How to Troubleshoot Common BungeeCord Problems on Your Minecraft Network
Fix BungeeCord proxy errors — connection failures, IP forwarding issues, plugin conflicts, authentication problems, and network performance.
BungeeCord networks fail in characteristic ways: misconfigured backends, broken forwarding, missing security plugins, and plugin/server-type confusion. This guide groups the most common issues by symptom and walks through the fix for each.
Quick Triage
| Symptom | Most likely cause | Section |
|---|---|---|
| Players land on proxy but can't reach any backend | Backend offline or wrong address in config.yml | Connection Issues |
| Backend crashes with "If you wish to use IP forwarding..." | ip_forward: true missing on proxy | Connection Issues |
| Players get "Failed to verify username" | online-mode mismatch | Authentication |
| Anyone can join as anyone | BungeeGuard not installed | Authentication |
| Chat doesn't sync between servers | No cross-server chat plugin | Plugin Issues |
/server command does nothing | Server name typo or restricted | Connection Issues |
Connection Issues
"Could not connect to a default or fallback server"
The proxy can't reach the backend(s) in priorities in config.yml.
Fix:
Check the backend address
In the XGamingServer Panel, open the backend server's Network tab. Note the exact IP and port.
Edit proxy config.yml
In the proxy's Files, open config.yml and verify the servers block matches:
servers:
lobby:
address: 123.45.67.89:25566
motd: "Lobby"
restricted: falseConfirm the backend is running
The backend Dashboard must show Online with Done in the Console.
"If you wish to use IP forwarding, please enable it in your BungeeCord config"
The backend has bungeecord: true in spigot.yml, but the proxy doesn't have ip_forward: true.
Fix: Set ip_forward: true in the proxy's config.yml and restart the proxy. See IP Forwarding.
Players can't switch with /server <name>
/server requires the exact server name from config.yml, and names are case-sensitive.
Fix:
servers:
lobby: # /server lobby
...
Survival: # /server Survival (capital S!)
...Use lowercase names to avoid this entirely. Also verify restricted: false for servers everyone should access.
Backend rejects proxy connections
The backend's BungeeGuard token doesn't match the proxy's.
Fix: Copy the token from the proxy's plugins/BungeeGuard/config.yml to every backend's plugins/BungeeGuard/config.yml under allowed-tokens. Restart all servers.
Authentication Issues
"Failed to verify username"
online-mode is configured incorrectly.
Fix:
| Server | Required setting |
|---|---|
Proxy (config.yml) | online_mode: true |
All backends (server.properties) | online-mode=false |
The proxy authenticates with Mojang. Backends trust the proxy and skip authentication.
Anyone can join as any username
This is the most dangerous misconfiguration. Without BungeeGuard, the proxy's online-mode=false requirement on backends means anyone who knows a backend IP can connect directly and impersonate any player, including admins.
Fix immediately:
- Firewall the backend ports so only the proxy can reach them
- Install BungeeGuard on the proxy AND every backend
- Use the same token across all servers
- Or migrate to Velocity with modern forwarding (built-in security)
Plugin Issues
Plugins don't work across servers
BungeeCord and Bukkit/Spigot plugins are two different things. They install in different folders and serve different purposes.
| Plugin type | Goes in | Examples |
|---|---|---|
| BungeeCord plugin | Proxy plugins/ folder | BungeeChat, BungeeTeleport, RedisBungee |
| Bukkit/Spigot plugin | Backend plugins/ folder | EssentialsX, WorldEdit, LuckPerms |
A plugin built for Bukkit will not load on the BungeeCord proxy, and vice versa. Check the plugin's description before installing.
Cross-server chat doesn't sync
Vanilla and Bukkit chat is per-server. To make chat global across the network:
| Plugin | Notes |
|---|---|
| BungeeChat | Most popular cross-server chat |
| LunaChat | Multi-language support |
| VentureChat | Heavy customization |
Install on the proxy, then configure to relay messages to backends.
Permissions don't sync between backends
LuckPerms (or any permission plugin) needs a shared MySQL database to sync permissions across multiple backends.
Fix: Install LuckPerms on every backend, point them all at the same MySQL database. See Set Up LuckPerms and Use MySQL Database.
Performance Issues
Proxy uses too much RAM
BungeeCord itself is lightweight — usually 512 MB to 1 GB is plenty.
Fix:
- Don't install heavy plugins on the proxy (those belong on backends)
- Limit BungeeCord plugins to network-essential ones (chat, teleport, friends)
- Set
-Xmx1Gin the startup args
High latency between proxy and backends
If players experience lag when switching servers:
Fix:
- Host proxy and backends in the same datacenter / region
- Use private/internal IPs in
config.ymlif all servers are on the same network - Reduce the number of cross-server plugins
- Avoid running heavy compute on the proxy
Backend servers can be reached directly
Players bypassing the proxy is a critical security issue.
Fix:
- Firewall backend ports so only the proxy IP can connect
- Install BungeeGuard so backends reject non-proxy connections
- Use a private network between proxy and backends if possible
- Never advertise backend IPs publicly
Final Security Checklist
-
ip_forward: trueon proxy -
bungeecord: truein every backendspigot.yml -
online_mode: trueon proxy -
online-mode=falseon every backend - BungeeGuard installed on proxy AND every backend
- Token matches across all servers
- Backend ports firewalled / not publicly reachable
- Recent backups of all servers
Migrate to Velocity if any of this feels fragile. Velocity has built-in modern forwarding, better error messages, no need for BungeeGuard, and active development. BungeeCord is in maintenance mode.
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