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How to configure your Minecraft server

In this article we will guide you through the process of configuring your Minecraft server step by step whether you are a beginner or experienced player this article will help you set up your server and get ready to play with your friends!

How to configure your server:

1- Go to your server’s control panel, then hit “Stop” to stop your server

2- Go to the “Files” tab, then open “server.properties

From here, you’ll have complete control over customizing every aspect of your game. Here’s a list of the things you can customize.

  1. enable-jmx-monitoring: This line determines whether JMX monitoring is enabled or not. JMX is a Java technology used for monitoring and managing applications.
  2. rcon.port: This line sets the port number for Remote Console (RCON) to connect to the server.
  3. level-seed: This line sets the seed for the world generation. If left blank, the seed will be randomly generated.
  4. gamemode: This line sets the default game mode for new players when they join the server. “Survival” means players have to gather resources and survive against hostile mobs.
  5. enable-command-block: This line determines whether command blocks can be used on the server.
  6. enable-query: This line determines whether external programs can query the server’s status.
  7. generator-settings: This line sets the generator settings for the world. If left blank, the default settings will be used.
  8. enforce-secure-profile: This line determines whether players must have a secure profile (authenticated with Mojang) to join the server.
  9. level-name: This line sets the name of the world directory.
  10. motd: This line sets the message of the day displayed in the server list.
  11. query.port: This line sets the port number for the server to respond to status requests.
  12. pvp: This line determines whether player versus player combat is enabled on the server.
  13. generate-structures: This line determines whether structures such as villages and temples are generated in the world.
  14. max-chained-neighbor-updates: This line sets the maximum number of blocks that can be updated when a neighbor block is updated.
  15. difficulty: This line sets the default difficulty level of the game. “Easy” means less hostile mobs and hunger depletion.
  16. network-compression-threshold: This line sets the threshold for network packet compression.
  17. max-tick-time: This line sets the maximum amount of time a single tick can take before it is skipped.
  18. require-resource-pack: This line determines whether players are required to download a resource pack before joining the server.
  19. use-native-transport: This line determines whether the native transport protocol is used for communication.
  20. max-players: This line sets the maximum number of players allowed on the server.
  21. online-mode: This line determines whether the server verifies that players are authenticated with Mojang before allowing them to join.
  22. enable-status: This line determines whether the server status (number of players, etc.) is displayed in the server list.
  23. allow-flight: This line determines whether players are allowed to fly in survival mode.
  24. initial-disabled-packs: This line sets the initial list of disabled resource packs.
  25. broadcast-rcon-to-ops: This line determines whether RCON messages are broadcast to ops.
  26. view-distance: This line sets the maximum number of chunks the server sends to clients.
  27. server-ip: This line sets the IP address the server binds to.
  28. resource-pack-prompt: This line sets the message displayed to players when they join the server and a resource pack is required.
  29. allow-nether: This line determines whether players can travel to the Nether dimension.
  30. server-port: This line sets the port number the server listens on.
  31. enable-rcon: This line determines whether RCON is enabled on the server.
  32. sync-chunk-writes: This line determines whether chunk data is saved synchronously.
  33. op-permission-level: This line sets the default
  34. prevent-proxy-connections: This line determines whether the server blocks proxy connections.
  35. hide-online-players: This line determines whether the server hides the number of players online from non-ops.
  36. resource-pack: This line sets the URL for the server’s resource pack.
  37. entity-broadcast-range-percentage: This line sets the percentage of the server’s view distance that entities (such as mobs) are broadcast to.
  38. simulation-distance: This line sets the maximum number of chunks the server simulates.
  39. rcon.password: This line sets the password for RCON.
  40. player-idle-timeout: This line sets the amount of time a player can be idle before being kicked.
  41. debug: This line determines whether debug mode is enabled on the server.
  42. force-gamemode: This line determines whether players are forced to play in the default game mode.
  43. rate-limit: This line sets the rate limit for packets sent to clients.
  44. hardcore: This line determines whether hardcore mode is enabled on the server. In hardcore mode, players have only one life.
  45. white-list: This line determines whether the server uses a whitelist to control who can join.
  46. broadcast-console-to-ops: This line determines whether console messages are broadcast to ops.
  47. spawn-npcs: This line determines whether NPC (Non-Player Character) villages are generated in the world.
  48. spawn-animals: This line determines whether passive mobs (such as cows and chickens) are generated in the world.
  49. function-permission-level: This line sets the default permission level for functions. A higher number means more permissions.
  50. initial-enabled-packs: This line sets the initial list of enabled resource packs.
  51. level-type: This line sets the type of the world. “minecraft:normal” means a standard world with a mix of biomes.
  52. text-filtering-config: This line sets the configuration for text filtering.
  53. spawn-monsters: This line determines whether hostile mobs (such as zombies and skeletons) are generated in the world.
  54. enforce-whitelist: This line determines whether the server enforces the whitelist.
  55. spawn-protection: This line sets the radius of the spawn protection. Blocks within this radius can only be modified by ops.
  56. resource-pack-sha1: This line sets the SHA1 hash of the server’s resource pack.
  57. max-world-size: This line sets the maximum size of the world in blocks.

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