aversion to bone weaponsLoses [2,4] Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood
  • Dislikes bone weaponsLoses 6 Mood when equipped with bone weapons. For the next 5 minutes, the rate of mood dec
  • Aversion to cloth gearFeels aversion to low-quality costumes and Mood drops by [2,4] when equipped with cloth ge
  • Dislikes cloth gearDislikes low-quality costumes and Mood drops by 6 when equipped with cloth gear. For the n
  • Aversion to stone weaponsDislikes poorly made weapons. Mood drops by [2,4] when equipped with stone weapons. For th
  • Dislikes stone weaponsDislikes poorly made weapons. Mood drops by 6 when equipped with stone weapons. For the ne
  • Aversion to bronze armorLoses [2,4] Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood
  • Dislikes bronze armorLoses 6 Mood when equipped with bronze armor. For the next 5 minutes, the rate of mood dec
  • Aversion to bronze weaponsLoses [2,4] Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mo
  • Dislikes bronze weaponsLoses 6 Mood when equipped with bronze weapons. For the next 5 minutes, the rate of mood d
  • Aversion to waking upFeels down when waking up and loses [2,4] Mood. For the next 5 minutes, the rate of mood d
  • Dislikes waking upFeels down when waking up and loses 6 Mood. For the next 5 minutes, the rate of mood decli
  • Aversion to communal livingHates being in a tribe with more than 10 people, and Mood drops by [2,4]. For the next 5 m
  • Dislikes communal livingHates being in a crowded place, Mood drops by 6 when in a tribe with more than 10 members.
  • Aversion to Mediocre LeaderThis barbarian feels aversion and loses [2,4] Mood when led by a leader of Red or lower qu
  • Dislikes Mediocre LeaderThis barbarian feels resentful and loses 6 Mood when led by a leader of Red or lower quali
  • Aversion to alpaca and llamaFeels aversion to alpacas and llamas, and loses [2,4] Mood when there's an alpaca or llama
  • Extremely dislikes alpaca and llamaFinds everything about alpaca unbearable, and loses 6 Mood when there's an alpaca or llama
  • Aversion to water bodiesWhen living by the water, loses [2,4] mood. For the next 5 minutes, the rate of mood decli
  • Dislikes water bodiesWhen living by the water, loses 6 Mood. For the next 5 minutes, the rate of mood decline i
  • Aversion to mild coldWhen in a mild cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of moo
  • Dislikes mild coldWith the sensitivity to temperature, Mood drops by 6 when in a mild cold environment. For
  • Aversion to mild heatWhen in a mild heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of moo
  • Dislikes mild heatWith the sensitivity to temperature, Mood drops by 6 when in a mild heat environment. For
  • Aversion to comfortable temperaturesWhen in a pleasant environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood
  • Dislikes comfortable temperaturesWith the sensitivity to temperature, Mood drops by 6 when in a pleasant environment. For t
  • Aversion to the coldWhen in a cold environment, loses [2,4] Mood. For the next 5 minutes, the rate of mood dec
  • Dislikes the coldWith the sensitivity to temperature, Mood drops by 6 when in a cold environment. For the n
  • Aversion to scorching heatIn a scorching heat environment, loses [2,4] Mood. For the next 5 minutes, the rate of moo
  • Dislikes scorching heatWith the sensitivity to temperature, Mood drops by 6 when in a scorching heat environment.
  • Aversion to pantherGets terrified by panthers, and loses [2,4] Mood when there's a panther nearby. For the ne
  • Dislikes pantherHolds fear deep inside and loses 6 Mood when there's a panther nearby. For the next 5 minu
  • Aversion to parrotGets irritated by annoying parrots, and loses [2,4] Mood when there's a parrot nearby. For
  • Dislikes parrotFeels like choking the parrot to death when hearing its voice, and loses 6 Mood when there
  • Aversion to monkeyGets annoyed by naughty monkeys, and loses [2,4] Mood when there's a monkey nearby. For th
  • Dislikes monkeyHates monkeys deeply and loses 6 Mood when living near them. For the next 5 minutes, the r
  • Aversion to ostrichFeels aversion to ostrich and loses [2,4] Mood when living near them. For the next 5 minut
  • Dislikes ostrichHates ostriches deeply and loses 6 Mood when there's an ostrich nearby. For the next 5 min
  • Aversion to defecationFeels painful and loses [2,4] Mood when defecating. For the next 5 minutes, the rate of mo
  • Aversion to boarFeels aversion to boars and Mood drops by [2,4] when near them. For the next 5 minutes, th
  • Dislikes boarFeels nauseous near a boar and loses 6 Mood. For the next 5 minutes, the rate of mood decl
  • Aversion to camelFeels aversion to camels and Mood drops by [2,4] when near them. For the next 5 minutes, t
  • Dislikes camelFeels nauseous near a camel and loses 6 Mood. For the next 5 minutes, the rate of mood dec
  • Aversion to donkeyFeels aversion to donkeys and Mood drops by [2,4] when near them. For the next 5 minutes,
  • Dislikes donkeyFeels nauseous near a donkey and loses 6 Mood. For the next 5 minutes, the rate of mood de
  • Aversion to RhinoFeels aversion to rhinos and Mood drops by [2,4] when near them. For the next 5 minutes, t
  • Dislikes RhinoFeels nauseous near a rhino and loses 6 Mood. For the next 5 minutes, the rate of mood dec
  • Aversion to hippopotamusFeels aversion to hippos and Mood drops by [2,4] when near them. For the next 5 minutes, t
  • Dislikes hippopotamusFeels nauseous near a hippo and loses 6 Mood. For the next 5 minutes, the rate of mood dec
  • Aversion to flamingoFeels aversion to flamingos and Mood drops by [2,4] when near them. For the next 5 minutes
  • Dislikes flamingoFeels nauseous near flamingos and loses 6 Mood. For the next 5 minutes, the rate of mood d
  • Aversion to longhornFeels aversion to longhorns and Mood drops by [2,4] when near them. For the next 5 minutes
  • Dislikes LonghornFeels nauseous near a longhorn and loses 6 Mood. For the next 5 minutes, the rate of mood
  • Aversion to armadillo lizardFeels aversion to armadillo lizards and Mood drops by [2,4] when near them. For the next 5
  • Dislikes armadillo lizardFeels nauseous near an armadillo lizard and loses 6 Mood. For the next 5 minutes, the rate
  • Aversion to piranhasFeels aversion when near piranhas; Mood drops by [2,4], and for the next 5 minutes, the ra
  • Dislikes piranhasFeels nauseous near piranhas and loses 6 Mood. For the next 5 minutes, the rate of mood de
  • Aversion to chickenFeels aversion to chickens and Mood drops by [2,4] when near them. For the next 5 minutes,
  • Dislikes chickenFeels nauseous near chickens and loses 6 Mood. For the next 5 minutes, the rate of mood de
  • Aversion to tortoiseFeels aversion to tortoises and Mood drops by [2,4] when near them. For the next 5 minutes
  • Dislikes tortoiseFeels nauseous near a tortoise and loses 6 Mood. For the next 5 minutes, the rate of mood
  • Aversion to giant elephantFeels aversion to giant elephants and Mood drops by [2,4] when near them. For the next 5 m
  • Dislikes giant elephantFeels nauseous near a giant elephant and loses 6 Mood. For the next 5 minutes, the rate of
  • Aversion to animalsFeels aversion to any animal and Mood drops by [2,4] when near them. For the next 5 minute
  • Dislikes animalsFeels nauseous near any animal and loses 6 Mood. For the next 5 minutes, the rate of mood
Normal(43)
  • Slow PaceSlow paced, Movement Speed -[5,10,15]%.
  • Weak AttackLaunches a weak attack, Attack Speed -[5,10,15]%.
  • Attack WeakeningCan't even catch a pig with any success. ATK -[3,6,9]%.
  • Weakened DEFDropped guard, reducing DEF by [3,6,9]%.
  • Injury WorseningHas a weak body that is more susceptible to injury, DMG taken +[3,6,9]%.
  • Poor HealthLooks weaker than most people, Max HP -[3,6,9]%.
  • Heavy FootstepsTakes heavy steps, increasing the volume footfall noise by [40,70,100]%.
  • World-shakingAble to detect the sounds of approaching objects before they are seen. The volume of all s
  • Suspicious BehaviorActs in a high-profile manner, Vigilance +[20,40,60]% when spotted by enemies.
  • Slow-wittedWhen self-awareness dominates the body, the likelihood of the body taking self-protective
  • No Load WantedCarries weight without any skill. Max Load -[20,40,60]%.
  • Prone to HungerSmall appetite, can only eat a little food. Max Satiety -[20,30,40]%.
  • Prone to ThirstSmall appetite, can only drink a little water. Max Hydration -[20,30,40]%.
  • Short SightBad vision, view distance -[3,5,10] meters.
  • Poor HearingPoor hearing. Not sensitive to sounds. Can only hear sounds [5,10,15] decibels louder than
  • Thick BloodPoor self-healing ability. Natural HP Recovery -[30,50,70]%.
  • Stamina DepletedA slacker. Stamina Recovery -[20,30,50]%.
  • Rapid Absorption (Food)A voracious eater with a fast metabolism, Satiety Consumption +[10,30,50]%.
  • Rapid Absorption (Water)Drinks a lot water and excrete quickly. Water consumption +[10,30,50]%.
  • Slow GrowthCan barely learn anything new from previous experiences. Growth EXP gained -[20,40,60]%.
  • Single Blade DMG ReductionUsing a single-handed blade produces less threat. Single-blade DMG -[10,15,20]%.
  • Spear DMG ReductionUsing a spear produces less threat. Spear DMG -[10,15,20]%.
  • Bow DMG ReductionUsing a bow produces less threat. Bow DMG -[10,15,20]%.
  • Hammer DMG ReductionUsing hammers produces less threat. Hammer DMG -[10,15,20]%.
  • Gauntlets DMG ReductionUsing a pair of gauntlets produces less threat. Gauntlets DMG -[10,15,20]%.
  • Giant Sword DMG ReductionUsing a giant sword produces less threat. Giant Sword DMG -[10,15,20]%.
  • Dual-blade DMG ReductionUsing a dual-blade produces less threat. Dual-blade DMG -[10,15,20]%.
  • Soft Leather - Weak PierceNot very sturdy against Pierce attacks. The DMG taken from piercing-type attacks increases
  • Soft Leather - Weak SlashNot very sturdy against slash attacks. The DMG taken from slash-type attacks increases by
  • Soft Leather - Weak Blunt StrikeNot very sturdy against blunt attacks. The DMG taken from blunt-type attacks increases by
  • ClumsyHas techniques that are too rough, resulting in a [10,20,30]% increase in Stamina cost for
  • Poor in Melee CombatWeak in melee fight, reducing damage dealt to enemies within 5 meters by [5,10,15]%.
  • Poor in Remote AttackWeak in ranged attack, reducing damage dealt to enemies 20 meters away by [5,10,15]%.
  • Born with Bad LuckThe God of Misfortune casts its shadow, reducing the trigger chance of all talents by [10,
  • Clumsy FootstepsMastered some poor movement skills of bows. Movement Speed -[30,50,80]% when aiming with b
  • Slow ShootingMastered some poor shooting skills of bows. Charge time of bows +[30,50,80]%.
  • Slow ReloadIt's just so hard to learn. Crossbow Tower, and Ballista Reload Time +[20,35,50]%
  • Add Insult to InjuryAnemia can be life-threatening. When HP falls below 30%, loses an additional [10,15,20]% H
  • Flame FearWhen the body is ignited, amplifies the Burn effects and the unit deals [20,25,30]% less d
  • Flame of FriendshipIgnite your body and soul with your friends! When you catch fire, spread the flames to nea
  • Slow BandagingThe forever laughingstock at the Tribe's bandaging competition. Bandage Time +[30,40,50]%.
  • Devious HeartAdepts at spreading rumors and manipulating hearts with a sinister mindset, when betraying
Origin(21)
  • Origin - Work Warm-upBrought up in a clan that values craftsmanship more than hard labor. Proficiency growth ra
  • Origin - Chore Warm-upAn individual with a strong sense of independence, prefers to stand out and not go with th
  • Origin - Manual Warm-upLacks the DNA for the craftsmanship of the clan. Proficiency growth rate for learning craf
  • Origin - Obsessed with FightingThe constant oppression from the tribesmen led to a focus on fighting abilities and ignora
  • Origin - Obsessed with HuntingShowed a talent as a hunter when young, resulting in a distinct growth path while other ab
  • Origin - Obsessed with GuardingDue to painful childhood experiences, prefers improving guard and defense abilities to oth
  • 出身·拙劣生存·I在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低25%。
  • 出身·拙劣生存·II在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低35%。
  • 出身·拙劣生存·III在亲人拙劣得生存技巧下长大,从小耳濡目染学习医疗、游泳、攀爬的熟练度成长速度降低50%。
Title(4)
  • Famous TrashFragile mind is easy to break, Max Morale -50%.
  • Unlucky OneThe legendary figure of misfortune in the neighborhood. Chance of dropping rare items -50%
  • Born RevoltCarries an unparalleled sense of self-importance, and never has recognition for others. Th
  • The FlammableThe greasy body seems as though it's been soaked in an oil tank. When ignited, the HP loss

Every Soulmask Talent — Build Your Perfect Tribesman

Soulmask's tribesman/Awakener system runs on 617 Natural Gifts (talents) — passive bonuses that stack to define a character's effectiveness. Recruit a Flint Tribe Barbarian with the Refined Armor III talent and you'll forge high-quality armor 10% more often. Hire a Persistent worker and they'll mine 15% faster. Capture a Strong Constitution tribesman and they get +30% max HP. Get the wrong negative talents (Frail, Lazy, Weak Constitution) and your tribesman becomes a liability. This database has every single talent — sortable, filterable, searchable.

Talents split into 457 Positive and 160 Negative. **Positive talents** come from 7 sources: Normal (257 — random talents that any character can roll), Preferences (102 — based on what the character loves: hunting, crafting, animals, weapons), Tribe (44 — locked to specific tribes like Claw, Wildwolf, Savagehorn), Title (26 — earned bonuses like Master Hunter, Veteran Warrior), Origin (21 — birthplace/background traits), Personality (6 — character-defining traits like Brave, Curious), and Experience (1). **Negative talents** come from 4 sources: Preferences (92 — dislikes/phobias), Normal (43 — random penalties), Origin (21 — bad backgrounds), Title (4).

Each talent shows three IDs (one per level — most talents have 3 ranks granting +3%, +6%, +9%-style scaling), the title, the precise mechanical effect (e.g. "Movement Speed +[3,6,9]%" for Swift Pace), the source category, and the in-game icon. Talent IDs map directly to the `gm AddNG` and `gm RemoveNG` console commands — pick a talent, copy an ID, paste into your admin console to assign or remove it from a target tribesman.

Strategy: when recruiting, look for tribesmen with these top-tier picks — **Refined Armor III** (10% chance to forge masterpiece-quality armor, Flint exclusive), **Refined Weapon III** (same but weapons, Flint exclusive), **Master Cook** (cooking proficiency cap +20), **Master Builder** (building speed +30%), **Persistent** (gathering speed +15%), **Strong Constitution** (max HP +30%), **Combat Adept** (damage +10%). Avoid: **Frail** (HP −20%), **Pacifist** (refuses to fight), **Picky Eater** (eats 2× food).

Talent data is extracted from official Soulmask game files via the open-source CrystalFerrai/SoulmaskDataMiner project. Updated for the Soulmask 1.0 + Shifting Sands DLC release (April 2026), including new Sand Bandit and desert-region talents. For server admins, the talent system is fully tunable via GameXishu.json — adjust gift roll rates, force specific positive/negative ratios, or disable specific talents server-wide. Configure via the Server Config Generator on this site.

Soulmask Talents Database — FAQ

How many talents are there in Soulmask?

617 talents (Natural Gifts) total. 457 Positive talents from 7 sources (Normal 257, Preferences 102, Tribe 44, Title 26, Origin 21, Personality 6, Experience 1) and 160 Negative talents from 4 sources (Preferences 92, Normal 43, Origin 21, Title 4).

What are the best Soulmask tribesman talents?

Top tier: Refined Armor III (Flint-exclusive, 10% chance to forge masterpiece armor), Refined Weapon III (Flint-exclusive, weapons), Master Cook (cooking proficiency cap +20), Master Builder (build speed +30%), Persistent (gathering +15%), Strong Constitution (HP +30%), Combat Adept (damage +10%). Search by these names in the database for full effects and IDs.

What's the difference between talent sources?

Normal = randomly rolled on any character. Personality = core trait (Brave, Curious — only 6 exist). Tribe = exclusive to specific tribes (Claw, Wildwolf, Savagehorn, Flint, Sand Bandit). Origin = birthplace/background. Title = earned through play. Preferences = likes/dislikes (loves hunting, fears spiders). Experience = tied to specific game events.

How do I add or remove talents in Soulmask?

Use admin console commands: `gm AddNG <ID>` to add a talent, `gm RemoveNG <ID>` to remove one. Each talent has 3 IDs in this database (level 1, 2, 3). Use the appropriate level. The Console Commands tool on this site has the full command reference.

What are negative talents in Soulmask?

160 talents that hurt your character. Worst offenders: Frail (HP −20%), Pacifist (refuses to fight), Picky Eater (eats 2× food), Weak Constitution, Lazy (work speed −15%), Fragile, Cowardly. Negative Preferences (92 talents) cover phobias and dislikes. When recruiting, check for these and reject tribesmen with stacked negatives.

Can I customize talent rolls on my Soulmask server?

Yes. The Server Config Generator on this site exposes talent-related fields including roll rates and positive/negative weights. You can also disable specific talents server-wide. Pair with this database to know which talent IDs to whitelist/blacklist.

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