Nothing in Stationeers runs without power — lights, atmospherics, machines and IC10 chips all draw from your grid. Here’s how to build one that holds up.
Solar panels — your main source
Solar is free power, but it only produces when panels face the sun and the sun is up. Aim them with a IC10 solar tracker for maximum output, and remember production drops to zero at night — which is what batteries are for.
Batteries — store for the dark
Station batteries bank surplus daytime power so your base keeps running overnight. Size your battery bank to cover your night-time draw with margin. Watch the charge Ratio — if it’s hitting zero before dawn, add panels or batteries.
Cables & transformers
Cables carry power but have limits — overload a cable and it burns out. Use heavy cable for high-draw runs, and transformers to split your grid into a high-power machine network and a protected low-power logic/lighting network so a furnace spike can’t brown out your atmospherics.
Generators — backup power
Solid-fuel and gas generators provide power independent of the sun, ideal for backup or for dark worlds like Europa. Automate them to fire only when batteries run low (see the battery-aware IC10 script) so you don’t waste fuel.
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