# How to Change the World Type on Your Minecraft Server (/docs/minecraft/change-level-type)



import { Step, Steps } from 'fumadocs-ui/components/steps';

The `level-type` setting in `server.properties` controls how Minecraft generates terrain — normal, superflat, amplified, large biomes, or single-biome. **Changing the level-type only affects newly generated chunks**, so to apply it to your whole world you must delete (or replace) the existing world folder.

World Type Values [#world-type-values]

| Value                             | Description                                             |
| --------------------------------- | ------------------------------------------------------- |
| `minecraft\:normal`               | Standard world generation (default)                     |
| `minecraft\:flat`                 | Superflat — single layer of bedrock + grass, no terrain |
| `minecraft\:large_biomes`         | Same biomes as normal, scaled 16× larger                |
| `minecraft\:amplified`            | Extreme terrain heights (mountains up to Y=256)         |
| `minecraft\:single_biome_surface` | Entire world is one biome                               |

> **Version note:** Minecraft 1.19+ uses the `minecraft\:` namespace prefix. For older versions (1.18 and below), use uppercase values like `FLAT`, `LARGEBIOMES`, `AMPLIFIED`.

Change the World Type [#change-the-world-type]

<Steps>
  <Step>
    Stop the server [#stop-the-server]

    In the [XGamingServer Panel](https://panel.xgamingserver.com), open **Console** and stop your server.
  </Step>

  <Step>
    Back up the existing world [#back-up-the-existing-world]

    Go to **Backups** in the sidebar and create a backup before deleting anything. This is your safety net if you change your mind.
  </Step>

  <Step>
    Edit server.properties [#edit-serverproperties]

    Click **Files** in the sidebar and open `server.properties` in the server root. Find the `level-type` line and change it:

    ```properties
    level-type=minecraft\:flat
    ```

    Click **Save Content**.
  </Step>

  <Step>
    Delete the world folders [#delete-the-world-folders]

    In **Files**, delete the `world/` folder (and `world_nether/`, `world_the_end/` if they exist on Spigot/Paper). The new level-type only takes effect on freshly generated worlds.

    > **Warning:** This permanently deletes all builds, structures, and player progress in the world. Make sure your backup from step 2 completed first.
  </Step>

  <Step>
    Start the server [#start-the-server]

    Start from **Console**. The server will generate a new world using the level-type you set.
  </Step>
</Steps>

Superflat Customization [#superflat-customization]

Superflat worlds support custom layer presets. Set `generator-settings` in `server.properties` to a preset string — see [Create a Superflat World](/docs/minecraft/create-superflat-world) for full preset syntax.

Common Issues [#common-issues]

| Problem                           | Fix                                                                                                        |
| --------------------------------- | ---------------------------------------------------------------------------------------------------------- |
| World still looks the same        | The old `world/` folder wasn't deleted — Minecraft loaded the existing one                                 |
| `level-type` value ignored        | Wrong format for your version. Use `minecraft\:flat` on 1.19+, `FLAT` on older versions                    |
| Amplified world causes lag        | Amplified terrain is CPU-intensive — pre-generate chunks with [Chunky](/docs/minecraft/pregenerate-chunks) |
| Single-biome world won't generate | Requires `generator-settings` with the biome ID (e.g., `minecraft:plains`)                                 |

Tips [#tips]

* **Amplified worlds** are stunning but eat CPU during generation. Pre-generate with Chunky overnight before letting players explore.
* **Flat worlds** are ideal for creative build servers, minigames, and parkour maps.
* **Large biomes** is great for survival servers where players want long expeditions across each biome before reaching the next.
* The level-type **only applies on first generation**. Once a chunk exists, its terrain is locked in.

Related Guides [#related-guides]

* [Create a Superflat World](/docs/minecraft/create-superflat-world)
* [Reset / Wipe World](/docs/minecraft/wipe-world)
* [World Seed](/docs/minecraft/world-seed)
* [Pre-Generate Chunks](/docs/minecraft/pregenerate-chunks)
* [Server Properties](/docs/minecraft/server-properties)
