Palworld is built around Guilds, and the moment you load into a world you are already in one. Understanding what a Guild actually shares between members is the difference between a smooth co-op session and watching your hard-earned Pals and materials vanish into a teammate’s pocket. This guide breaks down Guild member limits, shared bases, what is pooled versus what stays private, and the experimental Guild PvP toggle, all verified against the Palworld wikis and the official server documentation. Note that several of these values are version-dependent and adjustable in World Settings, so always check your own world’s configuration.
What a Guild Is in Palworld
Every player starts in an “Unnamed Guild” automatically. A Guild is the cooperative unit that ties players to shared bases, shared resources, and a shared base-level economy. To play with friends, you either join their world directly or hop into the same Guild on a shared world or dedicated server. You join another Guild by approaching that player and sending a join request, or by accepting an invite from them.
There is a meaningful catch when joining: you cannot join a Guild if doing so would exceed the maximum number of bases. According to the Palworld wiki, you may need to dismantle your own Palbox first before the join goes through. And leaving has a real cost, which we cover below.
Guild Member Limits and Co-op Player Counts
Two different numbers matter here, and people often confuse them. The co-op session size is how many players can be in a non-dedicated world at once, while the Guild member limit is a separate World Setting governing how many players a single Guild can hold.
For a hosted (non-dedicated) co-op world, the world holds up to four players total — the host plus three friends. The Guild member limit is a separate slider: per the official wiki World Settings, the default maximum number of Guild members is 20, adjustable across a 1–100 range. That higher ceiling is most relevant on dedicated servers, where many players can coexist and form larger Guilds than a four-person co-op session allows.
| Setting | Default / Behavior | Adjustable Range | Notes |
|---|---|---|---|
| Co-op world players (non-dedicated) | 4 (host + 3) | Fixed for hosted co-op | Dedicated servers support more players |
| Max Guild members | 20 | 1–100 | World Setting; per-guild, not solo |
| Palboxes/bases per Guild | 3 | 3–10 | Shared across the whole Guild, not per player |
| Storage chests | Shared | Password-lockable | Any member can take from unlocked chests |
| Pals working at base | Shared | — | Can be moved or kept by any member |
| Party & Palbox Pals | Private | — | Not visible to other Guild members |
| XP & technology points | Per-player | — | Each player has their own tech tree |
What Guildmates Share
The Guild pools your physical base infrastructure. Knowing exactly what is communal prevents nasty surprises.
- Bases and Palboxes: The Palbox/base limit applies to the whole Guild, not each member. By default a Guild can have 3 bases, raising to as many as 10 depending on World Settings.
- Storage and chests: Storage containers are shared between Guildmates. Anything you drop into an unlocked chest is fair game for any member, so it can be gone before you use it. The fix is password-secured storage, which stays private to you.
- Workbenches and base assignments: Workbenches and the Pals assigned to work them are shared with the entire Guild.
- Pals working at a base: Pals you assign to base labor can be moved or kept by other members. The wiki actually frames this as one of the in-game ways to “trade” Pals.
- Map locations: Guildmate positions are shown on the World Map, and shared base/fast-travel points make coordinated exploration far easier.
- Revival: When your health hits zero you enter a downed state with a countdown; a Guildmate can revive you before the timer runs out.
What Stays Private to Each Player
Crucially, not everything is communal. Your party Pals and the Pals stored in your personal Palbox remain yours — other Guild members cannot even see the Pals inside your Palbox. Only Pals actively assigned to base work enter the shared pool.
Your XP and Technology tree are also per-player. Each member levels up and unlocks tech independently. This is a co-op optimization in disguise: since each player has their own technology points, you can divide the tech tree so only one person learns a given recipe, effectively saving points across the team. One friend rushes weapons tech, another rushes Pal gear, and the Guild benefits from both at the shared bases.
One important warning: if you leave a Guild, you lose base advancement and your base level reverts to what it was before you joined. Guild-hopping is not free, so pick your team and commit. For a deeper look at the order you should tackle unlocks together, see our Palworld progression guide, and split tech learning using the Ancient Technology Points guide.
Guild PvP: The Experimental Toggle
PvP in Palworld is, per the official server documentation, a trial feature that is not covered by support — treat it as experimental and version-dependent. It is disabled by default and only meaningful on servers where the host enables it.
The official docs describe enabling guild-versus-guild combat by setting three server parameters to True:
bIsPvP=True— turns on the PvP systembEnablePlayerToPlayerDamage=True— allows players to damage each otherbEnableDefenseOtherGuildPlayer=True— enables defending against and attacking other Guilds’ players and structures
With PvP active, players from rival Guilds can access each other’s chests and damage each other’s structures, and the death penalty you set determines how much is dropped on a kill. Because hostile players can raid your build, base layout and defenses matter a lot more — pair this with our base defense guide. These flags live in PalWorldSettings.ini on a dedicated server, which is why a hosted instance gives you the clean control needed for organized Guild-vs-Guild play.
Frequently Asked Questions
How many people can be in a Palworld Guild?
The default maximum Guild member limit is 20, adjustable from 1 to 100 in World Settings. Separately, a non-dedicated co-op world holds up to four players (host plus three). Dedicated servers are where larger Guilds become practical.
Can Guildmates take my Pals?
Only Pals assigned to work at a shared base can be moved or kept by other members. Pals in your active party and inside your personal Palbox are private — other members cannot even see your Palbox contents. To strengthen your private team, read our perfect Pal guide and Pal Souls guide.
Is storage shared in a Guild?
Yes. Unlocked storage chests are shared, so any member can take from them. Use password-secured storage for anything you want to keep private. If you are organizing farming runs, our Pal drops farming guide helps the whole Guild stock those shared chests efficiently.
The most reliable way to play with friends long-term is an always-on world that everyone can join on their own schedule. A dedicated Palworld server for you and your friends keeps your shared Guild bases running 24/7 and gives you direct access to the Guild, base, and PvP settings discussed above. For step-by-step configuration, see the Palworld server documentation.
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