How to Configure Your VEIN Server

Learn how to configure your VEIN dedicated server using the panel, the in-game admin menu, or the Engine.ini file.

XGamingServer integrates basic VEIN settings directly into the game panel for quick adjustments. For full control over every gameplay variable, you can also edit the Engine.ini configuration file, which contains well over 100 different settings.

This guide covers three methods of configuring your server: the panel, the in-game admin menu, and direct Engine.ini editing.

Basic Configuration via the Panel

Open the Startup Page

Log in to the XGamingServer Panel and Stop your VEIN server. In the sidebar, go to Startup.

Edit Your Settings

Adjust the settings you want to change, such as server name, max players, passwords, and more.

Start Your Server

Start your server to apply the changes.

Changing Settings from In-Game

You can also configure server settings directly from in-game using the admin menu. You must be an admin to use this method. See the adding admins guide if you haven't set up admin access yet.

Connect to Your Server

Join your VEIN server as an admin.

Open the Admin Menu

Press \ on your keyboard to open the admin menu.

Adjust Settings

Go to Config in the admin menu and change your desired settings.

📝 Note: The admin menu only exposes a subset of all available options. For total customization, edit Engine.ini using the method below.

Custom Engine.ini Configuration

VEIN has well over 100 different gameplay settings that can be tuned through the Engine.ini file. This gives you fine-grained control over everything from zombie behavior and loot scarcity to vehicle physics and base raiding rules.

Stop Your Server

Log in to the XGamingServer Panel and Stop your VEIN server.

Open Engine.ini

In the sidebar, go to Files. Navigate to Vein/Saved/Config/LinuxServer/Engine.ini.

Edit and Save

Modify the settings you want to change under the [ConsoleVariables] section, then click save.

Start Your Server

Start your server to apply the changes.

💡 Tip: Make small changes at a time and test them in-game. This makes it easier to identify which setting caused any unexpected behavior.

Available Engine.ini Settings

The following settings can be modified in the Engine.ini file under the [ConsoleVariables] section:

Setting NameDescription
vein.Activity.AFKKickTimeSeconds=0.000000If this is greater than 0, kick players who haven't moved in this duration
vein.ActorPartition.BatchSize=10.000000Batch size to process actors over
vein.ActorPartition.Enabled=1.000000Enable actor partition
vein.ActorPartition.PlayerDistance=20000.000000Distance to despawn actors
vein.Admin.Logs.MaxLogs=20000.000000Max log count
vein.AI.AcceptanceDistance=30.000000Acceptable distance to be at a location
vein.AI.AsyncSensing=1.000000Compute sight from AI asynchronously
vein.AI.EnablePathUpdates=1.000000If false, don't pathfind at all.
vein.AI.PathUpdateRate=0.100000Seconds between updating paths
vein.AI.PathUpdateRate.CloseDistance=7000.000000Distance where you are considered 'close' enough to do high-resolution pathfinding updates
vein.AI.PathUpdateRate.Far=2.000000Seconds between updating paths for distant zombies
vein.AI.SightInterval=0.100000Sight check interval
vein.AISpawner.AnimalLayerPercentage=0.100000What fraction of animals are asleep to start
vein.AISpawner.Enabled=1.000000True (1) to enable AI to spawn, false (0) to disable
vein.AISpawner.EnableVirtualization=0.000000True (1) to enable AI virtualization, false (0) to disable
vein.AISpawner.FieldOfViewDot=0.000000The dot product indicating the player's field of view (-1 to 1)
vein.AISpawner.HordeMode=0.000000True (1) to enable horde mode, false (0) to disable
vein.AISpawner.Hordes.ChancePerMinute=0.050000There will be this many hordes spawned per minute. Default is 0.05
vein.AISpawner.Hordes.Duration=120.000000Duration of a horde event. Default is 120
vein.AISpawner.Hordes.Enabled=1.000000True (1) to enable horde spawning, false (0) to disable
vein.AISpawner.Hordes.MaxDistance=25000.000000If a player gets this far away from where the horde is triggered (e.g. escaping in a car), the horde event ends. Default is 25000
vein.AISpawner.Hordes.NoiseEffect=0.100000Bigger means more likely hordes from noise. Default is 0.1
vein.AISpawner.Hordes.ScentEffect=0.500000Bigger means more likely hordes from bad smells. Negative means hordes from good smells. Default is 0.5
vein.AISpawner.ProxifyZombies=0.000000Use zombie proxy swapping
vein.AISpawner.ProxifyZombies.Distance=5000.000000Distance to proxify zombies
vein.AISpawner.SpawnCapMultiplier=1.000000Spawn cap multiplier for AI
vein.AISpawner.SpawnCapMultiplierZombie=1.000000Spawn cap multiplier for specifically zombies
vein.AISpawner.ZombieCrawlerPercentage=0.100000What fraction of zombies are crawlers
vein.AISpawner.ZombieLayerPercentage=0.100000What fraction of zombies are asleep to start
vein.AISpawner.ZombieWalkerPercentage=0.800000What fraction of zombies are walkers
vein.AISpawnpoint.Chance=0.250000Default chance (0-1) to use an AI spawnpoint instead of a random location
vein.AISpawnpoint.Delay=500.000000Delay between AI spawns
vein.AISpawnpoint.MaxZ=1500.000000Max. distance to spawn zombies below/above you (in case of caves, etc.)
vein.AllowPickpocketing=1.000000True (1) to enable pickpocketing, false (0) to disable
vein.AlwaysBecomeZombie=0.000000If this is on, characters who die will become a zombie, regardless of infection
vein.AlwaysFreeLook=0.000000Like permanently holding down the free-look key
vein.Animals.LayingDownDistance=1000.000000How far away stimuli has to be for animals to 'wake up'
vein.Animals.NavWalk=0.000000If animals should use nav walking instead of walking
vein.Animation.UpdateRateOptimizations=0.000000Enable update rate optimizations (don't change this at runtime)
vein.Appearance.MergeSkeletalMeshes=0.000000Merge skeletal meshes when combining clothing
vein.Assets.CacheDataAssets=1.000000True (1) to cache hard-loaded data assets. We will display a warning when this occurs
vein.Autosave.Enabled=1.000000True (1) to enable autosaves, false (0) to disable
vein.Autosave.Interval=300.000000Seconds between autosaves
vein.Autosave.MaxQuantity=10.000000Maximum autosaves to keep
vein.BaseDamage=1.000000Can bases be damaged, ever?
vein.BasicVehicleReplication.PositionInterpSpeed=10.000000Vehicle position interpolation speed
vein.BasicVehicleReplication.RotationInterpSpeed=5.000000Vehicle rotation interpolation speed
vein.BasicVehicleReplication.UpdateInterval=0.100000Interval between basic vehicle replication when the vehicle is moving
vein.BasicVehicleReplication.UpdateIntervalSlow=1.000000Interval between basic vehicle replication when the vehicle is not moving
vein.BatchTicks.Active=1.000000Is the batch ticking system active/running ticks?
vein.BatchTicks.Enabled=1.000000Is the batch ticking system enabled? Doesn't have an immediate effect if actors/components are already registered
vein.BatchTicks.EveryFrame=0.000000Force the batch tick system to run every frame and ignore countdowns/delays
vein.BatchTicks.PositionGranularity=500.000000Size of hierarchical position query box
vein.BuildObjectDecay=1.000000Are UCs necessary?
vein.BuildObjectPvP=1.000000Can players damage other players' bases?
vein.Calendar.ElectricalShutoffTimeDays=46.000000Days until the power is shut off
vein.Calendar.WaterShutoffTimeDays=30.000000Days until the water is shut off
vein.Camera.EnableSprintFOV=1.000000Enable or disable zooming when sprinting
vein.Camera.FirstPersonADS=0.000000When ADSing, go into first-person even if you're in third-person
vein.Camera.FirstPersonBody=1.000000Show legs in first-person
vein.Camera.FOV=90.000000How much FOV to apply
vein.Camera.HeadBob=1.000000How much head bob to apply
vein.Camera.MeleeViewPunchMultiplier=1.000000How much to attenuate melee view punch
vein.Camera.SmoothingLocation=0.000000How much location camera smoothing to apply
vein.Camera.SmoothingRotation=0.000000How much rotation camera smoothing to apply
vein.Camera.UseMouseWheel=1.000000Use the mouse wheel to zoom in and out
vein.CameraScreen.CameraCaptureInterval=0.400000Interval between camera frames
vein.CameraScreen.CameraCaptureIntervalFar=5.000000Interval between camera frames when the player is far away
vein.Censor.ContentFriendly=0.000000If this is on, names of drugs are censored/replaced with false names
vein.Characters.Max=100.000000Maximum number of characters one player may have
vein.Cheating.MaxItemTransferDistance=2000.000000Disconnect people if they try taking an item from this far away
vein.Cheating.MaxVehicleMovement=50000.000000If a vehicle move request is this far away from its actual location, log it
vein.ClothingHideable=0.000000Can players hide their clothes for roleplaying purposes?
vein.CombatLogTime=0.000000If this is greater than 0, player characters will stick around this long after the player disconnects
vein.Conditions.AlwaysShow=0.000000Show all conditions always, regardless of threshold
vein.Conditions.NetworkInterval=0.300000The delay between networking conditions
vein.Conditions.NetworkIntervalSlow=3.000000The delay between networking conditions where conditions are expected to predict
vein.Consciousness.RecoveryPerSecond=1.666000How much consciousness to recover
vein.Construction.ContinueBuilding=1.000000Always keep building, regardless of holding down shift or not
vein.ContainersRespawn.Enabled=1.000000If this is on, empty containers respawn items
vein.ContainersRespawn.Interval=10800.000000How frequently containers should respawn their contents
vein.DeadDoorsIntact=0.000000True to spawn doors that damage things, false to just crumble
vein.Firearm.BloodSplatter.MaxDecals=4.000000How many blood decals to spawn from a firearm
vein.Firearm.BloodSplatter.MaxDistance=300.000000Max distance for blood decals to spawn from a firearm
vein.Firearms.AISoundMultiplier=1.000000Multiplier for firearm use to alert zombies. Smaller means sound travels less far
vein.Firearms.MaxRange=200000.000000Max range for bullets
vein.Furniture.PhysicalFall=1.000000Furniture physically falls to the ground
vein.Furniture.RespawnRate=3000.000000Seconds to respawn furniture
vein.Furniture.Respawns=0.000000If furniture respawns at all
vein.Gamma=2.200000Gamma value
vein.GoreHoles.Enabled=0.000000True (1) to enable gore holes, false (0) to disable
vein.HeadshotDamageMultiplier=1.000000How much more or less damage headshots do
vein.HideChat=0.000000Hide all chat
vein.HideCodeLocks=0.000000Hide code locks
vein.HideNameplates=0.000000Hide player names
vein.HideWorldPartitionLoadingScreen=0.000000Don't make a black screen when world partition is loading after a teleport
vein.Holidays.AlwaysSpawn=0.000000Always spawn holiday actors, even if it's not a holiday
vein.HUD.HideAllNameplates=0.000000Hide all item/player/etc nameplates
vein.Inventory.AlwaysUpdateContents=0.000000If turned on, always update container contents, regardless of distance
vein.Inventory.DisableItemUpdates=0.000000Disable all item updates. You probably don't want to do this unless you're a dev
vein.Inventory.ItemUpdateInterval=1.000000Duration between regular item updates
vein.Inventory.MaxTransferDistance=10000.000000Maximum distance a player can instigate an item transfer from an inventory into something else
vein.Inventory.MaxTransferDistancePlayer=3000.000000Maximum distance a player can instigate an item transfer from a player's inventory into something else
vein.Inventory.PropertyNetworkInterval=5.000000Duration between property updates
vein.Inventory.QuickDismantleEnabled=0.000000True (1) to enable alt-clicking on an item to dismantle it
vein.InvertedPitch=0.000000Inverted mouse pitch
vein.ItemActorSpawner.MinimumWorldTime=60.000000Item actor spawners won't spawn before the world is this old
vein.ItemActorSpawner.RespawnInterval=3600.000000Item actor spawner respawn interval
vein.ItemActorSpawner.Respawns=1.000000Do item actor spawners ever respawn?
vein.Landscape.LODCurvesEnabled=0.000000Enable landscape LOD curves
vein.LightHiderVolume.Enabled=1.000000Enable light hider volumes
vein.LootBags.RemoveTime=14400.000000How fast corpses go away in real seconds
vein.MainMenu.EnableModsPanel=0.000000Enable the mods panel in the main menu
vein.MaxLoadingDuration=120.000000Maximum time to spend loading the world before unfreezing the player
vein.MeleeSlowdownDuration=0.100000How long to slow down melee animations on impact
vein.MeleeSlowdownSpeed=0.200000How much to slow down melee animations on impact
vein.MinLoadingDuration=2.000000Minimum time to spend loading the world before unfreezing the player
vein.Movement.AirControl=0.500000Character air control amount
vein.Movement.CrouchWalkSpeed=200.000000Default crouch walk speed
vein.Movement.MaxBrakingDecelerationFlying=10000.000000Character flying braking deceleration maximum
vein.Movement.MaxFlySpeed=500000.000000Max fly speed while in the air
vein.Movement.RunExtraSpeed=350.000000Default run speed added to walk speed
vein.Movement.SwimSpeed=300.000000Default swim speed
vein.Movement.WalkSpeed=250.000000Default walk speed
vein.Multiplayer.AllowDifferentVersions=0.000000Allow joining different-versioned servers through the server browser. Will probably crash you
vein.Music.Enabled=1.000000True (1) to enable music, false (0) to disable
vein.Music.LocationWeight=2.000000How much to prioritize regional music
vein.Music.NightWeight=2.000000How much to prioritize night-focused music
vein.NoSaves=0.000000Can players not save?
vein.OfflineRaidProtection=0.000000If this is on and no UC owners are online, the UC/base is invulnerable
vein.Permadeath=0.000000Can players not respawn?
vein.PersistentCorpses=1.000000True (1) to enable persistent corpses, false (0) to disable
vein.PersistentCorpses.CorpseRemovalDelay=120.000000How fast to remove corpses
vein.PersistentCorpses.RemoveTime=324000.000000How fast corpses go away in seconds
vein.PersistentCorpses.RotTime=37800.000000How fast corpses rot (get stinky) in seconds
vein.PersistentCorpses.SkeletalTime=75600.000000How fast corpses turn into skeletons in seconds
vein.PhysicsProxy.BlockSize=5000.000000Block size to put foliage into
vein.PhysicsProxy.CapsuleTimeBudget=1.000000Maximum time to spend updating capsules in a single frame
vein.PhysicsProxy.Enabled=1.000000If false, pause updating proxies
vein.PhysicsProxy.MaxDistance=2500.000000Maximum distance to allow physics proxies from a player
vein.PhysicsProxy.NumProxies=300.000000The number of physics proxies. Changing this while in-game does nothing
vein.Placement.AlwaysAllow=0.000000Ignore any placement restrictions when moving or building
vein.Placement.MaxFenceHeight=3.000000Maximum height for vertical fences
vein.Placement.MaxPlacementAttachParents=5.000000Maximum attachment chain when placing objects
vein.Placement.MaxUtilityCabinets=0.000000Max. number of utility cabinets people can build
vein.PunchInterval=0.500000How fast players and NPCs can punch
vein.PvP=1.000000Can players damage other players?
vein.RagdollDragForce=1000000.000000What force to apply when dragging ragdolls
vein.RepGraph.CellSize=10000.000000Replication graph cell size
vein.RepGraph.DestructInfo.MaxDist=30000.000000Max distance (not squared) to rep destruct infos at
vein.RepGraph.DisableSpatialRebuilds=1.000000Disable spatial rebuilds
vein.RepGraph.DisplayClientLevelStreaming=0.000000Display client level streaming
vein.RepGraph.DynamicActorFrequencyBuckets=3.000000Dynamic actor frequency buckets
vein.RepGraph.EnableFastSharedPath=1.000000Enable fast shared path
vein.RepGraph.FastSharedPathCullDistPct=0.800000Fast shared path cull distance percentage
vein.RepGraph.LogLazyInitClasses=0.000000Log lazy init classes
vein.RepGraph.SpatialBiasX=-700000.000000Spatial bias X
vein.RepGraph.SpatialBiasY=-700000.000000Spatial bias Y
vein.RepGraph.TargetKBytesSecFastSharedPath=10.000000Target KB/sec fast shared path
vein.RichPresence.Enabled=1.000000True (1) to enable rich presence, false (0) to disable
vein.Saves.Async=1.000000Save on a different thread
vein.Saves.Format=0.000000Save game format
vein.Saves.LogEmplacements=0.000000Log when a save object is emplaced
vein.Saves.SkipInitialApply=0.000000Skip the initial save application when loading the map
vein.Saves.SkipInitialApplyCheck=0.000000Skip the initial save application check when loading actors
vein.ScalarField.Timeout=2.000000Duration the scalar field cache is held for
vein.Scarcity.Difficulty=2.000000Loot scarcity difficulty. 0 = None, 1 = More Loot, 2 = Standard, 3 = Less Loot, 4 = Impossible
vein.Scent.CacheTime=2.000000How often to reset scent caches
vein.Sky.DFAO=1.000000If distance field ambient occlusion is on
vein.Sky.DistanceFieldShadowDistance=30000.000000DF shadow distance for sun and moon
vein.Sky.DynamicShadowCascades=4.000000Shadow cascade count for the sun
vein.Sky.DynamicShadowDistance=3000.000000How far should the sun render dynamic shadows
vein.Sky.FogIndoorsInterpolationSpeed=0.500000Speed of blending indoor and outdoor fog
vein.Sky.LightShaftBloom=1.000000Should the sky cast shaft bloom?
vein.Sky.MoonDynamicShadowCascades=2.000000Shadow cascade count for the moon
vein.Sky.MoonDynamicShadowDistance=2500.000000How far should the moon render dynamic shadows
vein.Sky.TickInterval=0.016666Seconds between each tick of the sky. 0 or less means smooth sky updates
vein.Sky.VolumetricClouds=1.000000If volumetric clouds should be rendered instead of painted ones
vein.Sky.VolumetricFog=1.000000Should the sky fog be volumetric?
vein.StaggerChance=0.100000Stagger odds
vein.Stats.NetworkInterval=2.000000The delay between networking for stats
vein.Stats.XPMultiplier=1.000000How much more or less XP you earn
vein.StunLockChance=0.600000Stunlock odds
vein.StunLockDuration=2.000000Stunlock duration
vein.Time.ContinueWithNoPlayers=1.000000If this is on, time continues moving when no players are on the server
vein.Time.NightTimeMultiplier=3.000000How much faster than daytime that nighttime runs
vein.Time.NightTimeMultiplierEnd=6.000000What (24-hour) hour the night multiplier ends
vein.Time.NightTimeMultiplierStart=20.000000What (24-hour) hour the night multiplier starts
vein.Time.StartOffsetDays=0.000000How many days to start a new game at
vein.Time.TimeMultiplier=16.000000How fast the game world runs
vein.ToggleCrouch=0.000000Toggle crouch vs. press-and-hold
vein.TV.AllowRemoteContent=0.000000If this is on, TVs can play content from the web
vein.TV.CameraCaptureInterval=0.050000Interval between camera frames
vein.TV.CameraCaptureIntervalFar=2.000000Interval between camera frames when the player is far away
vein.TV.Server.AllowRemoteContent=1.000000If this is on, TVs can play content from the web
vein.Units.Fahrenheit=1.000000Set the temperature units. Off is Celsius, on is Fahrenheit
vein.Units.Imperial.Distance=1.000000Set the distance units. Off is metric, on is imperial
vein.Units.Imperial.Pressure=1.000000Set the pressure units. Off is metric, on is imperial
vein.Units.Imperial.Volume=1.000000Set the volume units. Off is metric, on is imperial
vein.Units.Imperial.Weight=1.000000Set the weight. Off is metric, on is imperial
vein.Usable.MaxValidationDistance=10000.000000Maximum distance to objects to validate uses for
vein.Usable.ValidateDistance=0.000000If we should validate all use distances
vein.UtilityCabinet.AllowRaiding=1.000000If this is off, nobody can add themselves to utility cabinets
vein.UtilityCabinet.ContinueWithNoPlayers=1.000000If this is off, UCs will not feed when no players are on the server
vein.UtilityCabinet.Interval=4.000000Hours between utility cabinet feeds
vein.UtilityCabinet.RadiusMultiplier=1.000000Radius multiplier for utility cabinets
vein.Vehicles.AutoCamera=1.000000Have vehicle cameras automatically follow direction of movement
vein.Vehicles.BaseWheelFriction=6.000000Base wheel friction for vehicles
vein.Vehicles.BaseWheelFrictionHandbrake=1.500000Wheel friction multiple when handbrake is active (relative to base friction)
vein.Vehicles.BaseWheelMaxBrakeTorque=15000.000000Brake torque
vein.Vehicles.BaseWheelMaxHandBrakeTorque=1.300000Brake torque handbrake multiplier (relative to base friction)
vein.Vehicles.Damage.MaximumDamageToOtherVehicles=8.000000The maximum damage that can be done from vehicles to other vehicles
vein.Vehicles.Damage.MinimumSpeedToGore=2000.000000The minimum speed that vehicles blow up zombies
vein.Vehicles.Damage.MinimumSpeedToHurtAnything=100.000000The minimum speed that vehicles can damage people or objects
vein.Vehicles.Damage.MinimumSpeedToHurtPlayers=500.000000The minimum speed that vehicles can injure players
vein.Vehicles.Damage.MinimumSpeedToInstakillZombies=200.000000The minimum speed that vehicles immediately kill zombies
vein.Vehicles.Damage.OutgoingPlayerDamage=1.000000If on, vehicles damage players when they hit one
vein.Vehicles.Damage.VehiclesWithoutDriverCanDamage=0.000000If this is off, vehicles with no driver in the seat do zero damage
vein.Vehicles.FlatTireWobbleAmplitude=0.100000How hard to bank right and left with a flat tire
vein.Vehicles.HornSoundAIRadius=15000.000000How far away AI can hear car horns
vein.Vehicles.HotwireDamageMultiplier=1.000000How many more times damage you should receive from hotwiring failure
vein.Vehicles.LockCameraToRotation=1.000000Have vehicle cameras lock to the rotation of the vehicle
vein.Vehicles.NearbyKeySpawnChance=0.800000How likely it is that keys spawn near locked cars
vein.Vehicles.Optimizations=1.000000Whether to apply vehicle optimization (1) or not (0)
vein.Vehicles.Optimizations.Animation=1.000000Whether to apply vehicle animation optimization (1) or not (0)
vein.Vehicles.Optimizations.Debug=0.000000Print logs about vehicle optimizations
vein.Vehicles.Optimizations.Physics=1.000000Whether to apply vehicle physics optimization (1) or not (0)
vein.Vehicles.Optimizations.Physics.Distance=5000.000000Distance a vehicle can be considered 'not physics relevant'
vein.Vehicles.Optimizations.Physics.MaxVelocity=50.000000Vehicle velocity over which we don't freeze physics
vein.Vehicles.Optimizations.Tick=1.000000Whether to apply vehicle tick optimization (1) or not (0)
vein.Vehicles.ZombieKeySpawnChance=0.100000How likely it is that keys spawn on zombies
vein.VOIP.AlertAI=0.000000VOIP audio alerts AI
vein.VOIP.BypassCompression=0.000000Test VOIP input
vein.VOIP.FacialStrength=8.000000How strongly to apply facial animations
vein.VOIP.FFTMouths=0.000000Use spectrum analysis for VOIP facial animation
vein.VOIP.Loopback=0.000000If you should hear your own voice
vein.VOIP.PTT=1.000000Whether to use push-to-talk or open mic
vein.VOIP.PTTDelay=0.200000How many seconds to delay the end of PTT to transmit audio
vein.VOIP.RMSTarget=0.300000Target VOIP RMS amplitude
vein.VOIP.UnderflowMinSamples=0.000000Minimum samples to play VOIP. Less means less delay but worse audio stutters. Default 0 to be the requested minimum
vein.VOIP.VolumeMultiplier=3.000000Default volume multiplier for VOIP
vein.Wire.MaxRadius=1500.000000Max distance you can wire two things together
vein.Wire.TVMaxRadius=5000.000000Max distance you can wire a camera into a TV
vein.WorldMedia.Duration=4.000000Duration in seconds to consider radio desynced
vein.WorldMedia.Percentage=0.040000Percentage to consider radio desynced
vein.WorldMedia.PercentageEnabled=1.000000Sync radio based on playback percentage
vein.ZombieBuckets.GridSize=20000.000000Zombie bucket grid size
vein.ZombieBuckets.MaxCount=300.000000Zombie bucket max count
vein.ZombieBuckets.RespawnTime=300.000000Zombie bucket respawn time
vein.ZombieInfectionChance=0.010000How likely you are to get infected by a zombie attack
vein.Zombies.AnimateYell=0.000000If the zombies mouths should open when they yell
vein.Zombies.CanClimb=1.000000Can zombies climb?
vein.Zombies.CrawlSpeedMultiplier=1.000000How much faster zombies crawl
vein.Zombies.DamageMultiplier=1.000000How much more deadly zombies are
vein.Zombies.HeadshotOnly=0.000000True (1) to make zombies only take damage from headshots, false (0) to disable
vein.Zombies.Health=40.000000How much health zombies have
vein.Zombies.HearingMultiplier=1.000000How much better hearing zombies have
vein.Zombies.LayingDownDistance=500.000000How far away stimuli has to be for zombies to 'wake up'
vein.Zombies.NavWalk=1.000000If zombies should use nav walking instead of walking
vein.Zombies.RunSpeedMultiplier=1.000000How much faster zombies run
vein.Zombies.SightMultiplier=1.000000How much better sight zombies have
vein.Zombies.SpeedMultiplier=1.000000How much faster zombies move
vein.Zombies.WalkSpeedMultiplier=1.000000How much faster zombies walk

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