Every GROUND BRANCH Map Explained (2026): All Maps + New V1.0 Additions

Every GROUND BRANCH map explained — Outpost, Airbase, Hospital, Border and the full core roster — plus how to set your server's map rotation.

GROUND BRANCH’s maps are the stage for its slow, deliberate tactical play — and the V1.0 release (July 16, 2026) reworks the roster with new environments and full remakes of old favourites. Here’s every GROUND BRANCH map explained, including what’s new in 1.0 and how to add them to your dedicated server’s rotation.

New & remade maps in V1.0

V1.0’s map selection adds one brand-new environment and rebuilds several classics:

  • Outpost (new) — Set in the mountains of northwest Pakistan, built around an old fort perched on a ridge along the Afghan border. Interconnected buildings, vantage points and tight passageways inside the stone walls; rugged, exposed terrain outside. High-wind ambience can mask footsteps, and the long sightlines are lethal if you’re caught in the open. At launch it’s tied to the second Prologue mission only.
  • Airbase — a full remake of 747, now set in Libya.
  • Hospital — a remake of RunDown: a derelict Soviet-era hospital just over the Russian border, now a PMC command center. The exterior was opened up for more approach angles into the central building.
  • Border (new) — a bridge checkpoint on the US–Mexico border: an urban maze of alleys, derelict homes, a dirty canal, a junkyard, a demolished road bridge and a multi-story telecom building serving as a cartel outpost.
  • Creek (overhaul) — the woodland classic gets a V1.0 pass.

The core map roster

  • 747 — the airliner scenario: a bomb in the cockpit and terrorists holding civilians aboard. Defuse and clear without civilian casualties. (Being succeeded by Airbase.)
  • City — dense urban combat with layered routes and a contested central stairwell.
  • Creek — a medium woodland map with a few scattered houses; great for patrolling and ambush play.
  • Depot — a very large, mostly woodland map with a central depot and a tall, climbable antenna to the north.
  • Power Station — an industrial facility with a substation insertion point and connecting tunnels.
  • SmallTown — a small map with a bit of woodland around it; ideal for sharpening CQB and sniper skills.
  • Tanker — a ship/tanker environment of tight interior corridors and deck approaches.
  • Rig — an offshore oil rig; multi-level, vertical CQB with a recent art, lighting and optimization pass.
  • Compound — a walled compound built for close-quarters assaults.
  • StorageFacility — an industrial storage site.
  • Arena & Arena2 — compact PvP arenas for Team Elimination and Deathmatch.

How to set your maps and rotation

On a dedicated server you build your map rotation in MapList.ini, pairing each map with a mission (game mode) and per-map settings like difficulty, round time and time of day. For example, a co-op Intel Retrieval round on SmallTown:

MapList=/Game/GroundBranch/Maps/SmallTown/SmallTown?Mission=/Game/GroundBranch/Mission/SmallTown/IntelRetrieval?opforcount=30?difficulty=2?roundtime=60?timeofday=0800

You can also change the map on the fly from the in-game admin menu. Our docs walk through both: Change Map & Mission and Game Modes & Missions.

Play every map with your squad

The best way to run the full map roster — and rotate through co-op Terrorist Hunt and 8v8 PvP — is a dedicated server that’s always online. XGamingServer’s GROUND BRANCH server hosting runs on AMD Ryzen 9 7950X hardware with instant setup, a visual config panel and one-click updates, so you can spin up a server and load any map in minutes. For what’s new across the whole game, see our GROUND BRANCH 1.0 rundown.

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