Stationeers World Types: Which Planet Should You Start On?

Moon, Mars, Europa, Vulcan, Venus or orbit? A breakdown of every Stationeers world — atmosphere, temperature, gravity and difficulty — to help you pick where to start.

The world you choose in Stationeers completely changes the early game — your atmosphere, temperature swings, available gases, solar power and gravity all depend on it. This guide compares every world and gives a clear recommendation for where to start and what each one teaches you.

Stationeers worlds compared

WorldDifficultyAtmosphereMain challenge
MarsBeginnerThin CO₂Cold + dust storms; filterable air
MoonBeginner+None (vacuum)Make every gas yourself; temp swings
EuropaAdvancedCold, breathable-ishExtreme cold; weak solar, drains batteries
VulcanAdvancedHot volatilesCooling; autoignition-temp atmosphere
VenusVeteranHot, corrosive, high-pressureHeat + pressure + corrosion combined
Mimas / OrbitAdvancedVacuumLow gravity / no terrain to mine
New players start on Mars; the Moon is a good second world once you understand sealing and pressure.

Mars — the recommended starter

Mars is the classic beginner world. It has a thin CO₂ atmosphere you can filter for resources, a manageable day/night cycle for solar power, and the materials you need to bootstrap. The cold and occasional dust storms keep it interesting without being brutal. If it’s your first station, start here — it teaches atmospherics and power without overwhelming you.

The Moon — simple but airless

The Moon (Lunar) has no atmosphere at all and large temperature swings between day and night, with low gravity. Vacuum makes some atmospherics simpler (there’s nothing outside to filter in) but means you must produce or import every gas yourself. A good second world once you understand pressure and sealing.

Vulcan — hot and resource-rich

Vulcan is volcanic and hot, with a wispy but extremely hot atmosphere full of volatiles above their autoignition temperature. Here cooling becomes the central challenge instead of heating, and the atmosphere is both a hazard and a valuable resource you can harvest. A clear step up in difficulty.

Europa — cold and dark

Europa has a substantial, reliably cold atmosphere far from the sun — solar power is weak and any battery exposed to it gradually loses charge, so constant heating and careful power are a must. An advanced world that punishes poor insulation.

Venus — for veterans only

Venus combines extreme heat, crushing pressure and a corrosive atmosphere (with no surface ice). It’s the hardest mainstream world — only attempt it once you’ve mastered atmospherics, cooling and pressure management.

Frequently asked questions

What’s the best world to start on in Stationeers?

Mars. Its thin CO₂ atmosphere is filterable for resources, the day/night cycle supports solar power, and the cold and dust storms add challenge without being lethal. The Moon is the usual second world — vacuum forces you to make every gas, which deepens your atmospherics skills.

Which Stationeers world is the hardest?

Venus — extreme heat, crushing pressure and a corrosive atmosphere all at once, with no surface ice. Vulcan (autoignition-hot volatiles) and Europa (deep cold that drains batteries) are the other advanced worlds. Master atmospherics, cooling and pressure on Mars and the Moon first.

Can I change the world on my server?

Yes — you set the world in default.ini (see the settings guide). On a managed host you pick it at deploy. Changing world starts a fresh save, so decide before you’ve built a station you want to keep.

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