Configuring the Map Pool on Your Quake Live Server

Configure map rotation, use pre-built map pools, and lock your Quake Live dedicated server to a single gametype.

A crucial part of customizing your Quake Live server on XGamingServer is setting up a specific map pool. This guide explains how to configure your map pool and, if desired, lock your server to a single gametype.

Accessing The mappool.txt File

Open the Map Pool File

Access the XGamingServer Panel and select your Quake Live server. In the sidebar click on Files. Select the baseq3 folder and open the mappool.txt file.

By default there are some pre-configured mappool files for you to use. They can be changed by setting Map Pool in Startup to one of the files below.

Game ModeConfig
Defaultmappool.txt
FFAmappool_ffa.txt
Clan Arenamappool_ca.txt
Capture the Flagmappool_ctf.txt
Duelmappool_duel.txt
Racemappool_race.txt
Team Deathmatchmappool_tdm.txt

Understanding Map Pool Entries

The mappool.txt file determines the maps available for play on the server.

  • Entries follow the format: map|factory
  • map refers to the map name.
  • factory refers to the game type or rule set for that map.

Ensure each map|factory pair is on its own line. Refer to the default mappool.txt provided for examples. If you're using custom factories (custom game settings/rules), specify them in the mappool.txt file. Properly configured, these will appear in the map voting system at each game's end.

You can specify a different map pool file by setting Map Pool in Startup to the path of your custom map pool file. Simply make a copy of the default map pool file and rename it.

Locking Server to a Single Gametype

If you prefer to keep your server dedicated to one game type (e.g., Duel), ensure your mappool.txt contains only maps from the desired factory. Add 8 to g_voteFlags in your server.cfg file. This adjustment disables the "callvote map" option's factory argument, locking in the gametype.

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