DayZ Server Config Generator
Free DayZ serverDZ.cfg generator. 5 tabs (Identity, Network, World, Gameplay, Queue + RCON), 4 presets (Vanilla Chernarus, 1PP Hardcore PvP, Chill PVE, Namalsk Winter). Covers hostname, maxPlayers, map template, time acceleration, verifySignatures, lightingConfig, queue limits. Copy + download.
Shown in the server browser
Optional join password
Used with #login in-game — make it strong
Most community servers run 40-60. 128 is the engine cap.
Shown when players select your server
Broadcasts to all players every motdInterval minutes
Read-only preview — use the tabs to configure
How to deploy
- Copy or download the config
- Upload as
serverDZ.cfgto your DayZ server root - Start the server with
-config=serverDZ.cfg
Required ports
Generate a valid DayZ serverDZ.cfg in one click
DayZ's serverDZ.cfg controls everything a player sees before they even load: hostname, server description, motd rotation, map template, time speed, 1st/3rd person view rules, crosshair, personal light, VAC/BattlEye signature verification. Miss a semicolon or alias a typo and the server silently uses defaults — or worse, won't start. This generator produces a valid cpp-syntax config file with every common key, broken into 5 organized tabs.
Four presets ship out of the box: Vanilla Chernarus (default baseline), 1PP Hardcore PvP (3rd person disabled, crosshair off, personal light off, 8× day / 1× night for brutal nighttime survival), Chill PVE (24× day / 4× night for a quick daylight loop), and Namalsk Winter (switches template to the Namalsk mod + slows time). Pick a preset, tweak any single option, live preview updates.
Identity tab covers the server-browser surface — hostname, admin password, max players (1-128), and the motd[] array with a customizable broadcast interval. Network tab handles the Steam query port and file-patching toggle (off for vanilla, required for some mods). World tab sets the mission template (dayzOffline.chernarusplus / enoch / sakhal / banov / deerisle / namalsk / esseker / takistanplus / swansisland), timezone, time acceleration day + night separately.
Gameplay tab groups anti-cheat (verifySignatures 0/1/2, forceSameBuild), 1PP toggles (disable3rdPerson, disableCrosshair, disablePersonalLight), UI options (disableRespawnDialog, enableDebugMonitor, lightingConfig for bright vs dark nights), and console crossplay controls (enableMouseAndKeyboard, disableMultiAccountMitigation). Queue + RCON handles loginQueueConcurrentPlayers for weak servers that need to throttle world-loading.
Copy the generated config or download it — drop it in your server root as serverDZ.cfg, then launch with `-config=serverDZ.cfg`. On XGamingServer's DayZ hosting, use the admin panel File Manager or SFTP to /home/container/. Restart the server to apply.
DayZ Server Config Generator — FAQ
Where do I put serverDZ.cfg?
In your DayZ server's root folder (next to DayZServer.exe or .sh). On XGamingServer, use the File Manager at /home/container/ or SFTP. Launch the server with `-config=serverDZ.cfg`. Note: the file uses a cpp-like `key = value;` syntax, not INI — always end each line with a semicolon.
What's the difference between timeAcceleration 12 and 24?
serverTimeAcceleration 12 = each real-world minute = 12 in-game minutes, so a full 24-hour day cycles every 2 real-world hours. 24 = 1 real-world hour day cycle. Night-time has a separate multiplier (serverNightTimeAcceleration). 1PP hardcore servers often use 1× night for long dark gameplay; PVE chill servers use 4-8× night to skip darkness.
What is verifySignatures?
Anti-cheat file integrity check. 0 = off (not recommended). 1 = legacy level (weak). 2 = recommended for all public servers (validates .bikey + .bisign signatures for every pbo mod file). If you're hosting a purely vanilla server, 2 is the correct setting. Mod servers need to ensure all .bisign files ship with each mod.
Can I change the map?
Yes — the `template` field accepts any valid DayZ mission folder name. Vanilla templates: dayzOffline.chernarusplus, dayzOffline.enoch (Livonia), dayzOffline.sakhal. Community maps: dayzOffline.namalsk, dayzOffline.deerisle, dayzOffline.banov, dayzOffline.esseker, etc. Community maps require the matching mod on the server and all connecting clients.
What ports does DayZ use?
2302 UDP for game traffic + BattlEye RCON (default; change with `-port=` launch argument). steamQueryPort (default 27016) for Steam's server browser. Only game port + Steam query need to be port-forwarded for a public server — BE RCON shares the game port.
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Loot Map
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DayZ server admin docs
Read the full DayZ server docs →
Step-by-step guides for installing mods, configuring your server, joining, troubleshooting, and admin commands.

Config Tool Built Into XGamingServer
Get managed DayZ hosting with this tool in your panel — configure, deploy, and play in minutes. No file uploads needed.