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1. Set Your UID
Before you can access admin commands, ensure your User ID (UID) is correctly set:
- Locate the
GameUserSettings.ini
file in your game directory. - Check if your UID is correctly set in this file. If not, add or modify it as needed.
- Alternatively, you can also set your UID in the game’s launch parameters. Refer to our installation guide for detailed steps.
2. Access the Command Window
Once in the game:
- Press the
Backtick
key (`) located next to the number 1 key at the top left corner of your keyboard. This action will open the command window in the game.
3. Obtain a User’s Steam64ID (if needed)
For certain admin commands, you might need a user’s Steam64ID:
- Navigate to SteamID.io.
- Enter the Steam account name of the user whose Steam64ID you need.
- Once the data loads, locate and copy the value next to “Steam64.”
With these steps, you should be logged in as an admin and ready to execute various commands. Remember to use your admin privileges responsibly and ensure a fair gaming environment for all players.
4. Run the Front Admin commands
Below are the admin commands
Function Name | Description | GM Commands |
---|---|---|
Server Player Limit | The max number of players on your server. | SetQueueThreshold [amount] SetMaxQueueSize [amount] |
Damage self? | Allows players to damage themselves. | SetIsCanSelfDamage 0(Disable)/1(Enable) |
Damage allies? | Allows squadmates to damage each other. | SetIsCanFriendDamage 0 (Disable)/1 (Enable) |
Allow chat (incl. voice)? | When disabled, prevents players from sending chat messages in-game. | SetCanChat 1 (Allowed) 0 (Not allowed) |
Allow attachments? | When disabled, prevents receiving attachments in-game. | MailAttchEnable 0 (Not allowed)/1 (Allowed) |
Server save interval | Server archive interval (in seconds) | SetSaveGameInterval [seconds] |
Item stack rate | Stack limit for each type of item. | GMSetOverlapRatio [multiplier] |
Drop items on death? | 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items) | GMSetDeathDropMode [parameter] |
Set structure decay | When enabled, structures will decay. | SetConstructDisableRot 1 (Disabled) 0 (Enabled) |
Creatures/structures drop items on death? | When enabled, creatures and structures will drop items when killed/destroyed. | GMSetCanDropItem 0= No drops; 1= All drop |
Allow item discard? | Set whether players can discard items. | GMSetCanDiscardItem 0 (cannot discard)/1 (can discard) |
Enable wounded state? | Enables whether wounded state is triggered when HP falls to 0, or player immediately dies. | SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled) |
Add admin account | Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to highest level (Lv. 25) | AddGM [Account ID] [GM level] |
Remove admin account | Removes an admin. Format: AccountID | RemoveGM [AccountID] |
Label admin | Toggles special admin icon. | ToggleGMTitleShow 0 (Not displayed)\1 (Displayed) |
Discarded items despawn | Items discarded will disappear after this amount of time. | GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings) |
Dropped items despawn after death | Items dropped on death will disappear after this amount of time. | GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings) |
Monster raid cooldown rate | Multiplies the cooldown time between supply deliveries. | SetAttackCityCdRatio |
Initial respawn cooldown | Basic revival cooldown duration. | SetGMRebirthBaseCD [time (in seconds)] |
Respawn cooldown penalty | Amount by which revival cooldown increases after multiple deaths. | SetGMRebirthExtraCD [time (in seconds)] |
Death penalty times | #N/A | SetGMPenaltiesMaxNum [times] |
Death penalty respawn time | Time after which stacked revival cooldowns are reset. | SetGMPenaltiesCD [time (in seconds)] |
Show all Spacetime Beacons | Displays the location of other players’ Beacons on the map. | OpenAllHouseFlag 0 (Disabled)/1 (Enabled) |
Heat RES Boost rate | Multiplies character Heat RES. | SetPlayerHotDefAddRate [multiplier] |
Cold RES Boost rate | Multiplies character Cold RES. | SetPlayerIceDefAddRate [multiplier] |
Friendly name display distance | Max distance at which you can see a squadmate’s name (in meters) | SetFriendDisplayDistance [distance (in meters)] |
Non-friendly name display distance | Max distance at which you can see a non-squadmate’s name (in meters) | SetEnemyDisplayDistance [distance (in meters)] |
Inventory item DUR death penalty | On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops) | SetPlayerDeathAvatarItemDurableRate [multiplier] |
Hotbar item DUR death penalty | On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops) | SetPlayerDeatShortcutItemDurableRate [multiplier] |
Crafting/repair time rate | Multiplies item crafting/repair time. | GMSetCraftTimeRate [multiplier] |
All XP rate | Multiplies all XP earned. | SetPlayerAddExpRate [multiplier] |
Kill XP rate | Multiplies XP earned from killing monsters | SetPlayerKillAddExpRate [multiplier] |
Collection XP rate | Multiplies XP earned from collecting resources | SetPlayerFarmAddExpRate [multiplier] |
Crafting XP rate | Multiplies XP earned from crafting items | SetPlayerCraftAddExpRate [multiplier] |
Movement speed rate | Multiplies movement speed | SetMoveSpeedRate [multiplier] |
Jump height rate | Multiplies jump height | SetJumpHeightRate [multiplier] |
Fall DMG boost | Multiplies damage taken from falls. | SetPlayerLandedDamageRate [multiplier] |
HP rate | Multiplies max HP. | SetPlayerMaxHealthRate [multiplier] |
HP recovery rate | HP recovery will be multiplied by this value. | SetLifeRecoverRate [multiplier] |
Stamina rate | Multiplies max stamina. | SetPlayerMaxStaminaRate [multiplier] |
Stamina recovery rate | Stamina recovery will be multiplied by this value. | SetStaminaRecoverRate [multiplier] |
Stamina loss rate | Multiplies stamina consumption speed. | SetStaminaConsumeRatio [multiplier] |
Max fullness multiplier | Max Fullness will be multiplied by this value. | SetPlayerMaxHungerRate [multiplier] |
Fullness loss rate | Multiplies Fullness consumption speed. | GMSetHungerDecRate [multiplier] |
Fullness from food rate | Multiplies amount of Fullness recovered by eating. | GMSetBodyHungerAddRate [multiplier] |
Max hydration multiplier | Max Hydration will be multiplied by this value. | SetBodyWaterMaximumRate [multiplier] |
Hydration loss rate | Multiplies Hydration consumption speed. | GMSetWaterDecRate [multiplier] |
Hydration from water rate | Multiplies amount of Hydration recovered by drinking. | GMSetBodyWaterAddRate [multiplier] |
Max O2 multiplier | Multiplies max Oxygen. | SetBreathMaximumRate [multiplier] |
O2 recovery rate | Max Oxygen will be multiplied by this value. | SetBreathRecoverRate [multiplier] |
O2 loss speed | Multiplies Oxygen consumption speed. | SetPlayerBreathCostRate [multiplier] |
Med recovery rate | Multiplies amount of HP recovered from meds. | GMSetPlayerHealthRate [multiplier] |
Food and med duration rate | Multiplies the duration of effect of food and meds. | GMSetFoodDragDurationRate [multiplier] |
Vehicle vs. player DMG rate | Multiplies the amount of damage vehicles deal to players. | SetVehiclePlayerDamageRatio [multiplier] |
Vehicle vs. structure DMG rate | Multiplies the amount of damage vehicles deal to structures. | SetVehicleConstructDamageRatio [multiplier] |
Vehicle collection rate | Multiplies the amount of resources collected by vehicles. | GMSetVehicleDamageRate [multiplier] |
All monster respawn time rate | Multiplies time before dead wild NPCs can respawn. | SetNpcRespawnRate [multiplier] |
Monster NPC corpse despawn time | Animal NPC corpses will disappear after this amount of time (in seconds) | SetAnimalBodyStayTime [time (in seconds)] |
Human NPC corpse despawn time | Human NPC corpses will disappear after this amount of time (in seconds) | SetHumanBodyStayTime [time (in seconds)] |
Wild NPC corpse drop rate | Multiplies the amount of items dropped by a wild NPC on death. | GMSetNPCLootableItemRate [multiplier] |
Wild NPC starting lv. rate | Multiplies the level of wild NPCs, making them more powerful. | SetNpcSpawnLevelRate [multiplier] |
Wild NPC DMG rate | Multiplies the damage dealt by wild NPCs. | SetWildNPCDamageRate [multiplier] |
Wild NPC HP rate | Multiplies the HP of wild NPCs. | SetWildNPCHealthRate [multiplier] |
Wild NPC speed rate | Multiplies the movement speed of wild NPCs. | SetWildNPCSpeedRate [multiplier] |
Raid NPC lv. rate | Multiplies the level of raid NPCs, making them more powerful. | SetCityNPCLevelRate [multiplier] |
Raid NPC DMG rate | Multiplies the damage dealt by raid NPCs. | SetCityNPCDamageRate [multiplier] |
Raid NPC HP rate | Multiplies the HP of raid NPCs. | SetCityNPCHealthRate [multiplier] |
Raid NPC speed multiplier | Multiplies the movement speed of raid NPCs. | SetCityNPCSpeedRate [multiplier] |
Raid NPC amt rate | Multiplies the total amount of raid NPCs summoned each round. | SetCityNPCNumRate [multiplier] |
NPC name display distance | Max distance at which you can see an NPC’s name (in meters) | SetNpcDisplayDistance [distance] |
Collectible resource spawn rate | Multiplies the amount of resources received upon collection. | GMSetInventoryGainRate [multiplier] |
Raid corpse drop rate | Multiplies the amount of items dropped by a raid NPC on death. | GMSetCityAtkNPCLootItemRate [multiplier] |
Melee DMG vs. NPC rate | Multiplies melee weapon damage that characters deal to NPCs. | SetMeleeNpcDamageRatio [multiplier] |
Ranged DMG vs. NPC rate | Multiplies ranged weapon damage that characters deal to NPCs. | SetRangedNpcDamageRatio [multiplier] |
Melee PVP DMG rate | Multiplies melee weapon damage that characters deal to players. | SetMeleePlayerDamageRatio [multiplier] |
Ranged PVP DMG rate | Multiplies ranged weapon damage that characters deal to players. | SetRangedPlayerDamageRatio [multiplier] |
Melee DMG vs. structures rate | Multiplies melee weapon damage that characters deal to structures. | SetMeleeConstructDamageRatio [multiplier] |
Ranged DMG vs. structures rate | Multiplies ranged weapon damage that characters deal to structures. | SetRangedConstructDamageRatio [multiplier] |
Collection tool DMG multiplier | Multiplies damage that tools deal to resources. | GMSetToolDamageRate [multiplier] |
Durability loss multiplier | Multiplies durability lost when using tools, weapons, and armor. | GMSetDurabilityCostRate [multiplier] |
Resource collection rate | Controls max gains from collection. This value must be bigger than other collection rates. | GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined) |
Wood production rate | Multiplies amount of wood collected. | GMSetTreeGainRate [multiplier] |
Plant production rate | Multiplies amount of plants collected. | GMSetBushGainRate [multiplier] |
Ore production rate | Multiplies amount of ore collected. | GMSetOreGainRate [multiplier] |
Crop production rate | Multiplies amount of crops collected. | GMSetCropReapRate [multiplier] |
Animal production rate | Multiplies amount of items collected from corpses. | GMSetFleshGainRate [multiplier] |
Crop growth speed | Multiplies growth speed of planted crops. | GMSetCropGrowRate [multiplier] |
Player Beacon limit | Max number of Beacons each player can build. | SetPlayerMaxHouseFlagNumber |
Player work structure limit | Max number of work-type structures each player can build will be multiplied by this value. | SetGJConstructMaxNumRatio [multiplier] |
Beacon trap limit | Max number of traps that can be within Beacon coverage. | SetHFTrapMaxNum [amount] |
Beacon turret limit | Max number of turrets that can be within Beacon coverage. | SetHFTurretMaxNum [amount] |
Structure DMG taken rate (non-traps, turrets, beacons) | Damage taken is multiplied by this value. | SetConstructDefenseRatio [ratio] |
Trap DMG taken rate | Damage taken is multiplied by this value. | SetTrapDefenseRatio [ratio] |
Turret DMG taken rate | Damage taken is multiplied by this value. | SetTurretDefenseRatio [ratio] |
Trap DMG rate | Multiplies damage dealt by traps. | SetTrapDamageRatio [multiplier] |
Turret DMG rate | Multiplies damage dealt by turrets. | SetTurretDamageRatio [multiplier] |
Structure DUR rate | Multiplies the max Durability of structures. | SetConstructMaxHealthRatio [multiplier] |
Structure DUR recovery rate | Multiplies the Durability recovery speed of placed structures. | SetConstructReturnHPRatio [multiplier] |
Spacetime Beacon auto-repair rate | Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon. | SetHouseFlagRepairHealthRatio [multiplier] |
Oil Well work production rate | Multiplies resources collected from Oil Wells. | GMSetTTC_Oil_Rate [multiplier] |
Dew Collector work production rate | Multiplies resources collected from Dew Collectors. | GMSetWaterCollector_Rate [multiplier] |
Mine work production rate | Multiplies resources collected from Mines. | GMSetTTC_Ore_Rate [multiplier] |
Fish Basket work production rate | Multiplies resources collected from Fish Baskets. | GMSetTTC_Fish_Rate [multiplier] |
Beacon player gun DMG RES rate | Damage that beacons take from player firearms is multiplied by this value. | SetCHFDamagedRateByPlayer [ratio] |
Beacon player vehicle DMG RES rate | Damage that beacons take from player vehicles is multiplied by this value. | SetCHFDamagedRateByVehicle [ratio] |
Beacon NPC DMG RES rate | Damage that beacons take from NPCs is multiplied by this value. | SetCHFDamagedRateByNpc [ratio] |
Beacon daily non-protection duration | Sets the amount of time that beacons can be attacked. Values must be between 0 and 24. | SetHouseFlagExcitantTime [number] |
Close server | Close server | CloseServer |
Save world | Saves server data | SaveWorld |
Set world time | #N/A | SetTime [time value] |
Set weather | #N/A | SetWeather [weather ID] [region ID] |
Enable/disable invisibility | Renders monster, player, NPC, or defensive structure invisible. | hide 1(Enabled)/0 (Disabled) |
Enable/disable flight | There are no walking animations or sound effects while in flight. | Fly/Walk |
Set Speed | #N/A | SetAttribute 36 (attribute number) [value] |
Enable/disable noclip | Enables flight and removes character collision, allowing them to pass through objects. | Ghost |
Enable/disable structure sight | Displays structure names and structure owner names, making it easier to find buildings on the map. | PerspectiveConstruct 0 (don’t display)/1 (display) |
Enable/disable player sight | Displays player names, making it easier to find players. | PerspectivePlayer 0 (don’t display)/1 (display) |
Go to | Command + coordinates | goto x y z |
Kill all spawned NPCs | #N/A | ClearAllNPC |
Set own model size | Changes the size of your character model. | SetPlayerScaleRate [scale] |
Disable all invulnerability | Affects all players on the current server. | ClearAllPlayersGodMode |
Enable/disable infinite stamina | #N/A | ActivateInfiniteStamina 1 (Enabled)/0 (Disabled) |
Enable/disable environmental immunity | #N/A | ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled) |
Enable/disable infinite HP | Recovers Max HP every second. | ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled) |
Kill target squad’s players, creatures, and vehicles, and destroy all its structures (with drops) | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped. | KillGuildAll 1 |
Kill target squad’s players, creatures, and vehicles, and destroy all its structures (no drops) | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped. | KillGuildAll 0 |
Destroy target squad’s structures within radius of 1-150 (with drops) | Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildConstruct 1 [radius (in meters)] |
Destroy target squad’s structures within radius of 1-150 (no drops) | Command + radius parameter. If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildConstruct 0 [radius (in meters)] |
Destroy target squad’s vehicles within radius of 1-150 | If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. | KillRadiusGuildVehicle 1 or 0 [radius (in meters)] |
Clear supply cooldown | Clears target player’s supply cooldown. | ClearAttackCityCD [Player ID] |
Enable/disable GM Super DMG | Enables one-hit kills on creatures, vehicles, and structures (guns can also destroy structures). | SetEnableSuperKill |
Join target structure’s squad | Select a squad before entering this command. | JoinGuild |
Obtain current squad’s max authority | You will become the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation. | SetGuildAdmin 1/0 |
Force change squad name | Squad ID + new name; must pass duplicate name detection. | ForcedChangeGuildName [squad GUID] [new squad name] |
Force join squad | Command + squad ID (ignores squad player limit). | JoinGuildByGuid [squad GUID] |
Kill target unit | Kills unit you are facing (any structure, creature, vehicle). | KillInteractObject |
Enable/disable creator mode | Crafting and repairing will not require materials. | GMCreatorMode Enable state (1 Enabled, 0 Disabled) |
Toggle overhead view | Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability. | Shift+C and Shift+V |
Give item to player (Item ID) | #N/A | GMAddItems [itemID] [amount] [playerID] (if playerID is not entered, this command will default to yourself) |
Give EXP to player | Command + Account ID + EXP | AddTargetPlayerExp [playerID] [EXP value] |
Spawn specified creature ID (Coordinates) | #N/A | GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z] |
Spawn specified creature ID (Character) | #N/A | GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] (if playerID is not entered, this command will default to yourself) |
Spawn specified pet ID (Character) | #N/A | GMSpawnPetByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID] (if playerID is not entered, this command will default to yourself) |
Go to player | #N/A | GotoPlayerByAccount [playerID] |
Bring player to you | #N/A | RelocatePlayerToGM [playerID] |
Kill player | #N/A | DestroyPlayerByGUID [playerID] |
Clear player items | #N/A | GMClearInventory [playerID] |
Unlock all recipes | Command + Account ID | UnlockTargetAllRecipe [playerID] (“self” to use on self) |
Unlock all talents | Command + Account ID | UnlockTargetAllTalent [playerID] (“self” to use on self) |
Kick offline (no notification) | #N/A | KickPlayerOff [playerID] |
Ban user | Prevents player from logging onto the server. | BanPlayer [playerID] login |
Unban user | Removes a player’s server logon restriction. | PermitPlayer [playerID] login |
Mute player (including voice) | Prevents player from using in-game chat function. | BanPlayer [playerID] chat |
Unmute player | Remove a player’s in-game chat function restriction. | PermitPlayer [playerID] chat |
Hello. how do I enter my SteamId in the Gameserver.ini? It is always out when I write the empty pure.
Thanks for the help!
need help i cant use the commend admin console