Future-Ready Hytale Hosting
Get a Hytale server that evolves with new features as they launch.
Hytale’s server platform will continue to evolve after Early Access launch. This guide covers the planned features and improvements coming to Hytale dedicated servers.
Server & Minigame Discovery
A discovery catalogue accessible from the main menu where players can browse and find servers and minigames.
Features
- Server operators can opt into the catalogue to promote their content
- Players can browse and join servers directly from the game
- Filter servers by game type, player count, and more
Requirements for Listing
| Requirement | Description |
|---|---|
| Server Operator Guidelines | Servers must adhere to operator guidelines and community standards |
| Self-Rating | Operators must accurately rate their server content for content filtering |
| Enforcement | Servers violating their self-rating are subject to enforcement actions |
Player Count Verification
Player counts displayed in server discovery are gathered from client telemetry rather than server-reported data. This prevents count spoofing and ensures players can trust the numbers they see.
Party System
A party system enabling players to group up and stay together across server transfers and minigame queues.
Features
- Browse servers with your party and join together
- Party size requirements visible before joining
- Stay together during server transfers
- Foundation for seamless social experience
Integrated Payment System
A payment gateway built into the client that servers can use to accept payments from players.
Benefits for Server Operators
- Accept payments without handling payment details
- No need to build payment infrastructure
- Transactions processed through trusted, secure system
Benefits for Players
- No need to visit external websites
- All transactions are secure and traceable
- Payment information stays within Hytale ecosystem
SRV Record Support
SRV records allow players to connect using a domain name (e.g., play.example.com) without specifying a port.
Current Status
Unsupported – Under evaluation. There is no battle-tested C# library for SRV record resolution that meets Hytale’s requirements.
First-Party API Endpoints
Authenticated servers will have access to official API endpoints for player data, versioning, and server operations.
Planned Endpoints
| Endpoint | Description |
|---|---|
| UUID ↔ Name Lookup | Resolve player names to UUIDs and vice versa (single and bulk) |
| Game Version | Query current game version and check for updates |
| Player Profile | Fetch player profile data, cosmetics, avatar renders |
| Server Telemetry | Report server status and player count for discovery |
| Report | Report players for ToS violations |
| Payments | Process payments using built-in payment gate |
Under Consideration
| Endpoint | Description |
|---|---|
| Global Sanctions | Query if a player has platform-level sanctions |
| Friends List | Retrieve a player’s friends list (with permissions) |
| Webhook Subscriptions | Push notifications for player name changes, sanctions |
Design Goals
- Generous rate limits: Bulk endpoints and caching-friendly responses
- Authenticated access: All endpoints require server authentication
- Versioned API: Stable contracts with deprecation windows
Protocol Tolerance
Currently, clients and servers must be on the exact same protocol version. Coming soon: Protocol tolerance allowing ±2 version difference, giving server operators a window to update without losing player connectivity.
Fallback Connections
Coming soon: Array of targets tried in sequence for fallback connections when transferring players between servers.
Stay Updated with New Features
Our servers automatically update when new Hytale features launch.