Running a HumanitZ dedicated server gives you a deep toolkit of admin powers, but it is split across two systems that confuse most new server owners: in-game chat commands (typed by an authenticated admin inside the world) and a separate RCON command set (sent remotely through a console). This guide covers both in full, using the current 1.0 full-release build of HumanitZ from Yodubzz Studios. If you are still planning your build, you can spin up a ready-to-go box on our HumanitZ server hosting plans and follow along.
One important note up front: HumanitZ left Early Access on February 6, 2026 and is now on the 1.0 branch. Commands and config keys do change between patches, so for the always-current canonical list, the Official HumanitZ Wiki Server Commands Compendium is the source of truth. Everything below is verified against that wiki and the official server-configuration documentation.
How to Become an Admin in HumanitZ
Before you can issue any command, the game needs to know you are an authorized admin. How you authenticate depends on the type of game you are hosting.
- Dedicated server: Open the chat box and type
/AdminAccess. The password is whatever you set asAdminPassin yourGameServerSettings.inifile. - Hosted / listen game (you are the host): The host of a co-op or peer-hosted game has admin privileges automatically. You do not need to run
/AdminAccessin that case.
To open chat, press Enter. All admin commands begin with a forward-slash / prefix, and commands are not case-sensitive — /SuperAdmin, /superadmin, and /SUPERADMIN all work identically. That means the exact casing you see in any guide (including this one) is just for readability.
To grant yourself access on a dedicated box, your INI must define the password first:
; In GameServerSettings.ini (inside the .\TSSGame subfolder)
AdminPass=YourStrongPasswordHere
; Then in-game chat, press Enter and type:
/AdminAccess YourStrongPasswordHere
The GameServerSettings.ini file lives in the .\TSSGame subfolder of your install, alongside a reference template named REF_GameServerSettings.ini. Self-hosters on Linux should be aware that LinuxGSM historically had a bug where the wrong settings file was referenced — if your changes are not taking effect, confirm you are editing the file the server actually loads. For a full walkthrough of these keys, see our companion post on configuring your HumanitZ server settings.
In-Game Admin Chat Commands
Once authenticated, you have access to the full chat-command system. These are grouped below by function. Note that some spawned NPCs may despawn when the server restarts — that is an official wiki caveat, not a bug in your setup.
Core admin and session commands
/admintag— toggle your admin tag/SuperAdmin— enter invisible flight mode (the classic “noclip” admin view)/god— toggle invulnerability/SaveGame— force an immediate world save/Shutdown [SECONDS]— schedule a server shutdown after the given delay/adminw— open the admin UI panel/ExecCmd [command]— execute a console command
Spawning items, vehicles, and AI
HumanitZ spawns objects by a typed identifier. The pattern is a category prefix followed by the object name:
/Spawn item_[Name] ; spawn an item by its internal name
/spawn car_[Name] ; spawn a vehicle by its internal name
/spawn ai_[TYPE] ; spawn an AI entity (zeek, bandit, etc.)
/spawn Dog ; spawn a dog
/spawn CompDog ; spawn a companion dog
/spawn horse ; spawn a horse
/fspawn ... ; same as /spawn but ignores collision checks
Use /fspawn when a normal spawn fails because the target location is blocked — it skips the collision check and forces placement.
Player and progression commands
/exp [X]— grant the specified amount of experience/UnlockAll— unlock all recipes / progression/unstuckand/unstuckgeo— free a character stuck in geometry
Companion and utility commands
/DogSetName— rename your companion dog/TPDog— teleport your dog to you/customcmd teleport— teleport to a player by network ID- Additional custom utilities documented on the wiki:
FindDog,FindHorse,Spectator,deletechar,eventzombie,eventbandit,aicount,unseen/seen
Environment and world control
/Day— set time to day/Night— set time to night/FreezeTime— freeze the time-of-day cycle/weather list— list available weather types you can set/season list— list available seasons/NoMapFog— reveal the map (remove fog of war)
Mass-kill (“nuke”) commands
These wipe entire entity categories instantly — handy for clearing a runaway horde or resetting an area during testing. Use them carefully on a live PvP server.
/nukezeeks— kill all zombies (“Zeeks”)/nukehumans— kill all human NPCs / bandits/nukeplayers— kill all players/nukeall— kill everything
HumanitZ RCON Commands
RCON is the remote-administration channel. Unlike chat commands, RCON does not require you to be logged into the world — you connect from a console tool and manage the server externally. Enable it in your INI first:
; In GameServerSettings.ini
RCONEnabled=True
RConPort=8888 ; default RCON port
RCONPass=YourRconPassword
The RCON command vocabulary is distinct from chat commands and is far more powerful for live moderation and tuning. Many RCON commands target a specific player by their network ID (NetID).
Server management
info— show server infoPlayers— list connected playersQuickRestart/RestartNow/CancelRestart— control restartsshutdown— stop the serveradmin message— broadcast an admin message
Moderation
kick ID ; kick a player
ban ID ; ban a player
unban ID ; lift a ban
teleport ID ; teleport a player
unstuck ID ; free a stuck player
Spawning via RCON
spawnitem NetID ItemID Count
spawnbackpack
spawncar
spawnai NetID AIType Count Distance
Environment and time
settime— set the in-game timesetdayspassed— set the day counterseason [X]— change the seasonweather [X]— change the weather
Player status
clearinfection— remove a player’s infectionsetinfectionamount NetID [0-100]— set infection levelfullhealth— restore a player to full healthgivexp— grant experience
Clans, quests, and advanced
- Clans:
addtoclan,kickfromclan - Quests / progression:
setquestreadytocomplete,setquestcomplete,forceresetquest,incrementachievement,unlocktrees,readallbooks/forgetallbooks - Advanced:
tptoplayer,sendadminmsgto,fixcar,overridexpmulti,eventzombie/eventbandit NetID power
Live Difficulty Tuning via RCON
One of the most valuable RCON capabilities is adjusting world difficulty without editing the INI and restarting. These override and spawner commands let you tune enemy density and respawn rates on the fly — perfect for ramping up the threat during an event or dialing it back if players are overwhelmed.
resetspawners true
suspendspawners true/false
overridezeekmulti
overrideanimalmulti
overridebanditmulti
overridezeekrespawntime
overrideanimalrespawntime
overridebanditrespawntime
For persistent difficulty changes, you will still edit the INI. The relevant World Settings keys are summarized below; for the deeper balancing strategy, read our guide to optimizing HumanitZ server difficulty.
| Config key | Controls | Range / notes |
|---|---|---|
ZombieDiffHealth / ZombieDiffSpeed / ZombieDiffDamage | Zombie (“Zeek”) difficulty | Each 0–5 |
ZombieAmountMulti / ZombieRespawnTimer / ZombieDogMulti | Zombie population & respawn | Multiplier / minutes |
HumanHealth / HumanSpeed / HumanDamage | Bandit difficulty | 0–5 (Pingperfect names this HumanDifficulty — naming differs by source) |
HumanAmountMulti / HumanRespawnTimer | Bandit population & respawn | Multiplier / minutes |
AnimalMulti / AnimalRespawnTimer | Wildlife density & respawn | Multiplier / minutes |
LootRespawn / LootRespawnTimer / PickupRespawnTimer | Loot regeneration | On/off + timers |
RarityFood … RarityOther | Per-category loot scarcity | 0–4 (scarce→abundant) |
AIEvent | Dynamic event frequency | 0–4 |
PermaDeath / OnDeath / RespawnTimer / WeaponBreak | Death stakes | See note below |
A few of these have source conflicts you should verify in-game rather than trust blindly:
StartingSeason: the official wiki maps0=Summer, 1=Autumn, 2=Winter, 3=Spring, but Pingperfect lists a different ordering. The mapping is unconfirmed — confirm which season you get in-game.OnDeath: the wiki lists a 0–3 scale; documentation describes 0 = drop backpack/weapons, 1 = also pockets, 2 = everything. The exact third value is unconfirmed.VitalDrain: the wiki frames it as a 0–2 scale while another host frames it as on/off. Test the behavior before relying on a specific value.MaxPlayers: the official wiki default is 16; some host summaries cite up to 24. Treat 16 as authoritative and verify your practical ceiling against the in-game host limit.
Loot scarcity is worth a special mention: the official wiki uses per-category rarity keys (RarityFood, RarityDrink, RarityMelee, RarityRanged, RarityAmmo, RarityArmor, RarityResources, RarityOther), each on a 0–4 scale. Pingperfect references a single combined LootRarity. The per-category split is the more granular, authoritative version — use it if you want fine control over, say, abundant resources but scarce ammo.
Putting It Together: A Typical Admin Workflow
Here is how these pieces fit in practice on a dedicated server:
- Set
AdminPass,RCONEnabled=True,RConPort, andRCONPassinGameServerSettings.ini(in.\TSSGame), then restart. - Join the world, press Enter, and authenticate with
/AdminAccess. - For in-world fixes — freeing a stuck player, spawning a replacement vehicle, granting XP — use chat commands like
/unstuck,/spawn car_[Name], and/exp [X]. - For remote moderation and event management — kicking griefers, broadcasting messages, scaling the horde — connect via RCON and use
kick ID,admin message, and theoverride*multicommands. - Always finish a manual session with
/SaveGame(or RCON-driven restart commands) so your changes persist.
For step-by-step setup with panel screenshots, our HumanitZ server documentation walks through enabling RCON and editing the config from the control panel. And if you are still learning the survival loop yourself, the ultimate HumanitZ beginner guide covers stats, combat, and base-building. Admins setting up airdrops should also read the HumanitZ Radio Tower repair guide, since towers tie into the AirDrop and AirDropInterval config keys.
Frequently Asked Questions
How do I become an admin on a HumanitZ server?
On a dedicated server, press Enter to open chat and type /AdminAccess , where the password matches the AdminPass value in your GameServerSettings.ini. If you are the host of a listen/co-op game, you already have admin rights automatically and do not need this command.
Are HumanitZ admin commands case-sensitive?
No. According to the official wiki, in-game chat commands are not case-sensitive, so /god and /GOD behave the same. They must all be prefixed with a forward slash. RCON command casing can vary between documentation sources, but the in-game chat layer ignores case.
What is the difference between chat commands and RCON commands?
Chat commands are typed by an authenticated admin inside the running game (e.g. /SuperAdmin, /spawn item_[Name], /nukezeeks). RCON commands are sent remotely through a console without being in-world, and include moderation and live-tuning tools like kick ID, ban ID, spawnitem, and the override*multi spawner commands. RCON must be enabled in the INI first.
How do I clear a player’s infection or heal them?
Use RCON. clearinfection removes infection, setinfectionamount NetID [0-100] sets a specific level, and fullhealth restores a player to full health. You can also grant experience with givexp.
Can I change difficulty without restarting the server?
Yes. RCON commands such as overridezeekmulti, overrideanimalmulti, overridebanditmulti, and their override*respawntime counterparts let you live-tune enemy density and respawn rates mid-session. You can also suspendspawners true/false or resetspawners true. Persistent changes still require editing the INI keys like ZombieAmountMulti and the difficulty 0–5 scales.
Is HumanitZ still in Early Access in 2026?
No. HumanitZ left Early Access and released its full 1.0 version on February 6, 2026 (developer Yodubzz Studios). Because commands and config keys can shift between patches, check the in-game version string and the official wiki’s Server Commands Compendium for the current canonical list rather than relying on a specific build number.
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