Schedule 1 Effects Database
All 34 effects in Schedule 1 — name, market multiplier, addictiveness, and which substances trigger each. Search and filter by tag.
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34 of 34 effects. The value multiplier is added to base product price (1 + sum of multipliers). Addiction adds to customer dependence.
| Effect | Multiplier | Addiction | Triggered By | Tags | Description |
|---|---|---|---|---|---|
| Shrinking | +60% | 0.336 | Battery | positive | User shrinks in size. High value. |
| Cyclopean | +56% | 0.100 | Flu Medicine | negative | Reduces visual field. Side effect. |
| Anti-Gravity | +54% | 0.611 | Iodine | positive | Makes the user feel weightless and jump higher. |
| Long Faced | +52% | 0.607 | Viagra | cosmetic | Elongated face. Cosmetic. |
| Electrifying | +50% | 0.235 | Battery | positive | Crackling electric aura. |
| Glowing | +48% | 0.472 | Donut | positivecosmetic | Skin emits a soft light. |
| Tropic Thunder | +46% | 0.803 | Chili, Iodine | cosmetic | Tan-shifted skin tone. |
| Thought-Provoking | +44% | 0.370 | Mouth Wash | positive | Deep contemplative state. |
| Jennerising | +42% | 0.343 | Mega Bean | cosmetic | Visual gender-presentation shift (named after the Jenners). |
| Bright-Eyed | +40% | 0.200 | Donut | positive | Glowing eyes, increased perception. |
| Spicy | +38% | 0.665 | Chili | positive | Throat burn, capsaicin rush. |
| Foggy | +36% | 0.100 | Cuke | neutral | Hazy vision. Wears off. |
| Slippery | +34% | 0.309 | Motor Oil | neutral | Slides on movement. |
| Athletic | +32% | 0.607 | Cuke | positive | Improves stamina and movement speed. |
| Balding | +30% | 0.000 | Gasoline | negativecosmetic | Causes hair loss. Visual flaw. |
| Calorie-Dense | +28% | 0.100 | Donut | positive | Fills hunger faster. |
| Sedating | +26% | 0.000 | Mouth Wash | neutral | Calms to the point of drowsiness. |
| Sneaky | +24% | 0.327 | Paracetamol | positive | Reduces sound output. Stealth. |
| Energizing | +22% | 0.340 | Paracetamol | positive | Wakes the user up. Stimulant feel. |
| Gingeritis | +20% | 0.000 | Motor Oil | cosmetic | Turns hair red. |
| Euphoric | +18% | 0.235 | Banana | positive | Lifted, happy mood. |
| Focused | +16% | 0.104 | Energy Drink | positive | Sharpened concentration. |
| Refreshing | +14% | 0.104 | Mouth Wash | positive | Cooling, clean feeling. |
| Munchies | +12% | 0.096 | Chili | neutral | Increases hunger. |
| Calming | +10% | 0.000 | Banana | positive | Reduces stress and aggression. |
| Disorienting | +0% | 0.000 | Energy Drink | negative | Causes confusion. Generally undesirable. |
| Explosive | +0% | 0.000 | — | negativelethal | User can explode. Very dangerous. |
| Laxative | +0% | 0.100 | Flu Medicine | negative | Causes urgent bathroom visits. Negative. |
| Lethal | +0% | 0.000 | — | negativelethal | User may die. Very dangerous. |
| Paranoia | +0% | 0.000 | — | negative | User feels watched. Negative. |
| Schizophrenic | +0% | 0.000 | — | negative | Hallucinations. Negative. |
| Seizure-Inducing | +0% | 0.000 | — | negative | May trigger seizures. Dangerous. |
| Smelly | +0% | 0.000 | Addy | negative | Bad odour. Penalty. |
| Toxic | +0% | 0.000 | — | negative | Causes health damage. Negative. |
All 34 Schedule 1 effects explained
Schedule 1 has 34 distinct effects that can appear on mixed products. Each effect has two numbers that matter: the value multiplier (how much it adds to the sell price, as a percentage) and the addiction value (how much it raises customer dependence). When you mix ingredients into a base product (OG Kush, Sour Diesel, Green Crack, Granddaddy Purple, Meth, Cocaine), each effect stacks up to a maximum of 8 per product.
Effects fall into five tag categories: positive (raise sell price, generally desirable), negative (hurt sell price or trigger customer issues), cosmetic (visible visual change with usually a small price bump), neutral (mild effect, low value), and lethal (rare, dangerous — can kill the user). Filter the table above by tag to find what you need.
Top 8 highest-value effects
- Shrinking — +60% multiplier (Battery)
- Cyclopean — +56% (Flu Medicine)
- Anti-Gravity — +54% (Iodine)
- Long Faced — +52% (Viagra, Horse Semen)
- Electrifying — +50% (Battery)
- Glowing — +48% (Donut)
- Tropic Thunder — +46% (Chili, Iodine)
- Thought-Provoking — +44% (Mouth Wash)
Stack 4-8 of these on a single Cocaine base and you can push sell prices past $500/unit. See the Mixer Calculator to test combinations.
Effects to avoid
Some effects have a 0% multiplier or are outright negative — they don't help your sell price and can scare off customers. The worst offenders:
- Toxic — 0% multiplier, hurts customer health
- Lethal — Can kill the user. Don't ship to customers
- Explosive — Self-explanatory, very dangerous
- Schizophrenic — 0% multiplier, no upside
- Seizure-Inducing — 0% multiplier
- Smelly — 0% multiplier (Addy)
- Paranoia — 0% multiplier
- Disorienting — 0% multiplier (Energy Drink — easy to add by accident)
- Laxative — 0% multiplier (Flu Medicine)
Schedule 1 effects FAQ
How are Schedule 1 effects added to a mix?
Each ingredient has a "primary effect" it contributes when mixed into a product. Cuke adds Athletic, Battery adds Electrifying, etc. The Schedule 1 mixer applies the primary effect plus runs transformation rules that can flip other effects in the mix. A product can have a maximum of 8 effects at once.
What's the difference between value multiplier and addiction?
The value multiplier raises sell price — Shrinking (+60%) makes a $150 cocaine sell for $240. The addiction value raises the customer's dependence meter when they consume the product; higher addiction means they come back for repeat purchases at higher prices. The two are independent stats per effect.
Are these effect values from the game's source code?
No — Schedule 1 doesn't expose these numbers in-game. The multipliers and addiction values used here are community-aggregated from extensive in-game testing. Numbers may drift between game patches; we update when the community confirms changes.
Related Schedule 1 tools
- Mixer Recipe Calculator — Test recipes live
- Best Mixes Database — Curated high-effect recipes
- Customer Database — Match effects to customer preferences
Schedule 1 Effects Database — FAQ
Is this Schedule 1 Effects Database free to use?
Yes, the Schedule 1 Effects Database is 100% free — no signup required, no hidden fees, no downloads. Everything runs in your browser.
How accurate is the Schedule 1 Effects Database?
Values are pulled from the Schedule 1 game files and community-verified formulas. Results match what you see in-game, and we update the tool when the game gets major patches.
Can I host a Schedule 1 server with XGamingServer?
Yes. XGamingServer offers instant Schedule 1 server hosting with mod support, automatic backups, DDoS protection, and 24/7 support. All popular game settings are pre-configured.
Does the Effects Database work on mobile?
Yes, the Effects Database is fully responsive and works on desktop, tablet, and mobile browsers.
You might also need
Mixer Recipe Calculator
Pick a base product (OG Kush, Sour Diesel, Green Crack, Granddaddy Purple, Meth, Cocaine), stack up to 8 ingredients, and see resulting effects, addictiveness, and sell price in real time. Mirrors the in-game mixing transformation rules.
Hyland Point Map
Interactive Hyland Point map — customers, dealers, properties, suppliers, police stations. Filter by area and entity type. Click any marker for details.
Best Mixes Database
Curated profit-optimized mixes for cocaine, meth, and weed strains. Sortable by sell price, addictiveness, or effect count. With ingredient lists.
Customer Database
Every Hyland Point customer with their area, favorite effects, standards, and character ID. Filter by what to sell them.
Schedule 1 server admin docs
Read the full Schedule 1 server docs →
Step-by-step guides for installing mods, configuring your server, joining, troubleshooting, and admin commands.

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