Schedule 1 Effects Database
All 34 effects in Schedule 1 — name, market multiplier, addictiveness, and which substances trigger each. Search and filter by tag.
34 of 34 effects. The value multiplier is added to base product price (1 + sum of multipliers). Addiction adds to customer dependence.
| Effect | Multiplier | Addiction | Triggered By | Tags | Description |
|---|---|---|---|---|---|
| Shrinking | +60% | 0.336 | Battery | positive | User shrinks in size. High value. |
| Cyclopean | +56% | 0.100 | Flu Medicine | negative | Reduces visual field. Side effect. |
| Anti-Gravity | +54% | 0.611 | Iodine | positive | Makes the user feel weightless and jump higher. |
| Long Faced | +52% | 0.607 | Viagra | cosmetic | Elongated face. Cosmetic. |
| Electrifying | +50% | 0.235 | Battery | positive | Crackling electric aura. |
| Glowing | +48% | 0.472 | Donut | positivecosmetic | Skin emits a soft light. |
| Tropic Thunder | +46% | 0.803 | Chili, Iodine | cosmetic | Tan-shifted skin tone. |
| Thought-Provoking | +44% | 0.370 | Mouth Wash | positive | Deep contemplative state. |
| Jennerising | +42% | 0.343 | Mega Bean | cosmetic | Visual gender-presentation shift (named after the Jenners). |
| Bright-Eyed | +40% | 0.200 | Donut | positive | Glowing eyes, increased perception. |
| Spicy | +38% | 0.665 | Chili | positive | Throat burn, capsaicin rush. |
| Foggy | +36% | 0.100 | Cuke | neutral | Hazy vision. Wears off. |
| Slippery | +34% | 0.309 | Motor Oil | neutral | Slides on movement. |
| Athletic | +32% | 0.607 | Cuke | positive | Improves stamina and movement speed. |
| Balding | +30% | 0.000 | Gasoline | negativecosmetic | Causes hair loss. Visual flaw. |
| Calorie-Dense | +28% | 0.100 | Donut | positive | Fills hunger faster. |
| Sedating | +26% | 0.000 | Mouth Wash | neutral | Calms to the point of drowsiness. |
| Sneaky | +24% | 0.327 | Paracetamol | positive | Reduces sound output. Stealth. |
| Energizing | +22% | 0.340 | Paracetamol | positive | Wakes the user up. Stimulant feel. |
| Gingeritis | +20% | 0.000 | Motor Oil | cosmetic | Turns hair red. |
| Euphoric | +18% | 0.235 | Banana | positive | Lifted, happy mood. |
| Focused | +16% | 0.104 | Energy Drink | positive | Sharpened concentration. |
| Refreshing | +14% | 0.104 | Mouth Wash | positive | Cooling, clean feeling. |
| Munchies | +12% | 0.096 | Chili | neutral | Increases hunger. |
| Calming | +10% | 0.000 | Banana | positive | Reduces stress and aggression. |
| Disorienting | +0% | 0.000 | Energy Drink | negative | Causes confusion. Generally undesirable. |
| Explosive | +0% | 0.000 | — | negativelethal | User can explode. Very dangerous. |
| Laxative | +0% | 0.100 | Flu Medicine | negative | Causes urgent bathroom visits. Negative. |
| Lethal | +0% | 0.000 | — | negativelethal | User may die. Very dangerous. |
| Paranoia | +0% | 0.000 | — | negative | User feels watched. Negative. |
| Schizophrenic | +0% | 0.000 | — | negative | Hallucinations. Negative. |
| Seizure-Inducing | +0% | 0.000 | — | negative | May trigger seizures. Dangerous. |
| Smelly | +0% | 0.000 | Addy | negative | Bad odour. Penalty. |
| Toxic | +0% | 0.000 | — | negative | Causes health damage. Negative. |
All 34 Schedule 1 effects explained
Schedule 1 has 34 distinct effects that can appear on mixed products. Each effect has two numbers that matter: the value multiplier (how much it adds to the sell price, as a percentage) and the addiction value (how much it raises customer dependence). When you mix ingredients into a base product (OG Kush, Sour Diesel, Green Crack, Granddaddy Purple, Meth, Cocaine), each effect stacks up to a maximum of 8 per product.
Effects fall into five tag categories: positive (raise sell price, generally desirable), negative (hurt sell price or trigger customer issues), cosmetic (visible visual change with usually a small price bump), neutral (mild effect, low value), and lethal (rare, dangerous — can kill the user). Filter the table above by tag to find what you need.
Top 8 highest-value effects
- Shrinking — +60% multiplier (Battery)
- Cyclopean — +56% (Flu Medicine)
- Anti-Gravity — +54% (Iodine)
- Long Faced — +52% (Viagra, Horse Semen)
- Electrifying — +50% (Battery)
- Glowing — +48% (Donut)
- Tropic Thunder — +46% (Chili, Iodine)
- Thought-Provoking — +44% (Mouth Wash)
Stack 4-8 of these on a single Cocaine base and you can push sell prices past $500/unit. See the Mixer Calculator to test combinations.
Effects to avoid
Some effects have a 0% multiplier or are outright negative — they don't help your sell price and can scare off customers. The worst offenders:
- Toxic — 0% multiplier, hurts customer health
- Lethal — Can kill the user. Don't ship to customers
- Explosive — Self-explanatory, very dangerous
- Schizophrenic — 0% multiplier, no upside
- Seizure-Inducing — 0% multiplier
- Smelly — 0% multiplier (Addy)
- Paranoia — 0% multiplier
- Disorienting — 0% multiplier (Energy Drink — easy to add by accident)
- Laxative — 0% multiplier (Flu Medicine)
Schedule 1 effects FAQ
How are Schedule 1 effects added to a mix?
Each ingredient has a "primary effect" it contributes when mixed into a product. Cuke adds Athletic, Battery adds Electrifying, etc. The Schedule 1 mixer applies the primary effect plus runs transformation rules that can flip other effects in the mix. A product can have a maximum of 8 effects at once.
What's the difference between value multiplier and addiction?
The value multiplier raises sell price — Shrinking (+60%) makes a $150 cocaine sell for $240. The addiction value raises the customer's dependence meter when they consume the product; higher addiction means they come back for repeat purchases at higher prices. The two are independent stats per effect.
Are these effect values from the game's source code?
No — Schedule 1 doesn't expose these numbers in-game. The multipliers and addiction values used here are community-aggregated from extensive in-game testing. Numbers may drift between game patches; we update when the community confirms changes.
Related Schedule 1 tools
- Mixer Recipe Calculator — Test recipes live
- Best Mixes Database — Curated high-effect recipes
- Customer Database — Match effects to customer preferences
Schedule 1 Effects Database — FAQ
Is this Schedule 1 Effects Database free to use?
Yes, the Schedule 1 Effects Database is 100% free — no signup required, no hidden fees, no downloads. Everything runs in your browser.
How accurate is the Schedule 1 Effects Database?
Values are pulled from the Schedule 1 game files and community-verified formulas. Results match what you see in-game, and we update the tool when the game gets major patches.
Can I host a Schedule 1 server with XGamingServer?
Yes. XGamingServer offers instant Schedule 1 server hosting with mod support, automatic backups, DDoS protection, and 24/7 support. All popular game settings are pre-configured.
Does the Effects Database work on mobile?
Yes, the Effects Database is fully responsive and works on desktop, tablet, and mobile browsers.
You might also need
Mixer Recipe Calculator
Pick a base product (OG Kush, Sour Diesel, Green Crack, Granddaddy Purple, Meth, Cocaine), stack up to 8 ingredients, and see resulting effects, addictiveness, and sell price in real time. Mirrors the in-game mixing transformation rules.
Best Mixes Database
Curated profit-optimized mixes for cocaine, meth, and weed strains. Sortable by sell price, addictiveness, or effect count. With ingredient lists.
Hyland Point Map
Interactive Hyland Point map — customers, dealers, properties, suppliers, police stations. Filter by area and entity type. Click any marker for details.
Property ROI Calculator
Compare every Schedule 1 property — motel, sweatshop, bungalow, barn, docks warehouse — by cost, loading bays, employee limit, and payback time at your current revenue.
Schedule 1 server admin docs
Read the full Schedule 1 server docs →
Step-by-step guides for installing mods, configuring your server, joining, troubleshooting, and admin commands.

Config Tool Built Into XGamingServer
Get managed Schedule 1 hosting with this tool in your panel — configure, deploy, and play in minutes. No file uploads needed.