xgaming.tools

DayZ Server Config Generator

Free DayZ serverDZ.cfg generator. 5 tabs (Identity, Network, World, Gameplay, Queue + RCON), 4 presets (Vanilla Chernarus, 1PP Hardcore PvP, Chill PVE, Namalsk Winter). Covers hostname, maxPlayers, map template, time acceleration, verifySignatures, lightingConfig, queue limits. Copy + download.

Preset

Shown in the server browser

Optional join password

Used with #login in-game — make it strong

Most community servers run 40-60. 128 is the engine cap.

Shown when players select your server

Broadcasts to all players every motdInterval minutes

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Read-only preview — use the tabs to configure

How to deploy

  1. Copy or download the config
  2. Upload as serverDZ.cfg to your DayZ server root
  3. Start the server with -config=serverDZ.cfg

Required ports

Game TrafficUDP 2302
Steam QueryUDP 27016
Battleye RCONUDP 2302 (shared)

Generate a valid DayZ serverDZ.cfg in one click

DayZ's serverDZ.cfg controls everything a player sees before they even load: hostname, server description, motd rotation, map template, time speed, 1st/3rd person view rules, crosshair, personal light, VAC/BattlEye signature verification. Miss a semicolon or alias a typo and the server silently uses defaults — or worse, won't start. This generator produces a valid cpp-syntax config file with every common key, broken into 5 organized tabs.

Four presets ship out of the box: Vanilla Chernarus (default baseline), 1PP Hardcore PvP (3rd person disabled, crosshair off, personal light off, 8× day / 1× night for brutal nighttime survival), Chill PVE (24× day / 4× night for a quick daylight loop), and Namalsk Winter (switches template to the Namalsk mod + slows time). Pick a preset, tweak any single option, live preview updates.

Identity tab covers the server-browser surface — hostname, admin password, max players (1-128), and the motd[] array with a customizable broadcast interval. Network tab handles the Steam query port and file-patching toggle (off for vanilla, required for some mods). World tab sets the mission template (dayzOffline.chernarusplus / enoch / sakhal / banov / deerisle / namalsk / esseker / takistanplus / swansisland), timezone, time acceleration day + night separately.

Gameplay tab groups anti-cheat (verifySignatures 0/1/2, forceSameBuild), 1PP toggles (disable3rdPerson, disableCrosshair, disablePersonalLight), UI options (disableRespawnDialog, enableDebugMonitor, lightingConfig for bright vs dark nights), and console crossplay controls (enableMouseAndKeyboard, disableMultiAccountMitigation). Queue + RCON handles loginQueueConcurrentPlayers for weak servers that need to throttle world-loading.

Copy the generated config or download it — drop it in your server root as serverDZ.cfg, then launch with `-config=serverDZ.cfg`. On XGamingServer's DayZ hosting, use the admin panel File Manager or SFTP to /home/container/. Restart the server to apply.

DayZ Server Config Generator — FAQ

Where do I put serverDZ.cfg?

In your DayZ server's root folder (next to DayZServer.exe or .sh). On XGamingServer, use the File Manager at /home/container/ or SFTP. Launch the server with `-config=serverDZ.cfg`. Note: the file uses a cpp-like `key = value;` syntax, not INI — always end each line with a semicolon.

What's the difference between timeAcceleration 12 and 24?

serverTimeAcceleration 12 = each real-world minute = 12 in-game minutes, so a full 24-hour day cycles every 2 real-world hours. 24 = 1 real-world hour day cycle. Night-time has a separate multiplier (serverNightTimeAcceleration). 1PP hardcore servers often use 1× night for long dark gameplay; PVE chill servers use 4-8× night to skip darkness.

What is verifySignatures?

Anti-cheat file integrity check. 0 = off (not recommended). 1 = legacy level (weak). 2 = recommended for all public servers (validates .bikey + .bisign signatures for every pbo mod file). If you're hosting a purely vanilla server, 2 is the correct setting. Mod servers need to ensure all .bisign files ship with each mod.

Can I change the map?

Yes — the `template` field accepts any valid DayZ mission folder name. Vanilla templates: dayzOffline.chernarusplus, dayzOffline.enoch (Livonia), dayzOffline.sakhal. Community maps: dayzOffline.namalsk, dayzOffline.deerisle, dayzOffline.banov, dayzOffline.esseker, etc. Community maps require the matching mod on the server and all connecting clients.

What ports does DayZ use?

2302 UDP for game traffic + BattlEye RCON (default; change with `-port=` launch argument). steamQueryPort (default 27016) for Steam's server browser. Only game port + Steam query need to be port-forwarded for a public server — BE RCON shares the game port.

You might also need

DayZ server admin docs

Read the full DayZ server docs →

Step-by-step guides for installing mods, configuring your server, joining, troubleshooting, and admin commands.

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