Configure Portal Settings on Your Valheim Server

Control what items can be transported through Valheim portals using world modifiers or ValheimPlus.

Valheim's vanilla portals block ores and metals from being teleported. This forces players to transport resources by land or sea, which is a core gameplay mechanic. You can change this with the portals world modifier or with ValheimPlus.

What's Blocked by Default

Item TypeVanilla Restriction
Ores (Copper, Tin, Iron, Silver, Black Metal)Cannot transport
Metal bars and ingotsCannot transport
Dragon eggsCannot transport
Flametal oreCannot transport
Everything elseAllowed

Change Portal Restrictions with World Modifiers

Open Startup

In the XGamingServer Panel, click Startup in the sidebar.

Add the portals modifier

Add to the startup parameters:

-modifier portals casual
ValueEffect
casualAll items can go through portals (including ores)
(default)Standard restrictions (no ores/metals)
hardMore items are restricted
veryhardMost items cannot go through portals

If you have admin and dev commands enabled:

setworldmodifier portals casual
save

This applies the change immediately without restarting. The new value persists across server restarts.

Allow Ores Through Portals

For casual servers that want unrestricted portal travel, set the modifier to casual. This is the most popular non-vanilla portal setting.

Make Portals More Restrictive

For hardcore servers:

-modifier portals veryhard

Or:

setworldmodifier portals veryhard
save

This blocks additional items, making sea/land logistics even more important.

ValheimPlus Portal Control

ValheimPlus offers more granular control. In BepInEx/config/valheim_plus.cfg:

[Items]
enabled = true
noTeleportPrevention = true

Setting noTeleportPrevention = true allows all items through portals, equivalent to the casual modifier. ValheimPlus also lets you whitelist specific items rather than enabling everything.

See Install ValheimPlus.

Portal Tips for Players

  • Tag your portals — give portal pairs matching tags (e.g., base, swamp, mountain)
  • Build a portal hub — central room with portals to every destination
  • Label destinations — use signs next to portals so players know where they go

How is this guide?

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