Manage Mod Load Order and Conflicts
Configure mod load order, resolve conflicts, and troubleshoot mod issues on your Project Zomboid server.
When running multiple mods on your server, load order matters. Incorrect ordering can cause crashes, missing items, or broken features. This guide covers how to manage mods effectively.
How Mod Loading Works
Project Zomboid loads mods in the order they're listed in your server config. Mods loaded later can override content from mods loaded earlier. This means:
- Map mods should load before mods that add items to those maps
- Framework mods should load before mods that depend on them
- Overhaul mods should generally load last
Configure Mod Load Order
Find the mod entries
Look for these two lines:
Mods=mod1;mod2;mod3
WorkshopItems=id1;id2;id3Mods— mod IDs (names), separated by semicolonsWorkshopItems— Workshop numeric IDs, separated by semicolons
Reorder the mods
Rearrange the mod IDs in both lines. Keep Mods and WorkshopItems in the same order — the first mod ID should correspond to the first Workshop ID.
Mods=framework_mod;map_mod;content_mod;overhaul_mod
WorkshopItems=111111;222222;333333;444444Recommended Load Order
Follow this general ordering:
- Libraries/Frameworks — mods that other mods depend on (e.g., ModOptions, TIS_weather)
- Map mods — custom maps like Raven Creek, Cherbourg
- Vehicle mods — new vehicles and vehicle modifications
- Weapon/item mods — Arsenal, Brita's, Firearms
- Building/crafting mods — carpentry, base building additions
- UI mods — minimaps, inventory management
- Overhaul mods — large mods that change core gameplay
Common Mod Conflicts
Map Overlap
Two map mods that modify the same area will conflict. Check mod descriptions for compatibility notes.
Fix: Only use one map mod per area, or find compatibility patches on the Workshop.
Item ID Conflicts
Mods that add items with the same internal ID will conflict.
Symptoms:
- Items appear as blank/missing icons
- Picking up items crashes the game
- Wrong item appears when crafting
Fix: Check the mod's Workshop page for known conflicts. Some mod authors provide compatibility patches.
Outdated Mods
Mods not updated for the current game version can cause issues.
Symptoms:
- Server crashes on startup
- Error messages mentioning the mod name in the console
- Features from the mod don't work
Fix: Check the mod's Workshop page for the last update date. Remove mods that haven't been updated for the current game version.
Troubleshooting Mod Issues
Find the Problem Mod
If your server crashes after adding mods:
Check the server log
On XGamingServer, go to Console or check the log files at:
Zomboid/Logs/Look for error messages that mention a specific mod name.
Binary search for the culprit
If the log isn't clear:
- Remove half your mods
- Start the server
- If it works, the problem is in the removed half
- Repeat until you find the specific mod
Check mod dependencies
Some mods require other mods to work. Check the Workshop page for required dependencies and make sure they're all installed.
Reset After a Bad Mod
If a mod corrupted your world:
- Remove the problematic mod from
ModsandWorkshopItems - If the world won't load, you may need to restore from a backup
- See Back Up and Restore for restoration steps
⚠️ Warning: Removing a mod that added items or map changes to your world can cause issues. Always back up before adding or removing mods.
Mod Configuration Files
Many mods create config files at:
Zomboid/Server/[servername]_SandboxVars.luaOr in mod-specific folders:
Zomboid/Lua/
Zomboid/mods/Check the mod's Workshop page for configuration instructions.
Related Guides
See also: Install Mods | Performance Guide | Back Up and Restore
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