How to Add Mods
Currently, adding mods to your Arma Reforger server is tricky because there is very little documentation and it is difficult to find mod IDs. Hopefully, this will change in the future, but following these steps will get it to work:
- Open up a client copy of Arma Reforger and subscribe/download any mods you want to add to the server (at this time, I do not know of a way to find mod IDs without requiring use of the game).
- Once done, close the game and navigate to this folder on your computer:
My Documents\My Games\ArmaReforger\addons\
- Aimlessly open each folder to find which mods you want to add and open each of their
ServerData.json
files in a text editor. - Then, on your server panel, open the
config.json
file for editing. - Find
"mods": []
and replace it with the following:
"mods": [
{
"modId": "591AF5BDA9F7CE8B",
"name": "Capture & Hold",
"version": "1.0.0"
},
{
"modId": "9A51598BACFBFDE7",
"name": "Explosive Goats Beta",
"version": "0.5.42"
}
]
- Change
modId
to equal theid
value found at the top of theServerData.json
file you found. - Change
name
to equal thename
value found at the top of theServerData.json
file you found. - Change
version
to equal theversion
value found at the top of theServerData.json
file you found. - Repeat for each mod you want to add by copy/pasting the
{}
sections like shown above. Make sure each{}
section has a,
after it, except for the last item.
The server will automatically download and run the mods you specify on startup. For mods that add scenarios, you can find the Scenario IDs listed as gameId
in the ServerData.json
file. Lastly, if a mod updates, you will likely have to change the version
value to match it’s new version. You may also have to delete the mod folder in the addons/
directory to have it re-download (reports on this have been mixed).
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