xgaming.tools

Arma Reforger Mod Dependency Resolver

Paste any Arma Reforger mod ID or Workshop URL and we recursively fetch every dependency from the official reforger.armaplatform.com Workshop. Outputs a ready-to-paste config.json mods[] array with full dependency tree, total download size, and exact version numbers.

Mods to resolve

How it works

This tool fetches mods directly from the official Arma Reforger Workshop, walks their dependency tree recursively, and outputs every mod your server needs to install. Paste the game.mods[] array into your config.json— the dependency order doesn't matter (Reforger handles load order).

Mod IDs are 16-character hex strings (like 5965550F24A0C152). You can paste either the ID or the full workshop URL. Results are cached for 1 hour to reduce load on Bohemia's servers.

Resolve Arma Reforger mod dependencies automatically

Arma Reforger's Workshop has 35,000+ mods, and most depend on other mods — Project Redline UH-60 needs Project Redline Core, RHS Status Quo needs RHS Foundation, every major vehicle mod has 2-5 hidden dependencies. Build your server's mods[] array by hand and you'll ship incomplete — dependencies you missed fail to load, mods silently don't work, players can't join. Existing Reforger tooling doesn't solve this: the official workshop UI doesn't show a full tree, armareforger.xyz ships a mod search but no resolver, and the only community solutions are CLI Python scripts that require local setup.

This tool fetches every mod's full metadata directly from the live Bohemia Workshop (no stale cached database) and walks the dependency tree recursively. Paste a mod ID (the 16-char hex string in every Workshop URL — e.g. 5965550F24A0C152) or paste the full URL and the tool does the rest. Add multiple roots at once if your server runs a pack of standalone mods — the resolver dedupes shared dependencies across all of them.

Output has three formats: a visual tree (expandable, shows file sizes per mod + total download weight), a copy-paste-ready config.json mods[] array with {modId, name, version} for each entry (goes directly under the `game.mods` key in your config), and a flat ID list (one per line) for tools that want raw IDs.

Pairs with the Server Config Generator on this site — generate the mods array here, then open Server Config and paste it into the Mods tab. Your server.json exports with the full resolved dependency list, ready for the dedicated server to download on first start.

Rate-limited + cached: each mod response caches for 1 hour to avoid hammering Bohemia's servers. If the Workshop is down or a mod doesn't exist, the resolver marks that branch red and continues with the others — partial failure is handled gracefully.

Arma Reforger Mod Dependency Resolver — FAQ

Where do I find an Arma Reforger mod ID?

Every mod on reforger.armaplatform.com/workshop has a 16-character hex ID in its URL (e.g. https://reforger.armaplatform.com/workshop/5965550F24A0C152 → ID is 5965550F24A0C152). Paste either the URL or the bare ID.

Why do I need to resolve dependencies?

Arma Reforger mods often depend on other mods (frameworks, shared libraries, vehicle cores, attachment packs). If you add RHS - Status Quo to your server without also adding its dependencies, clients will fail to connect or the mod silently won't load. The game doesn't auto-resolve dependencies server-side.

Does the order of mods in config.json matter?

No — Reforger's runtime handles load order automatically based on declared dependencies. This tool outputs mods in dependency order (deepest first) as a convenience, but you can reorder the mods[] array however you want and the game will still load correctly.

Where does the data come from?

Live from reforger.armaplatform.com — every resolve hits the real Workshop. We cache responses for 1 hour to reduce load on Bohemia's servers, so results stay fresh but repeat lookups are fast. No third-party database; no staleness.

What if a mod has hundreds of dependencies?

The resolver walks the full tree recursively. Total download size is shown at the top — some AI/vehicle mod bundles can hit several GB. If your server provider has a bandwidth cap, use the total size to budget your deploy. The tree view is collapsible so you don't have to scroll through thousands of nested deps.

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