How to Change Your Arma Reforger Server Scenario
Learn how to change the scenario (mission/game mode) on your Arma Reforger server.
Scenarios determine the game mode, map, and objectives on your Arma Reforger server. Whether you want large-scale Conflict warfare, cooperative Combat Ops, or fast-paced Capture & Hold matches, changing scenarios is done through the Arma Reforger Config editor.
Changing Your Scenario
Open the XGamingServer panel
Log in to the XGamingServer panel and stop your Arma Reforger server.
Open Arma Reforger Config
In the sidebar, go to Arma Reforger Config.
Select your scenario
On the Game tab, select your desired scenario from the Scenario dropdown. You can also toggle Use Custom Scenario to enter a custom scenario path.
Save and start
Click Save Changes and start your server.

📝 Note: You can also host modded scenarios. Find the correct Scenario ID for modded content on the Arma Reforger Workshop website.
Game Modes Overview
Conflict
The flagship game mode of Arma Reforger. Two factions fight over strategic objectives across a large open map. Players capture bases, build defensive structures, manage supply lines, and coordinate with their team to control territory. Matches can last hours and support up to 128 players. Best played with 32-64 players. The HQ Commander variant adds a top-down strategy layer where one player per side acts as the commander, placing objectives and directing the battle.
Combat Ops
Cooperative PvE missions where small squads (4-16 players) complete objectives against AI enemies. Resources are limited — you can't just respawn endlessly. Missions include scouting, sabotage, and assault objectives across multiple maps. Great for groups who want a milsim-style experience without PvP.
Capture & Hold
Fast-paced competitive PvP focused on controlling key locations. Smaller maps and shorter matches (15-30 minutes) make this ideal for quick sessions. Teams earn points by holding control zones — first to the score limit wins. Available on multiple maps with different layouts and terrain.
Elimination
Team-based PvP with no respawns. Once you're dead, you're out for the round. This creates high-stakes tactical gameplay where every decision matters. Best for small to medium groups (8-24 players) who want intense, consequence-driven combat.
Game Master
A sandbox mode where an admin acts as a dungeon master, controlling the battlefield in real-time. The Game Master can spawn units, set objectives, trigger events, and manage the entire scenario while other players participate. Essential for milsim communities running organized operations.
Omega
The singleplayer/co-op story campaign. Five missions follow a narrative arc across Everon. Can be played solo or cooperatively with friends. Great for learning the game's mechanics before jumping into multiplayer.
Official Scenario IDs
Conflict Missions
| Scenario ID | Mission Name |
|---|---|
{ECC61978EDCC2B5A}Missions/23_Campaign.conf | Conflict - Everon |
{C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf | Conflict - Northern Everon |
{28802845ADA64D52}Missions/23_Campaign_SWCoast.conf | Conflict - Southern Everon |
{94992A3D7CE4FF8A}Missions/23_Campaign_Western.conf | Conflict - Western Everon |
{FDE33AFE2ED7875B}Missions/23_Campaign_Montignac.conf | Conflict - Montignac |
{C41618FD18E9D714}Missions/23_Campaign_Arland.conf | Conflict - Arland |
{0220741028718E7F}Missions/23_Campaign_HQC_Everon.conf | Conflict: HQ Commander - Everon |
{68D1240A11492545}Missions/23_Campaign_HQC_Arland.conf | Conflict: HQ Commander - Arland |
{BB5345C22DD2B655}Missions/23_Campaign_HQC_Cain.conf | Conflict: HQ Commander - Kolguyev |
Combat Ops & Other Modes
| Scenario ID | Mission Name |
|---|---|
{DAA03C6E6099D50F}Missions/24_CombatOps.conf | Combat Ops - Arland |
{DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf | Combat Ops - Everon |
{CB347F2F10065C9C}Missions/CombatOpsCain.conf | Combat Ops - Kolguyev |
{C47A1A6245A13B26}Missions/SP01_ReginaV2.conf | Elimination |
{0648CDB32D6B02B3}Missions/SP02_AirSupport.conf | Air Support |
{002AF7323E0129AF}Missions/Tutorial.conf | Training |
Capture & Hold
| Scenario ID | Mission Name |
|---|---|
{3F2E005F43DBD2F8}Missions/CAH_Briars_Coast.conf | Capture & Hold - Briars |
{F1A1BEA67132113E}Missions/CAH_Castle.conf | Capture & Hold - Montfort Castle |
{589945FB9FA7B97D}Missions/CAH_Concrete_Plant.conf | Capture & Hold - Concrete Plant |
{9405201CBD22A30C}Missions/CAH_Factory.conf | Capture & Hold - Almara Factory |
{1CD06B409C6FAE56}Missions/CAH_Forest.conf | Capture & Hold - Simon's Wood |
{7C491B1FCC0FF0E1}Missions/CAH_LeMoule.conf | Capture & Hold - Le Moule |
{6EA2E454519E5869}Missions/CAH_Military_Base.conf | Capture & Hold - Camp Blake |
{2B4183DF23E88249}Missions/CAH_Morton.conf | Capture & Hold - Morton |
Game Master & Campaign
| Scenario ID | Mission Name |
|---|---|
{59AD59368755F41A}Missions/21_GM_Eden.conf | Game Master - Everon |
{2BBBE828037C6F4B}Missions/22_GM_Arland.conf | Game Master - Arland |
{F45C6C15D31252E6}Missions/27_GM_Cain.conf | Game Master - Kolguyev |
{10B8582BAD9F7040}Missions/Scenario01_Intro.conf | Omega 01: Over The Hills And Far Away |
{1D76AF6DC4DF0577}Missions/Scenario02_Steal.conf | Omega 02: Radio Check |
{D1647575BCEA5A05}Missions/Scenario03_Villa.conf | Omega 03: Light In The Dark |
{6D224A109B973DD8}Missions/Scenario04_Sabotage.conf | Omega 04: Red Silence |
{FA2AB0181129CB16}Missions/Scenario05_Hill.conf | Omega 05: Cliffhanger |
💡 Tip: The most popular scenarios are the Conflict modes on Everon and Arland, Combat Ops missions for co-op play, and Capture & Hold for quick competitive matches. Game Master mode is great if you want to create custom scripted events for your community.
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