Mission Header Settings
Customize your Arma Reforger scenario with mission header settings for server name, time of day, weather, XP multiplier, and more.
The missionHeader property in your server config lets you override the default scenario settings. You can customize the server name, starting time, weather, XP rates, and more without creating a custom scenario.
How to Configure
Add a missionHeader object inside the gameProperties section of your server config:
"gameProperties": {
"missionHeader": {
"m_sName": "My Custom Server",
"m_sDetails": "No teamkilling allowed!",
"m_iStartingHours": 7,
"m_iStartingMinutes": 30,
"m_bRandomStartingWeather": true
}
}On XGamingServer, edit this via Files in your panel by opening your server config JSON.
General Properties
| Property | Type | Description |
|---|---|---|
m_sName | string | Scenario name displayed to players |
m_sAuthor | string | Scenario author |
m_sDescription | string | Brief description of the scenario |
m_sDetails | string | Detailed description (e.g., server rules) |
m_iPlayerCount | number | Expected player count for this scenario |
Time of Day
| Property | Type | Description |
|---|---|---|
m_bOverrideScenarioTimeAndWeather | bool | Must be true for time/weather overrides to work |
m_iStartingHours | number | Starting hour (0–23) |
m_iStartingMinutes | number | Starting minutes (0–59) |
m_bRandomStartingDaytime | bool | Randomize start time (overrides hours/minutes) |
m_fDayTimeAcceleration | number | Day speed multiplier (1 = real time, 6 = 6x faster) |
m_fNightTimeAcceleration | number | Night speed multiplier |
Weather
| Property | Type | Description |
|---|---|---|
m_bRandomStartingWeather | bool | Randomize weather on server start |
m_bRandomWeatherChanges | bool | Allow dynamic weather changes during gameplay |
Gameplay
| Property | Type | Description |
|---|---|---|
m_fXpMultiplier | number | XP multiplier (1 = default, 10 = 10x) |
m_bMapMarkerEnableDeleteByAnyone | bool | Allow anyone to delete map markers (not just the placer) |
m_iMapMarkerLimitPerPlayer | number | Max map markers per player |
Saving
| Property | Type | Description |
|---|---|---|
m_bIsSavingEnabled | bool | Enable scenario saving |
m_sSaveFileName | string | Custom save file name |
Conflict-Specific Properties
These only apply when running a Conflict scenario:
| Property | Type | Description |
|---|---|---|
m_iControlPointsCap | number | Control points needed to win (-1 = default) |
m_fVictoryTimeout | number | Seconds to hold a point for victory (-1 = default) |
m_iStartingHQSupplies | number | Starting supplies for main HQ (-1 = default) |
m_iMinimumBaseSupplies | number | Min starting supplies for small bases |
m_iMaximumBaseSupplies | number | Max starting supplies for small bases |
m_bIgnoreMinimumVehicleRank | bool | Disable rank requirements for vehicle spawning |
m_fSupplyOffloadAssistanceReward | number | XP fraction for players helping unload supplies |
Full Example
"gameProperties": {
"missionHeader": {
"m_sName": "Tactical Realism - Everon",
"m_sDetails": "Rules: No teamkilling. Communicate with your team.",
"m_bOverrideScenarioTimeAndWeather": true,
"m_iStartingHours": 5,
"m_iStartingMinutes": 45,
"m_fDayTimeAcceleration": 4,
"m_fNightTimeAcceleration": 8,
"m_bRandomStartingWeather": true,
"m_bRandomWeatherChanges": true,
"m_fXpMultiplier": 2,
"m_iPlayerCount": 64,
"m_iControlPointsCap": 30,
"m_bIgnoreMinimumVehicleRank": true
}
}Related Guides
See also: Server Config Reference | Change Server Name | Scenario List
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