Romestead’s dedicated server accepts admin commands on standard input — no RCON daemon, no external client, no remote console protocol. If you’ve got console access to the running server (the panel Console tab on managed hosting, or an attached screen session on a self-hosted box), you can run any of the commands below by typing and pressing Enter.
This is the complete reference, drawn from the official Beartwigs Docker setup that ships with the dedicated server tool.
Looking for single-player cheats instead? The server commands below are for admins running a dedicated Romestead server. If you want god mode, infinite resources or the in-game developer console for your own solo world, jump to Single-Player Cheats & Developer Console, Item IDs and Cheat Engine further down.
Player Management
| Command | What it does | When to use it |
|---|---|---|
list |
Print every currently connected player | Before kicking or banning — copy the exact name from this output |
kick <PlayerName> |
Disconnect a player; they can rejoin | Soft warning for trolling, AFK kick, or troubleshooting a stuck client |
ban <PlayerName> |
Permanent ban | Repeat offenders, griefers, or anyone you want gone for good |
unban <PlayerName> |
Remove a ban | Mistaken ban, or someone you’ve decided to give a second chance |
Notes on Banning
Romestead’s ban appears to be name-based, not Steam-ID-based, in the current EA build. That means a determined troll can change their display name and rejoin. If someone keeps coming back, combine ban with a server password rotation — change the Password in your config and only share the new one with trusted players.
Communication
| Command | What it does |
|---|---|
say <message> |
Broadcast a message to every connected player as a server announcement |
Use say for: announcing restarts, reminding players about server rules, calling people back to the settlement before nightfall, or just being a benevolent admin.
Example:
say Server restart in 5 minutes! Save your progress.
World Persistence
| Command | What it does | Notes |
|---|---|---|
save |
Save the world to disk immediately | Full save — takes a moment |
quicksave |
Save the world (quick mode) | Faster, less complete checkpoint — fine for routine snapshots |
Run save before any risky operation: applying a patch, letting an unknown player in, testing config changes. Combined with panel backups, this is your defence against losing progress.
Shutdown
| Command | What it does | When to use it |
|---|---|---|
stop |
Save the world and shut down gracefully | The default, almost-always-correct shutdown |
quickstop |
Shut down without saving | Only when something has corrupted the running state and you want to abandon since-last-save changes |
Auto-shutdown: when you click Stop from a managed panel (or send SIGTERM to the dotnet process), the server automatically receives stop and waits up to 30 seconds for the save to complete before being force-killed. You don’t normally need to type stop yourself.
Cheat Mode (Dedicated Server)
Romestead has a server-wide cheat toggle via config.json:
"EnableCheats": true
With this on, cheat commands are available to everyone connected — not just admins. This is fine for test worlds or sandbox-mode “creative” servers, but you almost certainly do not want it on your main co-op world.
Beartwigs has not yet shipped a per-Steam-ID admin allowlist or a “give me cheats but not other players” mechanism. If that’s important to you, it’s worth watching the EA roadmap.
Romestead Single-Player Cheats & Developer Console
Everything above runs on a dedicated server. If you’re playing solo and just want to cheat in your own world, that’s a different system — and by default Romestead doesn’t expose a console to players. The debug interface is locked inside the compiled MonoGame engine, so there’s no console key out of the box.
How to enable the developer console
You can switch the developer console on by editing a settings file. Close the game, then open (or create) this file:
C:\Users\<you>\AppData\Roaming\Romestead\EA\profiles\1\settings\misc.json
Add or set:
"EnableDeveloperConsole": true
Save, relaunch, and you can open the console in-game with the backslash (\) key. Back up your save first — this is an unsupported Early Access tweak and the available commands are limited and undocumented, so expect rough edges.
Popular Romestead cheats
The three cheats players ask for most are:
- God Mode — infinite health to survive the Volcanic biome and legendary beasts.
- Infinite Resources — max lumber, stone and food to build your Roman settlement instantly.
- Super Speed — move faster across the procedurally generated map.
The cleanest way to get these in single-player is a community in-game cheat menu mod (several exist on Nexus Mods), which adds a toggle menu — typically opened with F2 — for god mode, fly, noclip, speed, instant build and time/growth controls. These are single-player tools; they won’t work on a multiplayer dedicated server, where cheats are controlled by the server’s EnableCheats setting (see Cheat Mode above).
Romestead Item IDs & Spawn Codes
This is the most-searched Romestead cheat topic, so here’s the honest answer: there is no official, public list of numeric item IDs for players right now. Romestead doesn’t ship a documented spawn <itemID> command, and trying to force-spawn items by editing memory often corrupts your inventory or crashes the game. Specific items people hunt for — the Core Vessel, Memory Core, Bay Leaf and similar — can’t be reliably code-spawned today.
If you want to grant items or resources the safe way, do it on a server with EnableCheats turned on and use the in-game cheat options, or use a single-player cheat menu mod. Both avoid the save-corruption risk of raw memory editing. If Beartwigs ships official spawn commands during Early Access, this is the post we’ll update with the full list — bookmark it.
Romestead Cheat Engine & Cheat Tables — Are They Safe?
Community Cheat Engine tables and trainers for Romestead do exist, and people use them for god mode and resource cheats. The catch: they hook into game memory, so they can break with every patch, and on an Early Access title they carry a real risk of corrupting your save. They’re also strictly single-player — never use them on someone else’s server.
For most players the better route is the built-in developer console above (for solo) or a server with EnableCheats (for a private sandbox world) — both are far less likely to brick your progress than a memory editor. Always copy your save folder before experimenting.
What Romestead Doesn’t Have (Yet)
Worth knowing what isn’t in the command set, so you don’t waste time looking:
- No in-game teleport or coordinate commands documented
- No spawn-item / give-resource commands without
EnableCheats - No /op or /admin command to promote a player to admin status
- No remote RCON over a network port — stdin is the entire admin API
- No mod loader integration; mods aren’t a thing in Romestead at this point
Beartwigs has been clear that they expect Romestead to be in Early Access for 1-2 years. More admin tooling is realistic to expect through that window.
How to Run These Commands
On Managed Hosting
Open your server in the panel, click the Console tab, type the command in the input at the bottom, press Enter. The command output appears in the same console feed.
On Self-Hosted (Linux + screen)
Attach to the screen session and type:
screen -r romestead
# you're now attached to the running server
list
# (press Ctrl+A then D to detach)
On Docker
The Beartwigs reference Docker uses a FIFO at /tmp/romestead-stdin. Send a command with:
docker exec -i romestead bash -c 'echo "list" > /tmp/romestead-stdin'
Print This and Stick It on Your Monitor
The whole admin command surface area for Romestead today is about 10 commands. That’s deliberately small for an Early Access game, and it covers the moves you’ll actually make 99% of the time as a server admin: list, kick, ban, say, save, stop. The rest of admin work happens at the config file layer and the panel layer — see our config.json reference and the admin setup guide for the broader picture.
More Romestead guides
- Romestead mods & how to install them
- Romestead multiplayer & co-op — how many players, crossplay and how to play together.
- How to install a Romestead server on Linux — step-by-step self-hosting.
- Romestead system requirements — what you need to run it.
- Is Romestead worth playing? — an honest early-access verdict.
- Romestead vs Valheim — how the two survival builders compare.
- Romestead early access launch — what’s in the game right now.
Frequently asked questions
How do you open the console in Romestead?
By default you can’t — the developer console is locked. Enable it by setting "EnableDeveloperConsole": true in misc.json (in your Romestead AppData profile), then open it in-game with the backslash (\) key. On a dedicated server, admin commands run through the server console (panel Console tab or an attached screen session) instead.
Does Romestead have cheats?
Yes, for single-player — god mode, infinite resources and speed are the popular ones, usually via the developer console or a community in-game cheat menu mod (F2). On a dedicated server, cheats are enabled server-wide with EnableCheats in the config.
Is there a Romestead item ID list?
There’s no official public list of numeric item IDs yet, and force-spawning items by editing memory can corrupt your save. Use a server with EnableCheats or a single-player cheat menu instead. We’ll update this post if Beartwigs adds official spawn commands.
Is using Cheat Engine on Romestead safe?
Cheat Engine tables exist but hook game memory, so they can break on patches and risk corrupting your Early Access save — and they’re single-player only. The built-in developer console or a server with EnableCheats is safer. Always back up your save first.
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