Stationeers Atmospherics 101: Pressure, Oxygen & Breathable Air

A beginner's guide to Stationeers atmospherics — sealing rooms, building breathable air, managing pressure and temperature, and keeping your crew alive.

Atmospherics is the heart of Stationeers — and the thing that kills most new players. This guide covers the fundamentals of building a sealed, breathable, survivable base: the gases you’ll deal with, sealing rooms, making breathable air, managing pressure and temperature, the core gear, and the common ways crews suffocate.

The gases in Stationeers

GasSymbolRole
OxygenO₂Breathing & fuel oxidiser (fire risk pure)
NitrogenN₂Inert filler for breathable mix
Carbon DioxideCO₂Exhaled waste — must be scrubbed
VolatilesCH₄+Fuel for smelting, power, chemistry
Nitrous OxideN₂OPowerful oxidiser; harmful to breathe
PollutantXToxic burn/processing byproduct
Water vapourH₂OCondenses; from combustion & ice
Breathable air is roughly 75% N₂ / 25% O₂; you need at least ~16 kPa of O₂ to remove your helmet safely.

Seal the room first

Atmosphere leaks through any gap. A breathable room needs fully sealed walls, floors and ceiling, plus an airlock — two doors with a buffer between them so you don’t vent the whole room every time you step outside. If pressure won’t hold when you fill the room, you have a leak somewhere — check walls, frames and any unfinished tiles.

What makes air breathable

Your crew needs oxygen at a survivable pressure (roughly 50–100 kPa of breathable mix, with at least ~16 kPa O₂) and a comfortable temperature. Too little pressure and they can’t breathe; pure oxygen is a fire and health risk, which is why most players run a 75/25 nitrogen/oxygen mix rather than pure O₂. You also have to remove the CO₂ your crew exhales, or it builds up and poisons them.

The core atmospherics gear

  • Gas Sensor — reads pressure, temperature and gas ratios so you know what’s actually in a room.
  • Active Vent — moves gas into or out of a room to hit a target pressure.
  • Pressure Regulator / Back Pressure Regulator — hold a pipe or room at a set pressure.
  • Filtration unit — separates unwanted gases (CO₂, pollutant, volatiles) from a mix using gas filters.
  • Pipes & tanks — store and route gases around your base.

Manage temperature

Gas carries heat, and temperature is as deadly as pressure. On cold worlds you’ll heat incoming air; on hot worlds you’ll cool it with radiators and pipe-based heat exchangers. Wall heaters and the furnace help early; later, automate climate with an IC10 thermostat so a room holds its target temperature on its own.

Common ways crews die

  • Opening a door to vacuum with no airlock — the room empties instantly.
  • Running pure oxygen and starting a fire.
  • Ignoring CO₂ buildup in a sealed room with no scrubbing.
  • Letting temperature drift to a lethal high or low.

Frequently asked questions

What is breathable air in Stationeers?

Roughly a 75% nitrogen / 25% oxygen mix at a survivable pressure (about 50–100 kPa), with at least ~16 kPa of O₂ so you can remove your helmet without lung warnings. Pure oxygen technically breathes but is a fire and health hazard, so the nitrogen-diluted mix is standard.

How do I remove CO₂ from my base?

Run the room air through a filtration unit with a CO₂ filter, which pulls the carbon dioxide your crew exhales into a pipe or tank. Without scrubbing, CO₂ steadily builds in a sealed room and poisons everyone — it’s one of the most common silent killers.

Why won’t my room hold pressure?

There’s a leak — an unfinished wall, frame or floor tile, or a door without an airlock. Use a gas sensor to watch pressure: if it drops when you fill the room, walk the perimeter checking every wall and ceiling tile is fully built, and add an airlock so entering doesn’t vent the room.

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