Palworld Bellanoir Raid Guide: How to Summon and Beat the Raid Boss

Bellanoir is Palworld’s first summonable raid boss, added in the v0.2.0.6 update that introduced the raid system. Unlike wild Alpha Pals or tower bosses, you cannot find Bellanoir out in the world. You build a Summoning Altar, sacrifice a special Slab, and a Dark-type menace materialises at your base with a hard time limit to kill it. This guide covers how to unlock and assemble everything you need, the three difficulty tiers, recommended Pals and levels, the fight itself, and the rewards on offer.

How to summon Bellanoir

Summoning Bellanoir takes two things: a Summoning Altar to perform the ritual, and a Bellanoir’s Slab to feed into it. Neither is handed to you, so expect some prep work before your first attempt.

The Summoning Altar is an Ancient Technology unlock that becomes available at around level 33. You spend Ancient Technology Points to learn it, then craft it at your base using Stone and Paldium Fragments. The altar is consumed when used, so treat it as a one-shot consumable rather than a permanent fixture.

Bellanoir’s Slab is assembled at a Production Assembly Line from Bellanoir’s Slab Fragments. You need four fragments to make one slab. Fragments are random drops from chests inside dungeons (Dungeon / Sealed Realm chests), so the fastest way to farm them is to run dungeons repeatedly. Reported fragment sources include Ravine Grotto, Mountain Stream Grotto, Cavern of the Dunes, and Volcanic Cavern, though exact drop counts vary by run since they are randomised.

Once you place the slab on the altar and confirm, the raid begins. Both the slab and the altar are destroyed in the process, so every summon costs a fresh slab and a fresh altar.

Build the altar away from your main base

This is the single most common mistake. The raid is a brawl, and Bellanoir’s attacks will smash anything nearby. If you summon at your main base, you risk shredding your structures and getting your working Pals knocked out. The widely recommended approach is to set up a small secondary base with its own Pal Box, drop the altar there, and treat it purely as an arena. That also lets you stage your strongest combat Pals at that base so they spawn into the fight.

Difficulty tiers and stats

Bellanoir comes in escalating tiers. The base fight is challenging but doable for a prepared mid-game player; the upper tiers are endgame-grade. Numbers below are drawn from community testing and wiki data — treat HP values as close approximations rather than exact in-game readouts.

TierBoss LevelApprox. HPDifficulty
Bellanoir~30~294,000Mid-game raid
Bellanoir Libero~50~450,000Endgame
Bellanoir Libero (Ultra)Endgame~900,000Hardest raid at launch of the system

Across every tier you have a 10-minute time limit and can field up to 16 Pals at once — 15 staged from the base where the altar sits, plus the one in your active party. Because the timer is unforgiving on the higher tiers, the raid is as much a DPS check as a survival test.

Recommended level and Pals

For the standard Bellanoir, aim to be around level 45+ with solid gear before you commit a slab. Bellanoir is a Dark-type, which means it is weak to Dragon attacks (Dragon also resists its Dark damage in return), so a Dragon-heavy roster is the obvious answer.

  • Astegon — frequently recommended as a top counter because it quad-resists Bellanoir’s Dark attacks while dealing Dragon damage.
  • Jetragon — high-end Dragon damage and mobility for kiting.
  • Jormuntide / Jormuntide Ignis — durable Dragon-typing with strong active skills.
  • Orserk, Quivern, Relaxaurus / Relaxaurus Lux, Azurobe — all reliable Dragon-type contributors to stack into your 15 base Pals.

Bring strong personal weapons too. The boss has a huge health pool, so your own gunfire and the combined Pal damage need to add up fast inside the timer. Stock plenty of healing items and ammo before you start the ritual.

The fight

Once summoned, Bellanoir is aggressive and hits hard with Dark abilities. The practical loop is: spread your Pals around the arena so a single area attack can’t wipe them, focus fire as a group, and keep moving on foot to dodge telegraphed slams while your Pals tank the bulk of the aggro. Keep an eye on the clock — if you’re not bringing the health bar down at a steady clip in the first couple of minutes, your roster or gear isn’t ready, and you’ll burn a slab for nothing.

Reviving fainted Pals mid-fight costs time you don’t have on the harder tiers, so survivability (resistant typings like Astegon) often matters more than raw glass-cannon damage.

Rewards

The headline prize is a Huge Dark Egg. Bellanoir and Bellanoir Libero are obtained by incubating and hatching this egg — you cannot capture the raid boss directly, so the egg is the only route to adding Bellanoir to your team. Other confirmed drops across the tiers include:

  • Ancient Civilization Core — used for Ancient Technology crafting and upgrades.
  • Multiclimate Undershirt — an accessory granting both heat and cold resistance, with higher tiers (+1, +2) giving stronger resistance from the tougher fights.
  • Training Manual (XL) and Training Crystal — experience-boosting items.
  • Witch’s Crown — reported as an exclusive reward from the Ultra tier, providing damage reduction against Dragon-type attacks.

Higher tiers also reward stat-boosting fruits and additional Ancient Civilization Cores, making the Libero raids the more lucrative grind once you’re strong enough to clear them reliably.

Frequently asked questions

Can you capture Bellanoir during the raid?

No. Bellanoir cannot be caught in the fight. The only way to own one is to clear the raid, receive the Huge Dark Egg, and hatch it in an Egg Incubator.

How many Slab Fragments do you need?

Four Bellanoir’s Slab Fragments combine into one Bellanoir’s Slab at a Production Assembly Line. Fragments are random drops from dungeon chests, so farming dungeons is the most reliable way to stockpile them.

What is the difference between Bellanoir and Bellanoir Libero?

Bellanoir is the entry-level raid (around level 30, ~294,000 HP). Bellanoir Libero is the endgame version (around level 50, ~450,000 HP), with an even harder Ultra variant near ~900,000 HP. The Libero tiers drop better rewards, including the exclusive Witch’s Crown from Ultra.

Take the raid on with friends

Bellanoir is far easier to burst down inside the 10-minute window when a full group is firing on it together, and a persistent world means the altar, slabs, and your staged Dragon Pals are always ready when everyone logs on. If you want a Palworld world that stays online for your whole crew, you can run a dedicated Palworld server with friends and coordinate raids without a host having to be online. For setup steps, config files, and admin options, the Palworld server documentation walks through everything.

Keep exploring: see our Palworld Sakurajima guide for the island and content that arrived after the raid system, the best Pals by element to build the perfect Dragon anti-Dark roster, and the Pal Spheres guide for catching the rest of your team along the way.

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