Your loadout in Arma Reforger comes from the arsenal — and unlike many shooters, what you take costs your team supplies and depends on your rank. This guide covers the Arma Reforger arsenal and how to build a smart loadout.
How the arsenal works
At a base with an arsenal, you equip your weapon, ammo, uniform, vest, backpack, helmet and grenades. Two systems govern what you can take:
- Supplies — weapons, ammo and gear draw from your base’s supply pool. Loading up on heavy gear and ammo costs the team, so don’t over-equip.
- Rank — better weapons, optics and equipment unlock as you climb the Conflict ranks.
Building a smart loadout
- Take what the role needs — a rifleman doesn’t need a sniper kit; a medic prioritises bandages and morphine.
- Mind the weight — overloading slows you and drains stamina. Balance ammo, medical and tools.
- Don’t drain supplies — on a contested front, grabbing the heaviest kit every respawn starves your team’s building and vehicles.
- Bandages and morphine are essential — Arma’s medical system is detailed; see our medic guide.
Loadouts and the supply economy
Because gear costs supplies, the arsenal ties directly into Conflict’s logistics. A well-supplied base lets everyone equip properly; a starved one forces minimal kits. Running supply trucks keeps your squad armed.
Play your way on your own server
On a dedicated Arma Reforger server you control the scenario and supply settings, so your crew can experiment with loadouts and roles across PC, Xbox and PS5.
Frequently asked questions
How does the arsenal work in Arma Reforger?
You equip weapons and gear at a base arsenal; items cost your team’s supplies, and better equipment unlocks as you rank up in Conflict.
Why can’t I take the weapon I want?
It’s likely locked behind a higher rank, or your base is low on supplies. Rank up and keep supply lines flowing.
Does your loadout cost supplies in Arma Reforger?
Yes — weapons, ammo and gear draw from the base supply pool, so over-equipping every respawn hurts the team’s building and vehicles.
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