s&box Sync Properties Generator
Build [Sync] property snippets for s&box Components — pick your type (int, bool, Vector3, GameObject, NetList<T>, NetDictionary<K,V>), add SyncFlags (Query, FromHost, Interpolate), and optionally wire up [Change] callbacks. Outputs valid C# class fragments per the official Facepunch sync-properties spec.
Properties (2)
What is [Sync]?
The [Sync] attribute on a property of a s&box Component sends its latest value to other players each time it changes. The owner of the GameObject controls the value — only the owner can change it. Supported types are unmanaged value types (int, bool, Vector3, float, structs), string, and a few reference types Facepunch serializes specifically: GameObject, Component, GameResource.
SyncFlags
| Flag | Effect |
|---|---|
| SyncFlags.FromHost | The host has ownership over the value. |
| SyncFlags.Query | Query this value for changes rather than counting on set being called. This is appropriate if the value returned by its getter can change without calling its setter. |
| SyncFlags.Interpolate | The value will be interpolated between ticks. This is currently only supported for <see cref="T:System.Single" />, <see cref="T:System.Double" />, <see cref="T:Angles" />, <see cref="T:Rotation" />, <see cref="T:Transform" />, <see cref="T:Vector3" />. |
Networked Collections
Plain List<T> and Dictionary<K,V>aren't networked — use NetList<T> and NetDictionary<K,V> instead. They share the same indexer / Add / Remove API but stream changes across the network.
public enum AmmoCount { Pistol, Rifle }
public class MyComponent : Component
{
[Sync] public NetList<int> List { get; set; } = new();
[Sync] public NetDictionary<AmmoCount,int> Dictionary { get; set; } = new();
}NetList / NetDictionary do not support the [Property] attribute, and the [Change]callback won't fire on element-level mutations — only when the collection itself is reassigned.
Detecting Changes
public class MyComponent : Component
{
[Sync, Change( "OnIsRunningChanged" )]
public bool IsRunning { get; set; }
private void OnIsRunningChanged( bool oldValue, bool newValue )
{
// The value of IsRunning has changed...
}
}s&box Sync Properties Generator — FAQ
Is this s&box Sync Properties Generator free to use?
Yes, the s&box Sync Properties Generator is 100% free — no signup required, no hidden fees, no downloads. Everything runs in your browser.
How accurate is the s&box Sync Properties Generator?
Values are pulled from the s&box game files and community-verified formulas. Results match what you see in-game, and we update the tool when the game gets major patches.
Can I host a s&box server with XGamingServer?
Yes. XGamingServer offers instant s&box server hosting with mod support, automatic backups, DDoS protection, and 24/7 support. All popular game settings are pre-configured.
Does the Sync Properties Generator work on mobile?
Yes, the Sync Properties Generator is fully responsive and works on desktop, tablet, and mobile browsers.
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