Coffee Stain treats Satisfactory as a living game, and the pace of updates since the game left Early Access has been brisk. If you run a dedicated server, each major patch can change command-line parameters, port behaviour, and the save format your friends depend on. This guide walks through the Satisfactory roadmap so far, what shipped in Update 1.1 and 1.2, how the console launch fits in, and what is signposted for the future. Where a detail depends on the exact patch build, we say so rather than guess.
Version history at a glance
Satisfactory left Early Access with Version 1.0 on 10 September 2024, the point at which the full progression and ending content became official. Since then the game has moved through two major content updates, with each one spending time on the Experimental branch before promoting to the Stable (default) branch.
| Version | Experimental | Stable | Headline change |
|---|---|---|---|
| 1.0 | — | 10 Sep 2024 | Full release, endgame content |
| 1.1 | 1 Apr 2025 | 10 Jun 2025 (1.1.1.0) | Controller support, server port handling |
| 1.2 | 17 Mar 2026 | 2 Jun 2026 | Weather, fluid trucks, Game Modes menu |
The Experimental-then-Stable cadence matters for hosts: if you opt your server into Experimental early, you get new features sooner but accept the risk of save-breaking bugs. Most providers and self-hosters keep production worlds on Stable.
Update 1.1: the quality-of-life patch
Update 1.1 entered Experimental on 1 April 2025 and its final patch, 1.1.1.0, brought the feature set to the Stable branch on 10 June 2025. It was built largely around polish and platform readiness rather than new endgame content. Notable additions included:
- Controller support for both Xbox and DualSense controllers, which laid the groundwork for the later console release.
- Photo Mode overhaul with new filters, effects, poses, and a dolly mode for video capture.
- Crash Site dismantling, letting you clear debris for extra resources after pulling a hard drive.
- Personnel Elevator for vertical traversal with named, customizable floor stops.
- Train improvements: buffer stops to prevent derailments and left/right side build modes for path and block signals.
- Logistics tweaks including hypertube junctions and branches, a priority merger, and a conveyor throughput monitor.
For server operators, the most important 1.1 change was networking. The patch added the -ReliablePort= command-line parameter so you can pin the reliable port explicitly (an integer between 0 and 65535); if the chosen port is unavailable the server fails to initialize rather than silently picking another. The server also now tells the client which port to use, which is much friendlier to NAT and port-remapping setups. A long-standing infinite-loading-screen bug on Linux dedicated servers after a save/load cycle was also fixed. If you are setting up ports for the first time, see our RAM and ports requirements guide.
The console launch
Satisfactory arrived on consoles on 4 November 2025 for PlayStation 5 (including PS5 Pro) and Xbox Series X/S, shipping with Update 1.1 content. Two details are important and frequently misunderstood:
- Crossplay is console-to-console only. PlayStation and Xbox players can play together, but per the official wiki there is currently no crossplay between PC and console, citing stability concerns around PC modifications.
- Dedicated servers are not available on console. Console players host through the in-game session system, not a standalone server. Dedicated hosting remains a PC-side feature.
That makes a PC dedicated server the only way to run an always-on, persistent factory that survives when the host logs off. If you want that for a PC play group, a hosted box keeps the world ticking around the clock — you can spin one up on our Satisfactory hosting plans and follow the setup documentation to get connected.
Update 1.2: weather, fluids, and Game Modes
Update 1.2 hit Experimental on 17 March 2026 and promoted to the Stable branch on 2 June 2026. It is one of the larger content drops since 1.0. Confirmed additions include a full weather system (with fog and rain intensity settings, reintroducing weather after its removal in Update 8), fluid trucks and fluid stations for moving liquids by vehicle, a rebuilt vehicle pathfinding system, real pause functionality, and new buildables such as the Pipeline T-Junction.
The standout for admins is the new Game Modes menu, which exposes cost and power multipliers at new-world generation. These scale the baseline difficulty of recipe ingredients, building power consumption, and Space Elevator deliverables. Exact multiplier ranges are configured in-game and are world-creation settings, so plan them before you generate a server world. The follow-up stability patch 1.2.2.0 (Experimental, 28 April 2026) also bundled dedicated-server fixes around port-range validation, socket allocation errors, and a sign-subsystem crash.
What’s next on the roadmap
Coffee Stain has been deliberately cautious about promising specific features, but the broad direction for 2026 leans toward networking and multiplayer stability — addressing the rubber-banding and desync reports that surface in long co-op sessions — alongside behind-the-scenes content rather than a sprawling new content tier. Treat anything beyond that as developer teasing, not a committed feature list. From a hosting standpoint, the practical takeaway is that future updates will likely keep refining server reliability, which is good news if you run a persistent world. When the next major patch lands, follow our dedicated server update guide before letting players back in.
Frequently asked questions
Can console and PC players play together on a dedicated server?
No. As of the current builds, crossplay is limited to console-to-console (PlayStation and Xbox), and dedicated servers are a PC-only feature. There is no PC-to-console crossplay yet, so a console player cannot join a PC dedicated server. This could change in a future update, but it is not supported today.
Should I run my server on the Experimental or Stable branch?
For a production world with regular players, stay on Stable. Experimental gets new features first (1.2 was on Experimental from 17 March 2026, months before the 2 June Stable promotion) but carries save-corruption and crash risk. If you do test Experimental, do it on a separate world and keep backups.
Do updates ever break my save or server config?
Major updates can change command-line parameters and server behaviour — Update 1.1 reworked port handling, for example. Saves usually carry forward, but you should always back up before patching. See our save file backup guide for where files live and how to restore them.
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